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Npc event manager missing
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Someone knows if there is a free download in some place for get it?. Thanks!
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By optimousprime · Posted
NEWS Elysian Realms LINEAGE 2 PRIVATE PUBLIC SERVER A complete, optimized, and feature-rich Lineage 2 experience — ready to launch, play, and scale. OVERVIEW Elysian Realms is a high-quality Lineage 2 private public server pack, crafted for stability, balance, and long-term gameplay enjoyment. Every system is preconfigured and battle-tested, allowing server owners to focus on community and growth rather than constant fixes. Whether you aim for classic nostalgia or a modern custom experience, Elysian Realms adapts to your vision. STABLE & SECURE CORE Performance-focused and scalable core High uptime & low latency Bug-free, smooth gameplay Designed for long-term server stability Your players stay focused on the world — not server issues. CUSTOM FEATURES WITHOUT COMPROMISE Authentic Lineage 2 feeling enhanced with smart QoL systems: Interface & Visuals Unique UI tweaks Custom skins, armors, weapons, tattoos & cloaks Special camera effects on death Color Choose Player system Vitality 16+ special armor effects Gameplay Systems Balanced skills & stats (fully tested) Unique Rebirth Manager (Doll Skills) Dolls items with custom skills Rune XP Bonus system (XP / SP / Drop boosts) Auto Pots system (.menu) Buff cancel (5 sec return) PVE & FARMING CONTENT Expanded PvE zones Solo farm zones (Top / Mid / Low LS) Tyrannosaurus addons with top LS drops Party Farm Event Dungeon Manager Top Farm Items Manager Global Drop System Farm Protection (Captcha) Solo & Zerg protection system PVP & COMPETITIVE EVENTS Flag Raid Zones (PvP zones) PvP Top Player events + rewards Special PvP & PK rankings (spawned in Giran) Tournament events (x3 / x5 / x9) TvT & CTF Random 1vs1 Event Hero Boss Event System Race of Wars (Unique Event) Elysian Ultimate Zones – God Zone RAIDS & WORLD CONTENT Raid HP announcements Special Gatekeeper: Farm Zones PvP Zones Raid Zones Event Zones Party Farms Random Locations Flagged Raid Zones (PvP enabled) AUTOMATION & SMART SYSTEMS Auto Farm (VIP) Auto Gold Bar system Auto NPC announcements (Giran Town) Auto login & online record announcements Auto Vote system with global rewards Auto Zones Timed Items Dungeon Unique. REWARDS, PROGRESSION & ECONOMY Achievement Manager Mission System (Cafe Points + Random Rewards) Capsule Boxes. Top Boxes system with configurable rewards Roll Dice System (Lucky Manager x2 rewards) Donate Manager (clean & transparent) Auction Manager (extended icon support) FULLY DOCUMENTED & DEVELOPER FRIENDLY Complete server & client documentation MULTIVERSE-READY CORE Supports C4-style to High Five gameplay Multi-language support Scalable rates Modular scripts & systems One core. Endless possibilities. DESIGNED FOR Indie server owners & developers Event & GvG organizers Modders & hobbyists Fans of classic & custom Lineage 2 PROVEN & BATTLE-TESTED Previously online with 100+ active players All systems tested in live environment Balanced for both PvE & PvP longevity ELYSIAN REALMS PHILOSOPHY Elysian Realms isn’t just a server pack — it’s a complete Lineage 2 ecosystem built for players and creators alike. Ready to enter the Elysian World? Launch. Customize. Dominate. https://www.l2elysian.com/ -
By NeoPacket0041 · Posted
Case: medical report edits aligned with KYC logic ▪ The request looked “simple”: replace patient data and adjust values. In reality, it was a high-risk case where consistency matters more than numbers. What was done: → aligned name, gender, dates, and internal identifiers into a single logic → synchronized sample collection time, lab intake, and result print timestamps → carefully reduced values without exceeding reference ranges → added doctor’s signature and stamp with no repeating patterns → delivered the final document as a clean PDF with no editor traces ▪ Critical point: if you change only values while ignoring timing and service fields, the document fails on the very first checker. Conclusion: Medical reports are read as a system. Any mismatch in dates, timing, or layout breaks approval. ▪ We work with data logic, not with pictures — that’s why the result passes verification. If you have a similar case — we analyze the risks first, then proceed. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) #redraw #verification #documents #KYC #antifraud
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Question
kadaz84
Hi!Whanever i run an event like Heavy Medal the mods drops event items but i cant find any Npc manager!Anyone knows how to load the Npc manager for any of this events? My faenor xml file for this event is</Event>
<Event ID="Medals Event" Active="24 Dec 2006-26 Dec 2099">
<Droplist>
<AllDrop Items="6392" Count="1,4" Chance="40%" />
</Droplist>
<Droplist>
<AllDrop Items="6393" Count="1,2" Chance="2%" />
</Droplist>
<Message Type="OnJoin" Msg="Medals Event: You can collect medals from all mobs and trade them for event rewards!" />
<EventEnd>
<Take From="AllPlayers">
<Item ItemID="6392-6393"></Item>
</Take>
</EventEnd>
</Event>
My scripts java file is:
package events.HeavyMedal; import com.l2jserver.gameserver.instancemanager.QuestManager; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.model.quest.QuestState; import com.l2jserver.util.Rnd; /** ** @author Gnacik ** ** Retail Event : 'Heavy Medals' */ public class HeavyMedal extends Quest { private final static int CAT_ROY = 31228; private final static int CAT_WINNIE = 31229; private final static int GLITTERING_MEDAL = 6393; private final static int WIN_CHANCE = 50; private final static int[] MEDALS = { 5,10,20,40 }; private final static int[] BADGES = { 6399,6400,6401,6402 }; private static final int[][] _spawns_winnie = { {-44342,-113726,-240,0}, {-44671,-115437,-240,22500}, {-13073,122841,-3117,0}, {-13972,121893,-2988,32768}, {-14843,123710,-3117,8192}, {11327,15682,-4584,25000}, {11243,17712,-4574,57344}, {18154,145192,-3054,7400}, {19214,144327,-3097,32768}, {19459,145775,-3086,48000}, {17418,170217,-3507,36000}, {47146,49382,-3059,32000}, {44157,50827,-3059,57344}, {79798,55629,-1560,0}, {83328,55769,-1525,32768}, {80986,54452,-1525,32768}, {83329,149095,-3405,49152}, {82277,148564,-3467,0}, {81620,148689,-3464,32768}, {81691,145610,-3467,32768}, {114719,-178742,-821,0}, {115708,-182422,-1449,0}, {-80731,151152,-3043,28672}, {-84097,150171,-3129,4096}, {-82678,151666,-3129,49152}, {117459,76664,-2695,38000}, {115936,76488,-2711,59000}, {119576,76940,-2275,40960}, {-84516,243015,-3730,34000}, {-86031,243153,-3730,60000}, {147124,27401,-2192,40960}, {147985,25664,-2000,16384}, {111724,221111,-3543,16384}, {107899,218149,-3675,0}, {114920,220080,-3632,32768}, {147924,-58052,-2979,49000}, {147285,-56461,-2776,33000}, {44176,-48688,-800,33000}, {44294,-47642,-792,50000} }; private static final int[][] _spawns_roy = { {-44337,-113669,-224,0}, {-44628,-115409,-240,22500}, {-13073,122801,-3117,0}, {-13949,121934,-2988,32768}, {-14786,123686,-3117,8192}, {11281,15652,-4584,25000}, {11303,17732,-4574,57344}, {18178,145149,-3054,7400}, {19208,144380,-3097,32768}, {19508,145775,-3086,48000}, {17396,170259,-3507,36000}, {47151,49436,-3059,32000}, {44122,50784,-3059,57344}, {79806,55570,-1560,0}, {83328,55824,-1525,32768}, {80986,54504,-1525,32768}, {83332,149160,-3405,49152}, {82277,148598,-3467,0}, {81621,148725,-3467,32768}, {81680,145656,-3467,32768}, {114733,-178691,-821,0}, {115708,-182362,-1449,0}, {-80789,151073,-3043,28672}, {-84049,150176,-3129,4096}, {-82623,151666,-3129,49152}, {117498,76630,-2695,38000}, {115914,76449,-2711,59000}, {119536,76988,-2275,40960}, {-84516,242971,-3730,34000}, {-86003,243205,-3730,60000}, {147184,27405,-2192,17000}, {147920,25664,-2000,16384}, {111776,221104,-3543,16384}, {107904,218096,-3675,0}, {114920,220020,-3632,32768}, {147888,-58048,-2979,49000}, {147262,-56450,-2776,33000}, {44176,-48732,-800,33000}, {44319,-47640,-792,50000} }; public HeavyMedal(int questId, String name, String descr) { super(questId, name, descr); addStartNpc(CAT_ROY); addStartNpc(CAT_WINNIE); addTalkId(CAT_ROY); addTalkId(CAT_WINNIE); addFirstTalkId(CAT_ROY); addFirstTalkId(CAT_WINNIE); for(int[] _spawn : _spawns_roy) addSpawn(CAT_ROY, _spawn[0], _spawn[1], _spawn[2], _spawn[3], false, 0); for(int[] _spawn : _spawns_winnie) addSpawn(CAT_WINNIE, _spawn[0], _spawn[1], _spawn[2], _spawn[3], false, 0); } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { String htmltext = ""; QuestState st = player.getQuestState(getName()); htmltext = event; int level = checkLevel(st); if (event.equalsIgnoreCase("game")) { if (st.getQuestItemsCount(GLITTERING_MEDAL) < MEDALS[level]) return "31229-no.htm"; else return "31229-game.htm"; } else if (event.equalsIgnoreCase("heads") || event.equalsIgnoreCase("tails")) { if (st.getQuestItemsCount(GLITTERING_MEDAL) < MEDALS[level]) return "31229-"+event.toLowerCase()+"-10.htm"; st.takeItems(GLITTERING_MEDAL, MEDALS[level]); if(Rnd.get(100) > WIN_CHANCE) { level = 0; } else { if (level>0) st.takeItems(BADGES[level-1], -1); st.giveItems(BADGES[level], 1); st.playSound("Itemsound.quest_itemget"); level++; } return "31229-"+event.toLowerCase()+"-"+String.valueOf(level)+".htm"; } else if (event.equalsIgnoreCase("talk")) { return String.valueOf(npc.getNpcId())+ "-lvl-"+String.valueOf(level)+".htm"; } return htmltext; } @Override public String onFirstTalk(L2Npc npc, L2PcInstance player) { QuestState st = player.getQuestState(getName()); if (st == null) { Quest q = QuestManager.getInstance().getQuest(getName()); st = q.newQuestState(player); } return npc.getNpcId()+".htm"; } public int checkLevel(QuestState st) { int _lev = 0; if(st == null) return 0; else if (st.getQuestItemsCount(6402) > 0) _lev = 4; else if (st.getQuestItemsCount(6401) > 0) _lev = 3; else if (st.getQuestItemsCount(6400) > 0) _lev = 2; else if (st.getQuestItemsCount(6399) > 0) _lev = 1; return _lev; } public static void main(String[] args) { new HeavyMedal(-1, "HeavyMedal", "events"); } }and finally my script config for the events
# Event Engine
703 mods/eventmodElpies/eventmodElpies.java
704 mods/eventmodRabbits/eventmodRabbits.java
705 mods/eventmodRace/eventmodRace.java
706
707 # Events
708 events/CharacterBirthday/CharacterBirthday.java
709
710 # Disabled by default events
711 #events/GiftOfVitality/GiftOfVitality.java
712 #events/HeavyMedal/HeavyMedal.java
713 #events/TheValentineEvent/TheValentineEvent.java
714 #events/FreyaCelebration/FreyaCelebration.java
715 #events/MasterOfEnchanting/MasterOfEnchanting.java
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