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respawn delay is negative for spawn after leveling hellbound


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Hello guys after leveling hellbound to lvl 6 [EnchantedMegaliths mobs spawn then] and to level 7 [Chimera spawn then]

 

I get this error in my gameserver with  huge spam  and server must shutdown to fix this.

 

 

                      _log.warning("respawn delay is negative for spawn:"+this);  if i remember says for ID0

 

So i gone to Leveling_System and remove this line:

                 if newLevel == 6:
                      changeBoxesSpawnState(1)

 

This fixed my problem for lvl 6 (but ofc need restart server to spawn EnchantedMegaliths mobs.

 

If anyone knows what means respawn delay is negative for spawn ID0 or why i get this message infinity times in gameserver i will appreciate any help

 

Tnx.

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Posted

Use the debugger, it's made for these kind of "logic" issues.

 

I don't work with anything post-interlude but I would put a breakpoint in that function and go through it with the debugger to see why it's becoming negative.

 

http://www.l2jserver.com/forum/viewtopic.php?f=94&t=19326

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