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[Help] Scheme Buffer


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Posted

Hello, i have a small problem into my buffer, so all works fine but only one thing not... after every restart server all scheme buffs created by players disappear and idk where is the problem. The all schemes are saved on database but didnt load them...

 

Any ideas?

http://www.l2jserver.com/forum/download/file.php?id=5260  - core

 

http://www.l2jserver.com/forum/download/file.php?id=5261  - dp

8 answers to this question

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Posted

Did you

ModsBufferSkillTable().getInstance();
ModsBufferSchemeTable().getInstance();

on gameserver.java ?

 

Btw the writing style is kinda oldschool, notably mySQL connections missing all ".close;" and not using try() and some methods using Integer nd Long objects rather than int/long primitives.

  • 0
Posted

Did you

ModsBufferSkillTable().getInstance();
ModsBufferSchemeTable().getInstance();

on gameserver.java ?

 

Btw the writing style is kinda oldschool, notably mySQL connections missing all ".close;" and not using try() and some methods using Integer nd Long objects rather than int/long primitives.

yes i have them on gameserver.java so the only chance is to rewrite this code?

if yes i will be very sad:(

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Posted

If you're sure instances are correctly loaded at startup, verify following :

- SQL method is correct and retrieve mySQL data correctly (aka not only one line, etc).

- SQL method stores read mySQL data in a Map (probably objId, List<Integer> or something similar I don't rem your implementation).

- when you click on your NPC, it reads the map correctly (as you associate a key based on player, it should retrieve).

 

Use pastebin in order ppl avoids to dl pointless stuff :P.

  • 0
Posted

I added and this instance ... still doesn't work:(, idk what to do anymore...

        public void playerLoggedIn(L2PcInstance activeChar)
        {
            ModsBufferSchemeTable.getInstance().loadMyScheme(activeChar);
        }

        public void playerDisconnected(L2PcInstance activeChar)
        {
            ModsBufferSchemeTable.getInstance().destroyMyScheme(activeChar);
        }

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