GameBlonD Posted April 2, 2013 Posted April 2, 2013 Hello guys after leveling hellbound to lvl 6 [EnchantedMegaliths mobs spawn then] and to level 7 [Chimera spawn then] I get this error in my gameserver with huge spam and server must shutdown to fix this. _log.warning("respawn delay is negative for spawn:"+this); if i remember says for ID0 So i gone to Leveling_System and remove this line: if newLevel == 6: changeBoxesSpawnState(1) This fixed my problem for lvl 6 (but ofc need restart server to spawn EnchantedMegaliths mobs. If anyone knows what means respawn delay is negative for spawn ID0 or why i get this message infinity times in gameserver i will appreciate any help Tnx.
0 dpbBryan Posted April 3, 2013 Posted April 3, 2013 Use the debugger, it's made for these kind of "logic" issues. I don't work with anything post-interlude but I would put a breakpoint in that function and go through it with the debugger to see why it's becoming negative. http://www.l2jserver.com/forum/viewtopic.php?f=94&t=19326
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GameBlonD
Hello guys after leveling hellbound to lvl 6 [EnchantedMegaliths mobs spawn then] and to level 7 [Chimera spawn then]
I get this error in my gameserver with huge spam and server must shutdown to fix this.
_log.warning("respawn delay is negative for spawn:"+this); if i remember says for ID0
So i gone to Leveling_System and remove this line:
This fixed my problem for lvl 6 (but ofc need restart server to spawn EnchantedMegaliths mobs.
If anyone knows what means respawn delay is negative for spawn ID0 or why i get this message infinity times in gameserver i will appreciate any help
Tnx.
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