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[Help]Why Robe Get Much More Dmg From Daggers? In Freya


Question

Posted (edited)

I just cant find that

 

do heavy/light passive have resistance against blow dmg? or ....

 

Because light and robe are almost same pdef (only 90 difference) ,yet dmg vary from 3500 to 4500 to robe lol....

 

ALL I WANT IS TO make robe get normal dmg from blows...

this is like trying to find the needle in ur house with 3 rooms and messed up

Edited by Karasu

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Posted

Because robe users are not supposed to be tank?

 

i dont give a crap about that

 

my balance is based on a private ng pack and there is same dmg to robe/light

 

so... ,back to the question now :)

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Posted (edited)

OK I DID ANOTHER TEST

 

is not robe affected by blow dmg but MAGE CLASS it self (i weared heavy on nuker with 1600+ pdef ,get 4400 bs ,but when i go to tyrant with 1550+ i get only 3300bs)

 

AND NOW i did another test with tyrant (tyrant vs dagger with 1401 pdef give 1800 dmg but on mage with light 1403 pdef ,he give 2200+)

 

ISNT THAT WEIRD?

 

i doubt is blow dmg fault ,something with nuker class ^^ ,a passive must be changed or something ,anyone know about this?

Edited by Karasu
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Posted

There is nothing related in calcBlowDamage(, you should also test regular melee attacks on similar pdef before saying if it's from blows or whatever else.

 

But so far blows damages are only calculated with that method and Blow skillhandler, so...

 

You can eventually log the whole class and see where damages become different.

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Posted (edited)

There is nothing related in calcBlowDamage(, you should also test regular melee attacks on similar pdef before saying if it's from blows or whatever else.

 

But so far blows damages are only calculated with that method and Blow skillhandler, so...

 

You can eventually log the whole class and see where damages become different.

 

Whats that suppose to mean?? 

 

I have tested on both fighters that use heavy/light *the damage is same* but when i hit a nuker with same defence ,i hit him like 25-30% more ,i just want to make them receive same dmg as fighters ,HOWERVER ,you told me to log the whole class ,i dont get that part, where to log the whole class?..

Edited by Karasu
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Posted

Wait!

 

blow dmg has nothing to do with it anymore (i said about blow before  becuz i did test only with dagger but then i did with other fighters too) ,ITS MAGE CLASS that get more dmg from fighers but with same pdef as the fighter

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Posted

There are only few uses of isMageClass() and it's not used strangely. Got no reason a mage is more affected by damages than others, until there is a passive skill running.

 

A check based on classes types would be ridiculously big if not using isMageClass(), I doubt there is such thing anywhere on sources.

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Posted

There are only few uses of isMageClass() and it's not used strangely. Got no reason a mage is more affected by damages than others, until there is a passive skill running.

 

A check based on classes types would be ridiculously big if not using isMageClass(), I doubt there is such thing anywhere on sources.

 

And where i can find this  isMageClass ?

 

in what .java or...

  • 0
Posted (edited)

I have searched ismageclass on entire core yet i dont have a clue ,everything seems fine

 

only weird one is

in Zonetype but i doubt this is related

 

// Check class type
if (_classType != 0)
{
if (((L2PcInstance) character).isMageClass())
{
if (_classType == 1)
return false;
}
else if (_classType == 2)
return false;
}

 

in formulas is something like

 

if (actor instanceof L2PcInstance)
{
if (((L2PcInstance) actor).isMageClass())
val *= BaseStats.INT.calcBonus(actor);
else
val *= BaseStats.STR.calcBonus(actor);
}

 

if for nukers ismageclass then what for fighters?

 

i want to make a comparation between them and see if theres any difference

 

THE ONLY problem is physical defence to mage class but formulas are all 1.0 ...,nothing wrong here either 

Edited by Karasu
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Posted

i guess noone knows?..

 

im still looking for answer because i want to continue with balance from where i was *not much left but i gotta fix mage physical defence* otherwise i would had to add them resists and that would be stupid thing to do! 

  • 0
Posted

About ZoneType isMageClass(), it 's to check if a zone should affect mages type (some can use it, not related to your problem).

 

About formulas, it's about skill mastery formula (not related to your problem).

 

The contrary of isMageClass() is.... !isMageClass(). Big surprise.

 

As you can see, there are no possibility mages got a different treatment compared to fighters, the only left possibility is about passive skills, or a weird custom coming from nowhere. You can also ask on L2J forums directly, on the "legacy" section.

  • 0
Posted

Light Armor Mastery(233):

Increases P. Def. by 51.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

 

 

Heavy Armor Mastery(232):

Increases P. Def. by 172.6 and decreases received Critical Damage by 35% when equipped with heavy armor.

 

 

First one is only about chance of getting critical which, probably, might work bad.

Second one decreasing critical damage by 35% just like chant of protection.

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