Jump to content
  • 0

VoicedCommandHandler for aCis [EXAMPLE .online]


Question

2 answers to this question

Recommended Posts

  • 0
Posted

command сode .info

package ru.la2betdream.gameserver.handler.voicedcommandhandlers;


import ru.la2betdream.gameserver.cache.HtmCache;
import ru.la2betdream.gameserver.handler.IVoicedCommandHandler;
import ru.la2betdream.gameserver.model.actor.instance.L2PcInstance;
import ru.la2betdream.gameserver.model.olympiad.Olympiad;
import ru.la2betdream.gameserver.network.serverpackets.NpcHtmlMessage;

public class info
  implements IVoicedCommandHandler
{
  private static String[] VOICED_COMMANDS = { "info" };

  public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
  {
    String htmFile = "data/html/info.htm";
    String htmContent = HtmCache.getInstance().getHtm(htmFile);

    if ((activeChar.isInOlympiadMode()) || (Olympiad.getInstance().isOlympiadEnd()))
    {
      activeChar.sendMessage("You can not use the command when Olympiad");
      return false;
    }
    if (activeChar.isDead())
    {
      activeChar.sendMessage("You can not use a command when you are dead");
      return false;
    }

    if (htmContent != null)
    {
      NpcHtmlMessage Html = new NpcHtmlMessage(1);

      Html.setHtml(htmContent);
      activeChar.sendPacket(Html);
    }
    else
    {
      activeChar.sendMessage("Missing " + htmFile + " !");
    }

    return true;
  }

  public String[] getVoicedCommandList()
  {
    return VOICED_COMMANDS;
  }
}

 

command сode .online

 

package ru.la2betdream.gameserver.handler.voicedcommandhandlers;

import ru.la2betdream.gameserver.handler.IVoicedCommandHandler;
import ru.la2betdream.gameserver.model.L2World;
import ru.la2betdream.gameserver.model.actor.instance.L2PcInstance;
import ru.la2betdream.gameserver.network.SystemMessageId;
import ru.la2betdream.gameserver.network.serverpackets.SystemMessage;
import java.util.Collection;

public class Online
  implements IVoicedCommandHandler
{
  private static final String[] VOICED_COMMANDS = { "online" };

  public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
  {
    if (command.startsWith("online"))
    {
      showPlayers(activeChar, target);
    }
    return true;
  }

  public String[] getVoicedCommandList()
  {
    return VOICED_COMMANDS;
  }

  public void showPlayers(L2PcInstance player, String target)
  {
    SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
    sm = new SystemMessage(SystemMessageId.S1_S2);
    sm.addString("======<Players Online>======");
    player.sendPacket(sm);
    sm = new SystemMessage(SystemMessageId.S1_S2);
    sm.addString("Players online:");
    sm.addNumber(L2World.getInstance().getAllPlayers().size());
    player.sendPacket(sm);
    sm = new SystemMessage(SystemMessageId.S1_S2);
    sm.addString("=======================");
    player.sendPacket(sm);
  }
}

 

command сode password

 

/**
* Created with IntelliJ IDEA.
* User: La2BetDream
* Date: 22.04.13
* Time: 11:14
* To change this template use File | Settings | File Templates.
*/
package ru.la2betdream.gameserver.handler.voicedcommandhandlers;

import java.security.MessageDigest;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.StringTokenizer;
import java.util.logging.Level;

import ru.la2betdream.Base64;
import ru.la2betdream.L2DatabaseFactory;
import ru.la2betdream.gameserver.handler.IVoicedCommandHandler;
import ru.la2betdream.gameserver.model.actor.instance.L2PcInstance;

public class password implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = { "password" };

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
	if (command.equalsIgnoreCase("password") && target != null)
	{
		StringTokenizer st = new StringTokenizer(target);
		try
		{
			String curpass = null, newpass = null, repeatnewpass = null;
			if (st.hasMoreTokens()) curpass = st.nextToken();
			if (st.hasMoreTokens()) newpass = st.nextToken();
			if (st.hasMoreTokens()) repeatnewpass = st.nextToken();

			if (!(curpass == null || newpass == null || repeatnewpass == null))
			{
				if (!newpass.equals(repeatnewpass))
				{
					activeChar.sendMessage("The new password does not coincide with the former!");
					return false;
				}
				if (newpass.length() < 6)
				{
					activeChar.sendMessage("Your password should not be shorter than 6 characters!");
					return false;
				}
				if (newpass.length() > 30)
				{
					activeChar.sendMessage("Your password should not be more than 30 characters!");
					return false;
				}

				MessageDigest md = MessageDigest.getInstance("SHA");

				byte[] raw = curpass.getBytes("UTF-8");
				raw = md.digest(raw);
				String curpassEnc = Base64.encodeBytes(raw);
				String pass = null;
				int passUpdated = 0;

				Connection con = null;
				con = L2DatabaseFactory.getInstance().getConnection();
				PreparedStatement statement = con.prepareStatement("SELECT password FROM accounts WHERE login=?");
				statement.setString(1, activeChar.getAccountName());
				ResultSet rset = statement.executeQuery();
				if (rset.next())pass = rset.getString("password");
				rset.close();
				statement.close();

				if (curpassEnc.equals(pass))
				{
			        byte[] password = newpass.getBytes("UTF-8");
			        password = md.digest(password);

			        PreparedStatement ps = con.prepareStatement("UPDATE accounts SET password=? WHERE login=?");
			        ps.setString(1, Base64.encodeBytes(password));
			        ps.setString(2, activeChar.getAccountName());
			        passUpdated = ps.executeUpdate();
			        ps.close();
			        L2DatabaseFactory.close(con);
					_log.log(Level.INFO, "Character "+activeChar.getName()+" has changed his password from "+curpassEnc+" to "+Base64.encodeBytes(password));
			        if (passUpdated > 0)
					{
						activeChar.sendMessage("Your password was successfully changed!");
					}
					else
					{
						activeChar.sendMessage("Change password failed!");
					}

				}
				else
				{
					activeChar.sendMessage("Passwords do not match.");
					return false;
				}
			}
			else
			{
				activeChar.sendMessage("Not pravelno fill! Format: .password Your Password New Password Confirm New Password");
				return false;
			}
		}
		catch (Exception e)
		{
			activeChar.sendMessage("A problem occured while changing password!");
			_log.log(Level.WARNING, "", e);
		}
	}
	else
	{
	activeChar.sendMessage("To change your password, follow the rule : .password your password is  new password  Confirm New Password. Well as passwords is case sensitive.");
		return false;
	}
	return true;
}

public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}
}

  • 0
Posted

command сode .info

Lol.

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler;

import gnu.trove.map.hash.TIntObjectHashMap;

import java.util.logging.Logger;

import net.sf.l2j.Config;

public class VoicedCommandHandler
{
private static Logger _log = Logger.getLogger(VoicedCommandHandler.class.getName());
private final TIntObjectHashMap<IVoicedCommandHandler> _datatable;

public static VoicedCommandHandler getInstance()
{
	return SingletonHolder._instance;
}

protected VoicedCommandHandler()
{
	_datatable = new TIntObjectHashMap<>();

}

public void registerVoicedCommandHandler(IVoicedCommandHandler handler)
{
	String[] ids = handler.getVoicedCommandList();
	for (String id : ids)
	{
		if (Config.DEBUG)
			_log.fine("Adding handler for command " + id);
		_datatable.put(id.hashCode(), handler);
	}
}

public IVoicedCommandHandler getVoicedCommandHandler(String voicedCommand)
{
	String command = voicedCommand;

	if (voicedCommand.indexOf(" ") != -1)
		command = voicedCommand.substring(0, voicedCommand.indexOf(" "));

	if (Config.DEBUG)
		_log.fine("getting handler for command: " + command + " -> " + (_datatable.get(command.hashCode()) != null));
	return _datatable.get(command.hashCode());
}

/**
 * @return
 */
public int size()
{
	return _datatable.size();
}

private static class SingletonHolder
{
	protected static final VoicedCommandHandler _instance = new VoicedCommandHandler();
}
}

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler;

import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

public interface IVoicedCommandHandler
{
public boolean useVoicedCommand(String command, L2PcInstance activeChar);

public String[] getVoicedCommandList();
}

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.chathandlers;

import java.util.StringTokenizer;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IChatHandler;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.handler.VoicedCommandHandler;
import net.sf.l2j.gameserver.model.BlockList;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;

/**
* A chat handler
* @author durgus
*/
public class ChatAll implements IChatHandler
{
private static final int[] COMMAND_IDS =
{
	0
};

/**
 * Handle chat type 'all'
 * @see net.sf.l2j.gameserver.handler.IChatHandler#handleChat(int, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance, java.lang.String, java.lang.String)
 */
@Override
public void handleChat(int type, L2PcInstance activeChar, String params, String text)
{
	boolean vcd_used = false;
	if (text.startsWith("."))
	{
		StringTokenizer st = new StringTokenizer(text);
		IVoicedCommandHandler vch;
		String command = "";

		if (st.countTokens() > 1)
		{
			command = st.nextToken().substring(1);
			params = text.substring(command.length() + 2);
			vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
		}
		else
		{
			command = text.substring(1);
			if (Config.DEBUG)
				System.out.println("Command: " + command);
			vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
		}

		if (vch != null)
		{
			vch.useVoicedCommand(command, activeChar);
			vcd_used = true;
		}
		else
		{
			if (Config.DEBUG)
				System.out.println("No handler registered for bypass '" + command + "'");
		}
	}

	if (!vcd_used)
	{
		CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);

		for (L2PcInstance player : activeChar.getKnownList().getKnownPlayers())
		{
			if (activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar))
				player.sendPacket(cs);
		}

		activeChar.sendPacket(cs);
	}
}

/**
 * Returns the chat types registered to this handler
 * @see net.sf.l2j.gameserver.handler.IChatHandler#getChatTypeList()
 */
@Override
public int[] getChatTypeList()
{
	return COMMAND_IDS;
}
}

 

And add in GameServer:

_log.config("VoicedCommandHandler: Loaded " + VoicedCommandHandler.getInstance().size() + " handlers.");

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...