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[HELP]Problem with pet buffer Hi5


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Posted

ok so I found a pet buffer for freya and I know theres problems implementing them into a hi5 server, one of them being they changes L2SummonInstance to something else, anyone care to fill me in on what they changed that to? (I seen a topic about this awhile ago but every time I  search for anything it just says no results found even if I search Lineage in the L2 section LOL)

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Posted

ok si as far as the loading of the script in the gs console... I can get that working. But when I go in game it gives me errors about line 1197 Syntax Error:" Invalid Syntax" and does nothing for normal players (Errors only show up for ppl with access lvl >7) My lines 1192-1215 are as follows (I see nothing wrong with these)

 

 

1192      def onTalk (self,npc,player):#verifica player se tem PET/Flag/Karma ou modo de combate.

1193 htmltext = "<html><head><body>You can't buff while you are</body></html>"

1194 st = player.getQuestState(qn)

1195 if not st : return htmltext

1196 npcId = npc.getNpcId()

1197 if player.getPet() == None :#Player sum Pet

1198 htmltext = "<html><head><body>You Need pet or summon</body></html>"

1199 st.exitQuest(1)

1200 elif st.player.getPvpFlag() > 0 :#Player Flag

1201 htmltext = "<html><head><body>You can't buff while you are <font color=\"800080\">flagged!    1202        </font><br>Wait some time and try again!</body></html>"

1203 st.exitQuest(1)

1204 elif st.player.getKarma() > 0 :#Player has Karma

1205 st.exitQuest(1)

1206 htmltext = "<html><head><body>You have too much <font color=\"FF0000\">karma!</font>    1207        <br>Come back,<br>when you don't have any karma!</body></html>"

1208 elif st.player.isInCombat() :#Player modo de Combate

1209 st.exitQuest(1)

1210 htmltext = "<html><head><body>You can't buff while you are attacking!<br>Stop your fight 1211          and try again!</body></html>"

1212 else:

1213 st.setState(State.STARTED)

1214 return InitialHtml

1215 return htmltext

 

 

Anyone see something that I am missing here? (btw this is the files where I get error... on getPet() if I change it to getPetInstance() I dont et errors in GS console but the buffer still gives me errors in game.

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Posted

Heres the code, when I try to use a scheme it gives me error on line 926. When I go to use the preset ones it gives me the same error on line 1001.

 

Ive tried all of the above ways to fix this but none work, any ideas?

 

 

http://pastebin.com/vikQsWHb

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Posted

You must be blind (cf. my answer at your PM), the error is related to your previous question and my last answer is adapted.

 

Line 927 is different from line 926. Compare, analyze, or simply read my answer.

 

Line 926 : st.player.getPet()
Line 927 : st.getPlayer().getPet()

 

My previous answer :

player OR st.getPlayer(). st.player, that doesn't exist.
  • 0
Posted

You must be blind (cf. my answer at your PM), the error is related to your previous question and my last answer is adapted.

 

Line 927 is different from line 926. Compare, analyze, or simply read my answer.

 

Line 926 : st.player.getPet()
Line 927 : st.getPlayer().getPet()

 

My previous answer :

 

 

When I try with st.getPlayer().getPet() != None :

 

I get error saying onAdvEventAttributeError: object has no Attribute '__Call__' Could this be because my instances while loading trys to load L2PetInstance? When I change this to regular L2Pet I get Crit error in game server console and the NPC doesnt load all together =/

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