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2 questions (1. = about xml skills chance,2 = xml gladi/tyrant) help ^^


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1. Why chances are so unstable?

 

Example

<set name="power" val="80" /> <!-- Base Land Rate -->

 

Some skills work like 80% normal but some skills require something like:

<set name="power" val="220" /> <!-- Base Land Rate -->  to make it work similar to 80% or close, why ? is from core? some invalid settings perhaps? ,excuse me if im new to java xD

 

 

2. Why i cant decrease aoe damage from gladi?

 

Example

<set name="SSBoost" val="0.5" />  (better and simplier way than editing 15-30 powers at once) but no matter what ,from 1.0 and below is exactly the same dmg, it wont change and changing power it self wont affect ,unless its a - and - doesnt work on xml) ,any way to change this from core? i know ,formulas.java and change physical damage but i want to change only gladi damage not all skills dmg...

 

Now... depends by u if u want to help me xD, im trying to get an answer because is bothering me and is annoying

 

3 answers to this question

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Posted

1. Why chances are so unstable?

 

Example

<set name="power" val="80" /> <!-- Base Land Rate -->

 

Some skills work like 80% normal but some skills require something like:

<set name="power" val="220" /> <!-- Base Land Rate -->  to make it work similar to 80% or close, why ? is from core? some invalid settings perhaps? ,excuse me if im new to java xD

Because it is basic chance of the debuff. That chance can be influenced by various factors like magiclvl, buffs/debuffs, passive, toggles, etc.

 

Perhaps, if you want a static chance, you can try by adding this:

<set name=”ignoreResists” val=”true” />

with that any debuff is going to have a fixed chance which can't be lowered in any way.

 

2. Why i cant decrease aoe damage from gladi?

 

Example

<set name="SSBoost" val="0.5" />  (better and simplier way than editing 15-30 powers at once) but no matter what ,from 1.0 and below is exactly the same dmg, it wont change and changing power it self wont affect ,unless its a - and - doesnt work on xml) ,any way to change this from core? i know ,formulas.java and change physical damage but i want to change only gladi damage not all skills dmg...

 

Now... depends by u if u want to help me xD, im trying to get an answer because is bothering me and is annoying

 

Try with a value higher than 2.0.

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Posted

Because it is basic chance of the debuff. That chance can be influenced by various factors like magiclvl, buffs/debuffs, passive, toggles, etc.

 

Perhaps, if you want a static chance, you can try by adding this:

<set name=”ignoreResists” val=”true” />

with that any debuff is going to have a fixed chance which can't be lowered in any way.

Try with a value higher than 2.0.

 

*lol ,if i would add ignore resists, it means that im going to ignore passive from orcs, mental shield blabla which is not what im looking for, thats more like bug im telling u about because ,heres an example ,trick/switch have same chance but trick lands at 0,1,2 % while switch lands at 80% but if i make trick 220 for example ,it would work similar to switch almost* ,see? there is nothing related to resist factor

 

about the value higher than 2.0 ,that wont solve anything ,it will just increase dmg more than before ,i just told that below 1.0 is just same dmg ,over 1.0 increase dmg *there is no problem with skills like backstab/triple sonic slash blabla ,0.5 would decrease alot but on gladi/tyrant aoes ,it wont work at all*

 

im using freya pack btw

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