Jump to content

Question

Posted

Hello all.

i was saw on some interlude server

in gm shop

something like

you buy weapon lvl 1

then when you want to buy the lvl 2

when you go to the multisell its show you only the weapons that you can upgrade..

like if you buy a bow lvl 1

when you go to multisell lvl 2 weapon you saw only the bow lvl 2.. no other weapons..

how its made?

3 answers to this question

Recommended Posts

  • 0
Posted

As you know there is a manager in town, where you can put SA on da weapon. Track it.

 

Htm bypass

 

<a action="bypass -h npc_%objectId%_exc_multisell 1005">View list.</a>

 

so it refers to 1005 multisell (exc)

 

<?xml version='1.0' encoding='utf-8'?>
<!-- SA -->
<!-- This list is best used in exc_multisell -->
<list maintainEnchantment="true" applyTaxes="true">
<item id="1">
	<production id="4681" count="1"/>
	<ingredient id="72" count="1"/>
	<ingredient id="4634" count="1"/>
	<ingredient id="2131" count="97"/>
	<ingredient id="57" count="291000" isTaxIngredient="true"/>
</item>
<item id="2">
	<production id="4682" count="1"/>
	<ingredient id="72" count="1"/>
	<ingredient id="4645" count="1"/>
	<ingredient id="2131" count="97"/>
	<ingredient id="57" count="291000" isTaxIngredient="true"/>
</item>
<item id="3">
	<production id="4683" count="1"/>
	<ingredient id="72" count="1"/>
	<ingredient id="4656" count="1"/>
	<ingredient id="2131" count="97"/>
	<ingredient id="57" count="291000" isTaxIngredient="true"/>
</item>
</list>

 

That's an example of dat list. Well, I think it should work dat way, more or less.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I'll give you my wallet if you want, haha
    • To make up for some of the waiting time we’re hosting a 3v3 Tournament on open Beta, and this time we’re raising the stakes with a $1,300 prize pool 💰   🏆 PRIZE POOL BREAKDOWN (Over 2000$ Worth of prices total)   🥇 1st Place — $700 🥈 2nd Place —$300 🥉 3rd Place — $200 🏅 4th Place — $100  5th -6th Place - $100 in Gold Coins each    All Participating Teams: $50 in Gold!   All Prices will be Paid out instantly after the tour, no waiting time and conditions. This is not simply a marketing move, we want to give back to the community.   📅 Date: Wednesday 06.05.2026 ⏰ Time: 20:00 Central European Timezone (Berlin) 📍Format: 3v3   ⚔️Why join? Cash Prices for top 4 and rewards for all participants Payments to winners sent out straight after the tournament - No waiting time or rules that you have to play live server to obtain the reward. Clean format, smooth matches, and solid prize pool and a chance to experience our brand new files   📝How to join: Form your 3-player team Group Leader Sign up here: ⁠📍・3v3-tour-registration (Include Name of Group, Name of Group Leader)   Be ready on match day!     A separate post with rules for the tournament and class setups will follow shortly.   Tag your teammates, lock in your roster, and get ready to compete. We'll be happy to see you on the OBT!   💬 Questions? Ask in ⁠🎫・ticket or send us a message   See you on L2Dark! 😏   Discord: https://discord.gg/FAJwnFpb8M
    • You should check if that condition is supported by your current sources. You can find this in  DocumentBase#parsePlayerCondition If it isnt there and you want to follow the same pattern of the other item conditions, create a custom condition to parse the classId (or multiple class ids) (there are examples to copy the code). Alternatively, you can create your own condition handler. Your condition should look like this: <cond msgId="1518"> <player classId="ADVENTURER,PALADIN" /> </cond> or <cond msgId="1518"> <player classId="93,5" /> </cond>  
    • it's Interlude client forgot to mention
    • idk if acis have this option, but you can put inside item smth like that atleast on H5         <cond msgId="1518">             <player class_id_restriction="93, 101, 108, 117" /> <!-- Dagger Masters -->         </cond>
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..