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Posted

L2Hi5 Stable Lineage ][ Emulator

 

L2highfive_logo2_small.png

 

Game server:

[*]High speed and stability, supported by online 1-6k. Leakage is minimized so that the assembly is not among peers - you do not need to do restarts, if you do not need it.

[*] Integrated protection system - tested on many servers in production. Map by package is fully configurable.

[*] 5 Clan Hall Sieges

[*] Certification subclass and transfer of skills - complete protection from practicing the more skills.

[*] Rework system drop from mobs and RBs.

[*] Dynamic damage for archers, depending on the distance to the target, position, etc modifiers

[*] The correct damage daggers, correct operation dual-daggers and skills

[*] Calculations damage completely rewriting and are close to official.

[*] Excellent rewrite dynamics, all-new AI mobs characters.

[*] The calculation of damage elements CT2.4/CT2.5

[*] Change the mechanics CT2.4/CT2.5/ST2.6

[*] Removed all methods Dupes.Fixed all known Exploits,buggs

[*] Clan-skills fully with the skill level of teams to 11 Clan

[*] Mobs, RB, Epic - rewritten behavior close to retail, full access to information about the NPC players (drop, stats, skills, threat list (dynamically calculated RGM), effects)

[*] Advantage logging system: item, chat, enchant subjects of GM 's, all PvP / PC

[*] Vote Reward System

[*] AntiBot System

[*] Captcha System

 

GeoEngine:

[*] Accurate and fast loading of geodata and finding ways to exceed the known GEOSERVER accuracy of calculation.

[*]Calculate the water path

[*] Calculation of walls,cellings

[*] Ability to work with geodata formats : .L2j and .Dat

NOTE:Cant Work correct without Geoserver

 

Login-Server:

[*] Integrated protection from any Brutus Attacks

[*]Custom Crypt Method

 

Datapack:

[*] All the skills implemented

[*] Enchant skills all implemented

[*] The Siege of forts, castles and forts Dungey, working retail Like.

[*] Certification, a transfer of skills

[*] AIS  mobs / NPC / RB / summon - of Freya close to retail.

[*] Event pumpkins, and other retails opening event

[*] Full implemented Islands Parnasus and Hellbound (Base Town, Tower of Infinitum, Tully Workshop, Tower of Naia, Core of Naia, all conversion mobs / NPC levels 1-11)

[*] All new territory Gracia Epilogue / Freya

[*] Many of the new RBs

[*] Seed of Destruction (Tiat), Seed of Infinity (1-5 stages, four instances, 4 quests), Seed of Annihilation (farm energy stones)

[*]All Epic (Ant Queen, Orfen, Core, Baium, Zaken (all 3 instances), Sailren, Antharas, Valakas, Frinrtezza (instance), Baylor (the whole chain), Beleth, Freya (standard / hard))

[*] Epic quests Seven Signs cT2.5 full implementation in developing cT2.6

[*]Almost all of the quests up to the Chronicles of Freya,(Under Developing) for part of Hi5

[*] Territorial war system 100%

[*] Doors - all office 100%

[*] Ai of NPC/Summon like official

[*]Developed 767 Quests in java and 180 in jpython

and more

 

Configuration:

In addition to the well-known ability to change your rates configs

[*] Config to RB

[*] Config  with Epic RB

[*] Config Votes Reward System

[*] Config for offline Shops

[*] Config for AntiCheat Protection

[*] Config  Recording online file

[*] You can enable/disable shop buffs, teleports, Class Wizard, etc

[*] And has all sorts of non-standard settings

 

Events:

[*]Team opening event : TvT, CTF, LastHero, GvG, DeathMatch, MiniSiege,Tresure hunt

You can make as many variations of the 3 engines built mass Event - opening event are fully integrated into a single system.

Opening event in the overall scheme of work for each opening event can make an unlimited number of specific venues *.

You can add the template with your own EVENT changes - and it will be immediately connected to a system of Mass Events.

Players can see the schedule and to register with the game not only with event NPC, as well as in a team. Events.

For each, you can set a schedule for every day of the week on the absolute time *.

Opening event have a large number of settings, and they all vary in the game: the screens are a bit outdated, the settings page 2.

You can use the instances (and generated from  . Xml), auto-creation of zones of the world (if enabled), the accessibility settings

[*]HideAndSeek Event

[*]Most of Retail Events

 

Community Board:

[*]Community supports all known features (buff skill, shop, teleport, personal teleporters,classmaster)

[*]There subsystem mass mailing of the game.

 

Test Version:

[*]Download :Link

 

How to contact?

pm here..

 

Posted

Just the same russian pack over and over again.

the pack is private and high-developed focused on retail features.Test Version is available skilled people can test it and find the different from other packs.

Posted

because is based on emu

 

 

So its another project which just take some svn files -> add few custom things -> sell it and profit!...mother god :D

Posted

So its another project which just take some svn files -> add few custom things -> sell it and profit!...mother god :D

is just a project based on l2emu like all the other projects based on l2j and l2phoenix.a project that you have never seen

  • 1 month later...

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