Jump to content

[GUIDE] ByPass Bake-Ice Step By Step (Works For Interlude) [OOG]


Recommended Posts

Posted

u need enter 1 in walker, then to normal and choise server.

 

u didnt understand, the walker is working good, but when i want enter with normal window, so he stack when i need to chous servers....

 

Omfg bandit from Dragon15x :P

:D

Posted

@bandit  close proxifier and run bakeice client normal .

 

@wachstiel because there is no "boxes" its called treasure chests..boxes is sorta..a client mod that some servers has to allow player to know the chests from boxes..but not in OOGwalker..

Posted

14:18:53 - New SOCKS connection for 89.163.146.236:7777

14:18:54 - Proxy kicked~

14:18:54 - Proxy GS connection->Add to queue

14:18:54 - New pair

14:19:30 - Local:Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.

14:19:30 - Removed a gameconnection

14:19:30 - Remote:Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall.

 

WTF is this?

i log in, walker connects, in game, then after some 20 seconds disconnect, while two other walkers walking in same time... This l2fork is like windows, always new problems. 90% if i restart it, then i can log in with this char(but it disconnects other walkers too), but why it's doing this when there wasn't problem for 2 hours? and no problem with other 2 connections? Is this a random error generator or what?

Posted

OMG i can't beleive this!

 

This shit l2fork sometimes disconnects walker with the message above, when i set a private store, but sometimes not! Yesterday i tried to sell with one char. Set private store sell -> disconnect, every time. Then i tried to sell with another char on same account, it worked till now. Now this shit doing the same with this char...

 

With other chars i can set up private store, at same time... the question, when it'll start bugging again.

Posted

I managed to login using OOG but on the interlude client my screen still shows the list of server only. Where did I done wrong?

you did nothing wrong,its the normal thing..your character should be logged on the oog client...

I used IG previously and I'm new to OOG although they seems to be very similar. But I find most people prefer OOG, would someone be kind enough to explain to me please.

well..i don't like OOG(Out Of Game)..its not so cool..just ..it doesn't use much memory :P ,almost none

so instead of runing  clients on my pc and having a crap load of frame lags..i can use 2 IG (In Game)walker..and rest oog :) ,so i have my cata party..a spoiler and a pp seeding mobs,and a shop or 2 at town ,on a pc that can hold only 3 clients and will still be able to open alot more :D

only downside of OOG walker..you can't really see what your character is doing ingame..you could be stuck in a stone or so and you dunno..and some guy sees you..kinda obvious that your botting cuz your stuck behind it and keep on going on the same way.also heard OOG is detectable..but i use it anyway :P ,just to be sure log and IG client..and rest OOG..so you see what your bots doing ingame..

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
    • GRAND OPENING TODAY !!! FROM - 16/05/2025, FRIDAY, 20:00 +3 GMT !
  • Topics

×
×
  • Create New...