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Confusion errors+good implementation but 25353 errors (lf help+guide)
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By TheDarknessFear · Posted
I wouldn't expect something less, since you work with Psadek (or I maybe mistake you with NightW0lf from itopz, in that case soz) Let's throw rocks at Java Golds and elevate "original L2OFF Golds", no? -
We are delighted to announce our partnership with the leading resource, Active Anticheat, specializing in protection against bot programs, clickers, and additional modules for the game client that enhance the experience for both you and the players! When you purchase Active Anticheat for our product, you will also receive a $50 discount. Here's a brief overview of the features of Active Anticheat: Best protection against bots, including private and premium versions. Window limitation. HWID spoofing protection. Virtual machine protection. File hash protection for client files, preventing players from modifying them (e.g., interface files). Encryption of any game files. Integration with Discord to attract new players! Additional plugins: - Window with saved player logins/passwords. Players no longer need to enter them every time! - HWID sending to the game server. - Game window optimizer for quick switching. - Background FPS adjustment. - Window name customization in the format "%character_name% - %server_name%". - Ctrl+C/V permission. - Login and password saving (for Interlude -> High Five). - Launching the browser via server packets. - Launching interface events via server packets. - Interlude: fixing a known game bug (History: UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop). - Interlude: debuff feature. 9) All of this is available without modifying the game server code (some plugins may require minor changes). Take note of newest plugin, which is highly useful: Guides section
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The Lucera2 Multiprotocol is an advanced server branch for Lineage 2 that enables seamless support for multiple client versions on a single server instance. This allows players to connect and play using either the legacy (old) client or the newer Classic client simultaneously, without any compatibility issues or loss of functionality. Key Benefits Dual Client Support: Both the old Interlude client and Classic: Secret of Empire 2.6 client can run concurrently on the same server. All features from the Classic client (e.g., enhanced UI, new mechanics) remain fully available, while the old client retains its alternative features (e.g., simplified interfaces for lower-end hardware). Expanded Player Base: Ideal for regions with limited access to modern gaming setups, as it accommodates a wider range of devices and preferences, merging Legacy and Classic communities into one forum section for unified discussions. No Functionality Gaps: Extensive testing ensures zero disruptions—players on either client experience complete game integrity, including quests, PvP, raids, and custom Lucera2 subsystems. You can fully test and explore all aspects of Multiprotocol on the dedicated Test Server. Supported Protocols C6 (Old Client): Protocol versions 740–770. Classic Client (Secret of Empire 2.6): Protocol versions 166–192.
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Connect to the server you need to >>>download<<< game client launch from /system_en/. Login server setup on auto registration, admin rights in game by default . Or you can use a patch specifying the l2.ini Connect to address classic.lucera2.com if you already have a game client Download updated patch All major/minor subsystems operate in a proper view. Absolutely ready to combat the server.
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Question
Karasu
I cant implement neither dressme, neither cancellation system ,implementing seems easy but, There are errors like these: (a guide or an explanation would help a lot ,best = guide+explanation xD) ,yep i know ,its kinda stupid and long question but not rly ,it could be helpful to many others not just me
Example 1:
First part of cancellation system
+ suppose to be *new line* but the normal line doesnt exist either, this create first confusion
Example 2:
Second confusion, so i am implementing exactly how it shows there yet it shows error [Error: ScheduledFuture cannot be resolved to a type {public static ScheduledFuture<?> _CancelRegTask;} Whats that suppose to mean? any explanation for newbies like me? xD
Example 3:
The implementation is just fine but the errors keep showing ,now heres another kind of error:
The method addLastCancelledEffect(L2Effect) is undefined for the type L2Character Oh come on ,whats the problem ,even if i try and implement perfectly how it shows there ,these kind of errors will keep show anywhere ,what im doing wrong here?
17 answers to this question
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