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Posted

esqDewQ.png

 

Hello people,

 

Here I leave you some features about the project, I hope you like.

 

Not based at any well known projects, Teon, aCis, Frozen, Sigmo, Etc.

Private, international Interlude project.

 

Forum: L2J Classic Forum

 

;* Protections.

.- DragonHunters Attacker, Fixed.

.- Attacker v3, Fixed.

.- L2j-Killer, Fixed.

.- Server Crasher, (All versions), Fixed.

.- Phx Protection, It has the same protections that have any l2j pack, is recommended to buy the LameGuard.

.- Phx Spam, Fixed.

.- Phx Announce, Fixed.

.- DualBox Protection, (With Config, True or False).

.- L2Walker Protection, (With Config, True or False).

.- Flood Protection, (Config).

.- Anti Bot Protection, (With Config, True or False).

.- Anti Feed Manager, (With Config, True or False).

 

;* Retail Features

.- Castles, 100% Working.

.- Olympiad System, 100% Working.

.- Skils, 95% Working. (We continue to work).

.- GrandBoss, (Core,Orfen,Queen Ant,Baium,Antharas,Valakas,Frintezza), Fixed. Also u can test it.

.- Augment, Working.

.- Hero Weapon, 100% Working.

.- SubClass system for classMaster work retail like (for example, if you are Fighter you can go to change your main class only in Fighter guild)

.- Clan Gate, Working.

.- Trade system, Working like L2OFF. (Also u can test it).

.- Macro System, Reworked.

.- Class Master Update, They can modify via htm & config.

.- Balance Class, All classes and skills are well balanced.

.- Zone System, Reworked.

.- Community Board, Reworked, + Custom Community Like L2Sigmo.

.- Hero Message & infos, Fixed.

.- Beast Farm, 100% Working.

.- Almost all quests are working.

.- Fortress & CH Siege are working.

.- Clan Hall System, Working.

.- Siege System, Working.

.- Manor System, Working.

 

;* Custom Features.

.- AIO Server System, (With Config True or False).

.- Donador Server System, (With Config True or False).

.- Sleep Effect in Offline Shop.

.- Offline Shop + Configs.

.- Away Mode, (I think you know what this).

.- PcBank Points, (With Config True or False).

.- Vote Reward System, Hopzone & TopZone.

.- Champion System, (With Config True or False).

.- Events, TvT, CTF, TW, DM. Rebirth.

.- Wedding Manager.

.- PvP Custom Reward.

.- Command .Online & Player Online on enter.

.- And we will added more things soon.

 

;* Some quest are rewritten in java.

;* All AI are rewritten in java.

;* Hero Circlet & Hero Weapon, rewritten in java and separated.

;* Some sql are rewritten in xml.

 

LoginServer:

M6VXZzB.png

 

GameServer:

width=611 height=768http://i.imgur.com/4T2qzOW.png[/img]

width=604 height=768http://i.imgur.com/izaXX4W.png[/img]

width=611 height=768http://i.imgur.com/Qe546lt.png[/img]

width=606 height=768http://i.imgur.com/VHhAmPC.png[/img]

 

Olympiad Messages:

GlNMAkL.png

oKlQY9r.png

rlreMYN.png

 

Another link for view more things about olympiad.

 

Other Parts from olympiad.

 

Community Board Custom.

 

WPpVS9C.png

 

 

 

 

Changelogs.

 

; If u are interested, Send me a PM. :troll:

Posted

I would like to see a demonstration server.

 

I can make a test server, You have skype? :happyforever:

Posted

I checked these files but I didn't see anything unique. One more common pack.

 

Ye, Common pack.

 

I just want to fix all features from interlude. I don't like a custom packs.  :-beep- yeah:

 

Pd: If u want a custom packs, Use L2jfrozen :B

 

Very good files ! 

 

Trusted  & Skilled !

 

Thanks mate! :happyforever:

Posted

What is the point of showing us the gs/ls console ?

 

Nothing, just show my work.  :troll:

Posted

Ye, Common pack.

 

I just want to fix all features from interlude. I don't like a custom packs.  :-beep- yeah:

 

Pd: If u want a custom packs, Use L2jfrozen :B

 

Thanks mate! :happyforever:

lol so your pack is frozen without the customs?  :gtfo:

:lied:

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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