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An interesting hero system.


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That's not a real problem... count the PvP's only from main class is easy as hell and 'bout the No-PvP of support class you can create an assist-system that count pvp every 2-3 kills of your party members, to you, or something like that. Then you take the points from pvp, from olympiads, from other achievements, including a 0.X multiplier depending on the achievement or if its pvp or oly point and that's it.

 

I never talked about how difficult or not it would be to code the whole thing.

But when applying something into a server you have to consider how balanced and fair it would be.

My point here is that you can't make this system completely fair, for the reasons I explained above. And I just believe that it would be fair to determine whether a user is going to be a hero or not, judging only by his individual achievements. That has always been the whole point of the Hero System in L2. Even though at situations like Sieges, or Clan Wars, you have to be a member of a bigger group (Clans/Parties), when it comes to becoming a hero you're all by yourself (playing 1v1 against other players).

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I never talked about how difficult or not it would be to code the whole thing.

But when applying something into a server you have to consider how balanced and fair it would be.

My point here is that you can't make this system completely fair, for the reasons I explained above. And I just believe that it would be fair to determine whether a user is going to be a hero or not, judging only by his individual achievements. That has always been the whole point of the Hero System in L2. Even though at situations like Sieges, or Clan Wars, you have to be a member of a bigger group (Clans/Parties), when it comes to becoming a hero you're all by yourself (playing 1v1 against other players).

L2 is never 1v1 at all... as I said... feed in olympiad existed since L2 started, and clans work to get their heros so, at least for me, is the same but you can spend time in other things while getting points for your hero, instead to sit in front of oly npc 24/7.

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Again you're missing my point. I'm not saying "Stick with the old pattern". Despite what users make it look like (by feeding, by befriending GMs, etc.) the original Olympiad was DESIGNED to create heroes based on their individual achievements (which in Olympiad's case were winning 1v1 matches in the Stadium). My point is that if a new hero system is to be made, at least it has to be as fair as possible, similar to the original idea of the whole "Olympiad" thing, where everyone is on their own.

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Again you're missing my point. I'm not saying "Stick with the old pattern". Despite what users make it look like (by feeding, by befriending GMs, etc.) the original Olympiad was DESIGNED to create heroes based on their individual achievements (which in Olympiad's case were winning 1v1 matches in the Stadium). My point is that if a new hero system is to be made, at least it has to be as fair as possible, similar to the original idea of the whole "Olympiad" thing, where everyone is on their own.

Exactly this.

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Actually with a properly balanced after il chronicle this can be done easily, since the olympiad related modification is nothing serious you just take out to oly points to be a global variable that you can use anywhere and make an achivements engine for it. Altho the question it brings up atleast in my mind, is that what happens with the unused olympiad how could it be usefull even with this new way of promoting heroes.

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Actually with a properly balanced after il chronicle this can be done easily, since the olympiad related modification is nothing serious you just take out to oly points to be a global variable that you can use anywhere and make an achivements engine for it. Altho the question it brings up atleast in my mind, is that what happens with the unused olympiad how could it be usefull even with this new way of promoting heroes.

 

We turn it into an event, like a Tournament which lasts for a week, where people fight off each other 1v1, like the Normal Olympiad, only they get to fight with any class they want, and are able to use any item they want (just like a normal 1v1). At the end of the week the person with the most points, or the top 10, or top 20 (depending on how populated the server is), gets to win something. And there can be even more branches to this, since there can be different types of fights, eg. Party versus Party, or 2v2, or Specific Number of Members of one Clan against Specific Number of Members of another Clan, etc.

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We turn it into an event, like a Tournament which lasts for a week, where people fight off each other 1v1, like the Normal Olympiad, only they get to fight with any class they want, and are able to use any item they want (just like a normal 1v1). At the end of the week the person with the most points, or the top 10, or top 20 (depending on how populated the server is), gets to win something. And there can be even more branches to this, since there can be different types of fights, eg. Party versus Party, or 2v2, or Specific Number of Members of one Clan against Specific Number of Members of another Clan, etc.

 

But thats the olympiad concept since ages except the clan thingy.

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But thats the olympiad concept since ages except the clan thingy.

 

Yeah, only it will be more.. "open", since the players won't be limited to using their original class, and more popular, since it will be like going to PvP Areas to fight, only they will also be getting a prize for it. If the new hero system is implemented, and somebody still wants to do something with the Olympiad, I believe that this could be a possible use for it. Not too complicated, not hard for the players to do or understand, and pretty interesting, since it will promote competitiveness and will make the sever overflowing with players, during the times of the event daily, simply because they will be willing to gain as many PvPs as possible.

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Yeah, only it will be more.. "open", since the players won't be limited to using their original class, and more popular, since it will be like going to PvP Areas to fight, only they will also be getting a prize for it. If the new hero system is implemented, and somebody still wants to do something with the Olympiad, I believe that this could be a possible use for it. Not too complicated, not hard for the players to do or understand, and pretty interesting, since it will promote competitiveness and will make the sever overflowing with players, during the times of the event daily, simply because they will be willing to gain as many PvPs as possible.

 

Kinda get your idea, tho for me too simple^^

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Kinda get your idea, tho for me too simple^^

 

Well, for something more advanced, it can be like a daily event.

It starts in a specific hour and the players have 10 minutes to join. The first round starts, and each participant fights another. The winner advances to the next round. After all the matches, the players are given a specific time, let's say 10 minutes, to prepare for the next round. Also, they can look at the NPC responsible for the event for information about their next oponent. For example, "Your next opponent is Gleeba, he won his first round match in X minutes and Y seconds and has entered the event using the Saggitarious Class". Then the second round begins, and this goes on until there is a winner. And in the end the winner wins a prize, or if there are many participants, there are prizes for the first "Insert Number Here" winners.

And if this is still too simple, there could be branches to this as well. For example, you participate in the event with a friend, and you do 2v2 battles until a team stands victorious.

And to make this even more interesting, at the end of the week/2 weeks/month, all the winners of the event are put in a "Champions' League", where they get to fight each other in order to determine the 'Grand Winner', who is going to get an enormous prize. And also people that don't participate in the event can watch it as spectators (just like Oly).

And if it is still too simple, people can see what the matches are going to be and place bets with each other about who they think is going to win (like we did in mxc a few years ago, where 2 users bet for a team in the champions league and the winner got karma or adena).

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Well, for something more advanced, it can be like a daily event.

It starts in a specific hour and the players have 10 minutes to join. The first round starts, and each participant fights another. The winner advances to the next round. After all the matches, the players are given a specific time, let's say 10 minutes, to prepare for the next round. Also, they can look at the NPC responsible for the event for information about their next oponent. For example, "Your next opponent is Gleeba, he won his first round match in X minutes and Y seconds and has entered the event using the Saggitarious Class". Then the second round begins, and this goes on until there is a winner. And in the end the winner wins a prize, or if there are many participants, there are prizes for the first "Insert Number Here" winners.

And if this is still too simple, there could be branches to this as well. For example, you participate in the event with a friend, and you do 2v2 battles until a team stands victorious.

And to make this even more interesting, at the end of the week/2 weeks/month, all the winners of the event are put in a "Champions' League", where they get to fight each other in order to determine the 'Grand Winner', who is going to get an enormous prize. And also people that don't participate in the event can watch it as spectators (just like Oly).

 

In a more advanced style from my perspective the optimal way for heroes would be this:

 

The heroes in general should be rulers of all, like it was intended to be the best player in pvp originally. So a great way to achive that and to maintain it is to check players success. Most enchant on most used set, most attribute on most used set(which set can be defined as the set of the main class or even set by the player),castle ownership, clan hall ownership(with siegable hall bonus), clan level, amount of clan skills, clan rep contributed(all these ofc in case if the player is in clan or owns one), pvp activity based on k/d ratio and many more. Would be boring to write down all the stuff in my head. Than developing a point based system out of that and make the X best players on the server heroes until someone doesnt surpasses them on the imaginery ladder(you have more points than the 10th player you get hero status he looses it).

 

Altho your round based idea is a great thing too can imagine it is as an addition to the current system.

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What about hidding the character names during olympiad games? not allowing chat and other interactive actions, wouldnt that reduce the feeding?

 

No not really, there is still ventrilo, teamspeak, irc etc where people make plans for such things.

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In a more advanced style from my perspective the optimal way for heroes would be this:

 

The heroes in general should be rulers of all, like it was intended to be the best player in pvp originally. So a great way to achive that and to maintain it is to check players success. Most enchant on most used set, most attribute on most used set(which set can be defined as the set of the main class or even set by the player),castle ownership, clan hall ownership(with siegable hall bonus), clan level, amount of clan skills, clan rep contributed(all these ofc in case if the player is in clan or owns one), pvp activity based on k/d ratio and many more. Would be boring to write down all the stuff in my head. Than developing a point based system out of that and make the X best players on the server heroes until someone doesnt surpasses them on the imaginery ladder(you have more points than the 10th player you get hero status he looses it).

 

Altho your round based idea is a great thing too can imagine it is as an addition to the current system.

 

Yes, so the competitiveness would increase even more, and everybody would be continuously trying to be better than everyone else! As long as the server is balanced enough (and not full of high-priviledged donators who rule the world), this could work very well. And instead of that Heroic Aura, the heroes could have a few more priviledges. For example, access to the Heroic Weapons, which will have slightly better stats, or something like that.

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