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Hello,i was to sell some of my smurf accounts.

 

1.Unranked eune acc,actually it has 1 game and

its lost :/

 

Skins:

1.mythic cassiopoia

2.assasin master yi

 

Elo: 0/1 placement

(removed atm)

43 Champions: http://i.imgur.com/9NRAcVS.jpg

2 Rune pages

Runes: http://i.imgur.com/Hd5gdFa.jpg SOLD

 

2.Europe Account really cheap / 2

RPs / 52 Champs / Bronze II / Free

transfers

Runes: i.imgur.com/qUhWgpB.jpg

Champions: i.imgur.com/7KlE2eW.jpg

 

Elo: i.imgur.com/UvsgbnD.png

 

Icons: i.imgur.com/1joQtDY.png

 

Free transfers: i.imgur.com/

MevHhuL.png

 

Skins: Judgement Kayle and traditional Karma

3.WTS BRONZE 4 account...

 

Skins:

1. woad ashe

2. mythic cassiopoia

3. dark valkerie diana

4. frosted ezreal

5. nightraven fiora 6. special forces gangplant

7. muay thai lee sin

8. eternum nocturme

9. forsaken olaf

10. full metal pantheon

11. headhunter rengar 12. redeemed riven

13. royal shaco

14. warmonger sion

15. dragonblade talon

16. panda teemo

17. hyena warwick 18. jade dragon wukong

19. imperial xin zhao

 

Elo: http://i.imgur.com/t4lNnqj.jpg

(also IP/RPs)

 

53 champions: http://i.imgur.com/jCNem47.jpg

 

3 Rune pages

Runes: http://i.imgur.com/FUEK8yq.jpg

http://i.imgur.com/dIZVp4j.jpg http://i.imgur.com/zu99gJb.png

x9 magic resist glyph added SOLD

 

pm me for more infos.

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
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    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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