madarismenos Posted April 30, 2013 Posted April 30, 2013 Hey You got courage and made the Killer Panel.Photo: Update Code go to L2PcInstance paste line 7491 public void dodiepanel(L2Character killer) { NpcHtmlMessage adminReply = new NpcHtmlMessage(5); TextBuilder replyMSG = new TextBuilder("<html><body>"); replyMSG.append("<center>Server-Name Killer Panel</center><br>"); final L2PcInstance player = killer.getActingPlayer(); replyMSG.append("<center>----->" + player.getName() + "<-----</center><br>"); replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">HP:</font> "+ player.getCurrentHp() + "/<font color=\"009900\">"+ player.getMaxHp() + "</font></td></tr>"); replyMSG.append("<tr><td><font color=\"009900\">CP:</font> "+ player.getCurrentCp() + "/<font color=\"009900\">"+ player.getMaxCp() + "</font></td></tr>"); replyMSG.append("<tr><td><font color=\"009900\">MP:</font> "+ player.getCurrentMp() + "/<font color=\"009900\">"+ player.getMaxMp() + "</font></td></tr>"); replyMSG.append("</table>"); replyMSG.append("<tr><td>==================================</tr></td>"); //Weapon if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Weapon Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Weapon Enchant:</font><font color=\"A80000\"> The player doesn't have weapon.</font></tr></td></table>"); } //helmet if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Helmet Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Helmet Enchant:</font><font color=\"A80000\"> The player doesn't have helmet.</font></tr></td></table>"); } //chest if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Chest Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Chest Enchant:</font><font color=\"A80000\"> The player doesn't have chest.</font></tr></td></table>"); } //Legs if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Legs Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Legs Enchant:</font><font color=\"A80000\"> The player doesn't have legs.</font></tr></td></table>"); } //Gloves if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Gloves Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Gloves Enchant:</font><font color=\"A80000\"> The player doesn't have gloves.</font></tr></td></table>"); } //Boots if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Boots Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Boots Enchant:</font><font color=\"A80000\"> The player doesn't have boots.</font></tr></td></table>"); } //Necklace if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Necklace Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Necklace Enchant:</font><font color=\"A80000\"> The player doesn't have necklace.</font></tr></td></table>"); } //L-Earring if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">L-Earring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">L-Earring Enchant:</font><font color=\"A80000\"> The player doesn't have l-earring.</font></tr></td></table>"); } //R-Earring if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">R-Earring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">R-Earring Enchant:</font><font color=\"A80000\"> The player doesn't have r-earring.</font></tr></td></table>"); } //L-Ring if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">L-Ring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">L-Ring Enchant:</font><font color=\"A80000\"> The player doesn't have l-ring.</font></tr></td></table>"); } //R-Ring if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">R-Ring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">R-Ring Enchant:</font><font color=\"A80000\"> The player doesn't have r-ring.</font></tr></td></table>"); } replyMSG.append("</body></html>"); adminReply.setHtml(replyMSG.toString()); sendPacket(adminReply); adminReply = null; replyMSG = null; } go to L2PcInstance doDie Paste this dodiepanel(killer); Quote
Dεbian Posted April 30, 2013 Posted April 30, 2013 So hard coded. It can be much more easier, anyway good job. Quote
Dεbian Posted April 30, 2013 Posted April 30, 2013 And it's called Killer's Panel, not Death Manager. Quote
SweeTs Posted April 30, 2013 Posted April 30, 2013 ((L2PcInstance)killer Can be shorter: killer since the void is (L2Character killer) Quote
madarismenos Posted April 30, 2013 Author Posted April 30, 2013 ((L2PcInstance)killer Can be shorter: killer since the void is (L2Character killer) Dont work i check this ;) Quote
GsL Posted April 30, 2013 Posted April 30, 2013 one better panel was shared from Vabir.. anyway thanks for share. Quote
SweeTs Posted April 30, 2013 Posted April 30, 2013 Dont work i check this ;) Are you sure? :dat: Since I got like that (killer) and it's working :troll: Quote
Dεbian Posted April 30, 2013 Posted April 30, 2013 Mine works like that in doDie : if (killer instanceof L2PcInstance) { L2PcInstance kl = (L2PcInstance)killer; and then kl.getInventory bla bla. Quote
SweeTs Posted May 1, 2013 Posted May 1, 2013 As we mentioned the code could be reworked a bit, but it does it's job :P I changed a bit htm design and added name of item, so now it looks like that: Anyway, thanks for share, another file to trash my HDD :troll: Also, I think that 'else' in your code is useless, since who care if he got 'legs' or any other item or not. Only show what he got is necessary :P Quote
™® Stergios ®™ Posted May 1, 2013 Posted May 1, 2013 iparxounai poloi tropi. Mine works like that in doDie : if (killer instanceof L2PcInstance) { L2PcInstance kl = (L2PcInstance)killer; and then kl.getInventory bla bla. As you say , java have a lot of ways to be written, everyone of us have their methodology. Anyway, good share :) Quote
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