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While I respect every other admin who launches a server, including L2Gold, I can proudly say that we’ve built a community where each season brings significant changes and numerous updates. We had anywhere from a few hundred players to nearly one thousand unique players (season 2).
The server has already been rebuilt three times on different client protocols, each time introducing something fresh to the table. L2Gold Essence against most other servers; you’ll notice the difference immediately: no lag, no odd movement bugs, the best geodata (which we’ve continually improved), high FPS during mass PvP, and overall smooth gameplay. Just a single in-game click makes the contrast clear compared to servers that still feel stuck in 2007 in terms of innovation. There were times when things went very wrong due to major code reworks, refactors, and the lack of proper testing, but everything was eventually resolved.
Not only that, but we’ve also attracted CPs and clans that had never played L2Gold before. That’s one of the main reasons why we reached a higher player count than any gold-style server when compared to the original one back in the days.
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Question
andrei23
Ok,i know that sounds pretty weird but i dont get exp from monsters,with any character killing any monster..
My configs looks like this:
# Experience multiplier
RateXp = 1
# Skill points multiplier
RateSp = 1
# Experience multiplier (Party)
RatePartyXp = 1
# Skill points multiplier (Party)
RatePartySp = 1
RateConsumableCost = 1
RateDropItems = 1
RateRaidDropItems = 1
RateDropSpoil = 1
RateDropManor = 1
RateKarmaExpLost = 1
RateSiegeGuardsPrice = 1
# Modify the rate of reward of all extractable items and skills.
# Default: 1.
RateExtractable = 1.
# Hellbound trust increase/decrease multipliers
RateHellboundTrustIncrease = 1
RateHellboundTrustDecrease = 1
# Quest Multipliers
# Warning: Many quests need to be rewritten
# for this setting to work properly.
# Quest item drop multiplier
RateQuestDrop = 1
# Exp/SP reward multipliers
RateQuestRewardXP = 1
RateQuestRewardSP = 1
# Adena reward multiplier
RateQuestRewardAdena = 1
# Use additional item multipliers?
# Default: False
UseQuestRewardMultipliers = False
# Default reward multiplier
# When UseRewardMultipliers=False - default multiplier is used for any reward
# When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
# Default: 1
RateQuestReward = 1
# Additional quest-reward multipliers based on item type
RateQuestRewardPotion = 1
RateQuestRewardScroll = 1
RateQuestRewardRecipe = 1
RateQuestRewardMaterial = 1
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,dropChance1;itemId2,dropChance2;...
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
# Default: 57,1
RateDropItemsById = 57,1
Please someone can help me?
8 answers to this question
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