Jump to content

Recommended Posts

Posted

Ofcourse its failed,the admin was one of the most brainless ppl on the l2 history..He tryed to open easyfun-Easynetwork again with differend name server differend name gm and still failed like on previous server's..PornosJH the epic admin who open a server and doesnt give a shit for this.

Posted

Ofcourse its failed,the admin was one of the most brainless ppl on the l2 history..He tryed to open easyfun-Easynetwork again with differend name server differend name gm and still failed like on previous server's..PornosJH the epic admin who open a server and doesnt give a shit for this.

+1 ! clueless gms about game...0 fixes etc etc

Posted

this server hade like 5 unknown updates,and top issues not fixed,for example  geodata -10/Beleth and Freya -10/PT farm zone and small zones -5-10.....and main Admin/GM activity -100

Posted

[01/6/2013] - Special Update Part 2

* New Improved Geodata                         

* Beleth's AI Fixed & Improved                 

* Most dmg drop system for Raids!               

* Macros Fixed & can equip a set instantly       

* Zombie Event Further Improvements!           

* Oly participants needed reduced to 7 from 9   

* CP - MP pots reuse cooldown added (2sec)     

 

Skill Balance

* Crit.dmg from 200% to 180% from S.o.S (ST)   

* Counter Critical triger chance to 20% from 80%

 

 

[25/5/2013] - Special Update Part 1

* Fortress Flag Issue Fixed                     

* Not "To Village" msg on die Issue Fixed     

* Not PvP Points Issue in PvP Zone Fixed   

* Event Rank in Commnity Board Updated       

* Boss Zones as Normal zones without Pk Protection

* Zaken's door fixed all time Open from now on 

* Zombie Event back available & Improved!     

* Augments improved & fixed many issues         

* Oly participants needed reduced to 9 from 11 

* More Fame for Supporters added in PvP Zone   

* Scroll of Clan Reputation available & Fixed! 

* Killer's stats & Profile after death Added!   

* Hero Voice per 2 min for all heroes           

 

Skill Balance

* Rush to 7sec cd from now on                   

* Rush impact to 15sec cd from now on           

* Boost Morale back available                   

* Flame dont stacks with Angelic from now on   

* Sacrifice on power enchant Fixed             

* Sph's reversed their Matk from E.echo back to 25%

* Dominators Seals x2-x3 debuffs duration       

* Soulshot boost of blow skills small reduce 

 

 

Future Log :

(What you have to expect from your server in the upcoming updates!)

* Improved Vote System

* Improved, secured & Balanced the PvP Event

* Freya Instance

* Armor Skins (.dressme like) special L2Crysis Feature

* Cancel Skills reutn buffs after 15sec and all Cancel Skill retail like

* Delay in Teleport back to PvP Zone

* New Solo PvP Zone for a restricted time per day

* Dual Daggers even for subs addon

* Sieges-TW not in same week..but each week and one

* Further Balance Improvement

* Further Gameplay Improvement

 

 

Today 1/6/2013 Special Sales in Vote Shop

 

Also Today upcoming Special Event at 18:00 +1gmt server's time ...

Party vs Party & 2v2 !!

Nice Rewards!

  • 2 weeks later...
Posted

Ofcourse its failed,the admin was one of the most brainless ppl on the l2 history..He tryed to open easyfun-Easynetwork again with differend name server differend name gm and still failed like on previous server's..PornosJH the epic admin who open a server and doesnt give a shit for this.

EyeWitness u are top noob not srvr... !!!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..