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High Five Java Emulator [Free]Test Version


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L2Hi5 Stable Lineage ][ Emulator

 

L2highfive_logo2_small.png

 

Game server:

[*]High speed and stability, supported by online 1-6k. Leakage is minimized so that the assembly is not among peers - you do not need to do restarts, if you do not need it.

[*] Integrated protection system - tested on many servers in production. Map by package is fully configurable.

[*] 5 Clan Hall Sieges

[*] Certification subclass and transfer of skills - complete protection from practicing the more skills.

[*] Rework system drop from mobs and RBs.

[*] Dynamic damage for archers, depending on the distance to the target, position, etc modifiers

[*] The correct damage daggers, correct operation dual-daggers and skills

[*] Calculations damage completely rewriting and are close to official.

[*] Excellent rewrite dynamics, all-new AI mobs characters.

[*] The calculation of damage elements CT2.4/CT2.5

[*] Change the mechanics CT2.4/CT2.5/ST2.6

[*] Removed all methods Dupes.Fixed all known Exploits,buggs

[*] Clan-skills fully with the skill level of teams to 11 Clan

[*] Mobs, RB, Epic - rewritten behavior close to retail, full access to information about the NPC players (drop, stats, skills, threat list (dynamically calculated RGM), effects)

[*] Advantage logging system: item, chat, enchant subjects of GM 's, all PvP / PC

[*] Vote Reward System

[*] AntiBot System

[*] Captcha System

 

GeoEngine:

[*] Accurate and fast loading of geodata and finding ways to exceed the known GEOSERVER accuracy of calculation.

[*]Calculate the water path

[*] Calculation of walls,cellings

[*] Ability to work with geodata formats : .L2j and .Dat

NOTE:Cant Work correct without Geoserver

 

Login-Server:

[*] Integrated protection from any Brutus Attacks

[*]Custom Crypt Method

 

Datapack:

[*] All the skills implemented

[*] Enchant skills all implemented

[*] The Siege of forts, castles and forts Dungey, working retail Like.

[*] Certification, a transfer of skills

[*] AIS  mobs / NPC / RB / summon - of Freya close to retail.

[*] Event pumpkins, and other retails opening event

[*] Full implemented Islands Parnasus and Hellbound (Base Town, Tower of Infinitum, Tully Workshop, Tower of Naia, Core of Naia, all conversion mobs / NPC levels 1-11)

[*] All new territory Gracia Epilogue / Freya

[*] Many of the new RBs

[*] Seed of Destruction (Tiat), Seed of Infinity (1-5 stages, four instances, 4 quests), Seed of Annihilation (farm energy stones)

[*]All Epic (Ant Queen, Orfen, Core, Baium, Zaken (all 3 instances), Sailren, Antharas, Valakas, Frinrtezza (instance), Baylor (the whole chain), Beleth, Freya (standard / hard))

[*] Epic quests Seven Signs cT2.5 full implementation in developing cT2.6

[*]Almost all of the quests up to the Chronicles of Freya,(Under Developing) for part of Hi5

[*] Territorial war system 100%

[*] Doors - all office 100%

[*] Ai of NPC/Summon like official

[*]Developed 767 Quests in java and 180 in jpython

and more

 

Configuration:

In addition to the well-known ability to change your rates configs

[*] Config to RB

[*] Config  with Epic RB

[*] Config Votes Reward System

[*] Config for offline Shops

[*] Config for AntiCheat Protection

[*] Config  Recording online file

[*] You can enable/disable shop buffs, teleports, Class Wizard, etc

[*] And has all sorts of non-standard settings

 

Events:

[*]Team opening event : TvT, CTF, LastHero, GvG, DeathMatch, MiniSiege,Tresure hunt

You can make as many variations of the 3 engines built mass Event - opening event are fully integrated into a single system.

Opening event in the overall scheme of work for each opening event can make an unlimited number of specific venues *.

You can add the template with your own EVENT changes - and it will be immediately connected to a system of Mass Events.

Players can see the schedule and to register with the game not only with event NPC, as well as in a team. Events.

For each, you can set a schedule for every day of the week on the absolute time *.

Opening event have a large number of settings, and they all vary in the game: the screens are a bit outdated, the settings page 2.

You can use the instances (and generated from  . Xml), auto-creation of zones of the world (if enabled), the accessibility settings

[*]HideAndSeek Event

[*]Most of Retail Events

 

Community Board:

[*]Community supports all known features (buff skill, shop, teleport, personal teleporters,classmaster)

[*]There subsystem mass mailing of the game.

 

Test Version:

[*]Download :Link

 

How to contact?

pm here..

 

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Just the same russian pack over and over again.

the pack is private and high-developed focused on retail features.Test Version is available skilled people can test it and find the different from other packs.

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So its another project which just take some svn files -> add few custom things -> sell it and profit!...mother god :D

is just a project based on l2emu like all the other projects based on l2j and l2phoenix.a project that you have never seen

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