Problem getting my server ONLINE it's working Offline on 127.0.0.1 but it's not working when i'm using my EXTERNAL IP (I have a router and i have a dynamic ip address i open ports)
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So few things for this guy:
He asked me to implement a code like EXP, SP, DROP runes in his server that did not work and he paid 27 Euro via Revolut.
He has no idea what compile, source is and he work with ubuntu. I entered to his PC and using eclipse i add the code and compile as usually, i ask him to replace the jar with the new jar. He did not know how so i did it my self. Later on the ubuntu which im not familiar with could not continue and did not throw any error. I did not know what was happening until i asked Nightwolf who is experienced with Ubuntu and told me probably some error and can't continue. I was surprized since i only added few lines not edit or changed anything so i knew that the Login, Gameserver from source had mismatch with the compiled one. Later on i fix an error he had in raidboss_spawnlist where Long value tried to store inside Int value and explained him:
https://postimg.cc/F1zxMfDW
later on i explained him that source and compiled that he had had many issues and it was not my problem and he said that my code destroyed all his compiled.
In this point i ask @flatronnto post source or compile with my code inside to check the code i made and how he claim it destroyed his source. If he post then all can see what i added and it did not affect the source in an way other than edit the addExperience method - drop method and L2ItemInstance class. If he deny then all his trash talk is fake.
Then i tried contact him to resolve the issue even tho is not my problem, he paid for the code, i did the code, i was done but he ignored me:
https://postimg.cc/ts4RkjXt
I stopped after he claimed i destroyed intentionally his server, that i enter to other's PC to hack / destroy their compiles and when he said he will false advertise my server.
If @Nightw0lf can post he can also verify this guy is mentally ill not only he don't know compile, server, source, java differences but he also claim fake things that any other person with much money and good knowledge and patience could sue him online.
He can't even open a proper report topic, he post in L2 OFF section.
In addition this guy offenses rudeness and treats is on another level, we had appointment at 18:00 GR time i was waiting for him 25 min and then i left PC for a bit, he showed up after 30 minutes and he said you're not here ill false advertisent you e.t.c.
https://postimg.cc/pmKNKcjV
He is mentally unstable and nobody should trade with this person.
@Celestine Anyone can request LOG from my discord to see all conversation if he want. I have nothing to hide i worked for the money he paid and i did my job perfectly. I have 4-5 clients a week in last year and nobody had issues.
Read the answer i just posted and you see who is right and who is wrong.
What webhosting are you using? You'll need to talk with administrators of the webhosting to open outgoing connections to port 1433, maybe they won't open it for you, instead, you should get a webhosting for mu online since they always have 1433 port open for outgoing connections. Also, make sure you have your 1433 TCP port open for incoming connections, for security, I suggest you exclusively add the cPanel IP Address to connect to your port 1433 in your firewall, so no one else can try to connect to your database.
Let me know if you have any questions, happy to help.
Question
McKenZiex
Problem getting my server ONLINE it's working Offline on 127.0.0.1 but it's not working when i'm using my EXTERNAL IP (I have a router and i have a dynamic ip address i open ports)
:forever alone like a boss:
Here is my settings
-----------------------------------------------------------------------------------------------------------------
GameServer
-----------------------------------------------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=*
GameserverPort=7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=My ip (whatismyip)
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=192.168.1.6
# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server if the requested id is allready reserved
AcceptAlternateID = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=mypassword
MaximumDbConnections=100
# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack
# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate=.*
PetNameTemplate=.*
# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=100
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 740
MaxProtocolRevision = 746
--------------------------------------------------------------------------------------------------------
Here is my login server
--------------------------------------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=127.0.0.1
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600
GMMinLevel=100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=*
# The port on which login will listen for GameServers
LoginPort=9014
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = True
# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=mypassword
MaximumDbConnections=10
# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=true
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime=15
# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================
Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=True
#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50
-----------------------------------------------------------------------------------------------------
l2.ini file is created with l2fileeditor for interlude and i put the external ip (whatismyadress)
--------------------------------------------------------------------------------------------------
host file
--------------------------------------------------------------------------------------------------
# Copyright © 1993-2009 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
# localhost name resolution is handled within DNS itself.
# 127.0.0.1 localhost
# ::1 localhost
external ip(whatismy.com) L2authd.Lineage2.com
192.168.1.6 L2authd.Lineage2.com
216.107.250.194 nprotect.lineage2.com
--------------------------------------------------------------------------------------------
opened ports = 7777,2106,9014 TCP & UDP (Checked with ports tool)
Disabled Firewall & Antivirus
It's only working in my computer i can't get it PUBLIC HELP!!!!]
(NO ERROR WHEN STARTING THE SERVER SAME AS WHEN I'M OPENING WITH 127.0.0.1 I JUST CANT CONNECT TO MY SERVER WHEN CLICKING LOGIN IT DOESNT DO NOTHING)
By the way i have a DYNAMIC Ip address i tried with no-ip.com and it gave me this error on login
"Couldn't resolve hostname "l2hantol.no-ip.info"
I dont use a clean patch i use a patch that i found from another server (it's working when i'm using 127.0.0.1)
if use a clean patch the lineage doesn't even start.
HELP HELP HELP!!!!!!!!!!!!![/size][/size][/size]
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