Clan Leader Announcement
Attention all Clan Leaders,
We are officially starting tomorrow! If you bring your clan to Expose , you will have the opportunity to compete for a cash prize (200 Euros - Aden Castle) and claim exclusive special rewards (5.000 Ethereal Tokens - Donation Reward) for your members.
This is your chance to prove your strength, dominate the battlefield, and be rewarded for your leadership.
How to participate?
Register your clan via Master Account > Clan Registration
Be ready for battle and claim your rewards
Only the strongest will rise. Get your clan ready—the war begins tomorrow with our Grand Opening!
https://lineage2expose.com/
Lineage II Expose Team
Question
DennisGR
εχω ενα προβλημα στον server μου δεν μπορω να αυξησω το max ++...
#============================================================#
# Enchant Settings #
#============================================================#
# Pack: l2jfrozen Site: www.l2jfrozen.com #
#============================================================#
# ----------------------------------------------
# Special Enchanting System -
# ----------------------------------------------
# Chance enchanting presented as a series of pairs of numbers where the first
# Indicates the number of levels, and the second chance of successful enchanting.
# Also have the option of limiting the maximum level of echanting
# For weapons / armor / jewelry.
# If you have a maximum level of grinding 50 and you do not want
# Give all the chances for each level (from 1 to 50) then
# You can specify for example:
# NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,66; 6,66; 7,66;
# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.
# ----------------------------------------------
# Chance For Normal Scrolls -
# ----------------------------------------------
# Weapon
NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,80;9,76;10,72;11,68;12,64;13,66;14,66;15,65;16,65;17,63;18.60;19.55;20,55;21,30;22,30;23.20;24.20;25.15;
# Armor
NormalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,80;9,76;10,66;11,66;12,66;13,66;14,50;15,50;16,50;17,30;18,30;19,30;20,25;
# Jewel
NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,80;9,76;10,66;11,66;12,66;13,66;14,50;15,50;16,50;17,30;18,30;19,30;20,25;
# ----------------------------------------------
# Chance For Blessed Scrolls -
# ----------------------------------------------
# WeaponBlessWeaponEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
# Armor
BlessArmorEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
# Jewel
BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;
# ---------------------------------------------
# Chance For Crystal Scrolls -
# ---------------------------------------------
# Weapon
CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;
# Armor
CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;
# Jewel
CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
# Safe enchant
EnchantSafeMax = 7
EnchantSafeMaxFull = 7
# Crystal Limits
CrystalEnchantMin = 0
CrystalEnchantMax = 20
# Max enchant Settings by scrolls.
EnchantWeaponMax= 25
EnchantArmorMax= 20
EnchantJewelryMax= 20
# On / off bonuses at enchant dwarfs
# Custom Patch, Dwarf have a bonus on Enchant!
# Default: False
EnableDwarfEnchantBonus = False
# Minimun level for enchant
DwarfEnchantMinLevel = 80
# bonus enchant
DwarfEnchantBonus = 15
# On / off enchant hero weapons
EnableEnchantHeroWeapons = False
# The value of enchanting
# For example: If CustomEnchantValue = 5 Sharpening will:
# From 0 till the +5, with +5 to +10, from +10 to +15, etc.
# Total: 15 for three to scroll
# Default: 1
CustomEnchantValue = 1
# --------------------------
# Augmentation -
# --------------------------
# Chance to get a skill
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# Chance to get a base stat
# Default: 1
AugmentationBaseStatChance = 1
# Chance to get the glow
# Note:
# No Grade / Mid Grade not have emission
# Default: 0, 40, 70, 100
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 100
# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectOnChangeWep=true
DeleteAgmentActiveEffectOnChangeWep=true
# ----------------------
# Soul Crystal -
# ----------------------
# The chance that the crystal breaks
SoulCrystalBreakChance = 10
# Chance to improve Cristal
SoulCrystalLevelChance = 32
# Chance to improve Cristal
SoulCrystalMaxLevel = 13
#----------------------
# Enchant limit for Olympiad battles.
# (Maximum enchant level allowed for an item to be equipped, -1 to disable)
AltOlyMaxEnchant = -1
# Enchant after break with blessed scroll.
BreakEnchant = 0
# Limit enchant GM players (// setew and others) (0 disabled)
GMOverEnchant = 0
# IMPORTANT: anti Over Enchant system
# HOW WORKS: if you set it to 20, and player have an item > 20
# he will be kicked and the item will disappear!
# Enchant a-beep-t at which a player gets punished (0 disabled)
EnchantKick = 0
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