Jump to content

Evas Templar L2Aeron!More Information inside.


Recommended Posts

WTS Evas Templar on L2Aeron.

Informations about character:

+30 Skills

Vorpal{PvP} +16 Lv7 Set

Rising Star Acumen{PvP} +15 Lv7 Augment : Passive M.Def

Eternal Core Sword Focus{PvP} +16 Lv7 Augment : Passive increases HP recovery magic power

Heroic Cloak Water Blue

2 RB Jewels Set +16

Oly Weapons

Elegia Light +16 Lv7 Set

343 FA

2380 GA

235 GCM

8,1k CP Potion

28 Billion Adena

 

Send me here via pm for your offer!

P.S.1 If you want proofs i can share you my screen to check w/e you want!

P.S.2 You can change pass in game with command .changepassword so this trade can't be scam cauz you don't need any mail or w/e to create account it's auto create account.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Hello, I need help with this: When I paste the skilldata in the skilldata of the program, when I click generate show a error:   See the end of this message for details on how to invoke Just-In-Time (JIT) debugging instead of this dialog box.  Just-In-Time (JIT) debugging instead of this dialog box. ************** Exception text ************** System.ArgumentOutOfRangeException: Length cannot be less than zero. Parameter name: length    in System.String.Substring(Int32 startIndex, Int32 length)    in L2OFFGMPanel.Editor.pchMK.ex0fw1kAOte16pCJFCj(Object , Int32 , Int32 )    in L2OFFGMPanel.Editor.pchMK.tW0WWWF2JnU(Object , EventArgs )    in System.Windows.Forms.Control.OnClick(EventArgs e)    in System.Windows.Forms.Button.OnClick(EventArgs e)    in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)    in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)    in System.Windows.Forms.Control.WndProc(Message& m)    in System.Windows.Forms.ButtonBase.WndProc(Message& m)    in System.Windows.Forms.Button.WndProc(Message& m)    in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)    in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)    in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded assemblies ************** mscorlib     Assembly version: 4.0.0.0.0     Win32 version: 4.8.4614.0 built by: NET48REL1LAST_B     Base code: file:///C:/2/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- _     Assembly version: 0.0.0.0.0     Win32 version: 4.8.4614.0 built by: NET48REL1LAST_B     Base code: file:///C:/2/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- L2OFFGMPanel     Assembly version: 4.7.1.0     Win32 version: 4.8.4614.0 built by: NET48REL1LAST_B     Base code: file:///C:/2/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System     Assembly version: 4.0.0.0.0     Win32 version: 4.8.4605.0 built by: NET48REL1LAST_C     Base code: file:///C:/2/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms     Assembly version: 4.0.0.0.0     Win32 version: 4.8.4550.0 built by: NET48REL1LAST_C     Base code: file:///C:/2/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing     Assembly version: 4.0.0.0.0     Win32 version: 4.8.4390.0 built by: NET48REL1LAST_C     Base code: file:///C:/2/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration     Assembly version: 4.0.0.0.0     Win32 version: 4.8.4190.0 built by: NET48REL1LAST_B     Base code: file:///C:/2/Micros  
    • GRAND OPENING FROM - 16/06/2023, FRIDAY, 20:00 +2 GMT !
    • 내 서버는 2개의 클러스터로 구성되어 있습니다. 하는 부부가 있어서 그 사람만 할 수 있는 동아리 4개 어떻게 설정하는지 알려주세요
    • Hello everyone, my problem is: that when adding the .wav or .uax to sound in unrealED "Patched" is added, but the sound is not heard, you press play and nothing. But if I do the same process in unrealruntime2 if the audio is heard in the animation created in notify, but it is not patched and it does not create the .ukx correctly. what do i need to solve this problem? Could anyone help me? (I will need a different UrealED) I also tried unrealedpostal and neither. A greeting and I hope to answer.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock