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Npc


MrB3an

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εχω βαλει σχεδον ολες της buffer που υπαρχουν στο MXC αλλα καμια δεν δουλευει στον server...μονο μια buffer εχω η οποια δεν εχει Heal,Cancel πως μπορω να βαλω αυτα τα 2??

 

ααα και κατι αλλο...θελω τα ΝPC στο town να εχουν το Crest της clan που εχει το Castle!! ευχαριστω!!!

χρησιμοποιω L2J server,Final Gracia!!!

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εχω βαλει σχεδον ολες της buffer που υπαρχουν στο MXC αλλα καμια δεν δουλευει στον server...μονο μια buffer εχω η οποια δεν εχει Heal,Cancel πως μπορω να βαλω αυτα τα 2??

 

ααα και κατι αλλο...θελω τα ΝPC στο town να εχουν το Crest της clan που εχει το Castle!! ευχαριστω!!!

χρησιμοποιω L2J server,Final Gracia!!!

Npc Crest

 

Για την buffer βάλε αυτά μέσα στο script !!!

Cansel

		#Cancel
		if event == "120": 
			st.getPlayer().stopAllEffects()
			return "1.htm"
			st.setState(COMPLETED)

Heal

		#Heal
		if event == "121":
			st.takeItems(ADENA_ID,0)
			st.getPlayer().restoreCP()
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(State.COMPLETED)	

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Npc Crest

 

Για την buffer βάλε αυτά μέσα στο script !!!

Cansel

		#Cancel
		if event == "120": 
			st.getPlayer().stopAllEffects()
			return "1.htm"
			st.setState(COMPLETED)

Heal

		#Heal
		if event == "121":
			st.takeItems(ADENA_ID,0)
			st.getPlayer().restoreCP()
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(State.COMPLETED)	

 

η buffer δεν ειναι στα script αλλα στα HTML -> Mods

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to make every buffer work with in your pack make 2 thing:

 

1)change imports

2) On buffers script find this (scroll down the file)

def onTalk (self,npc,player):
   st = player.getQuestState(qn)
   htmltext = "<html><head><body>I have nothing to say to you545545</body></html>"
   st.setState(STARTED)
   return InitialHtml

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)

QUEST.setInitialState(CREATED)

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)

 

and replace it with

def onTalk (self,npc,player):
   st = player.getQuestState(qn)
   htmltext = "<html><head><body>I have nothing to say to you</body></html>"
   st.setState(State.STARTED)
   return InitialHtml

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)


for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)

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