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Critical errors on Olymp during matches\matches view:

 

OS : Windows XP 5.1 (Build: 2600)

CPU : AuthenticAMD AMD Athlon™ II X2 250 Processor @ 3017 MHz 2047MB RAM

Video : ATI Radeon HD 5670 (7218)

PosCode : LS1(83) -80456:-252718:-3312 2/1 [800]

 

Assertion failed: Size > 0 [File:.\D3DResource.cpp] [Line: 1222]

 

History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- USimulationMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Solution:

You can have such problem if you have dual-core processor.

 

Install latest driver (Dual Core Optimizer). You can download this driver here: http://support.amd.c...s/DCO_1.1.4.zip

 

Negative delta time!

 

History: UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Solution:

Install program  (AMD Dual-Core Optimizer)

 

ReadFile beyond EOF 750253+1/750253

 

History: ULinkerLoad::Serialize <- FString<< <- UTexture::Serialize <- LoadObject <- (Texture T_themepark.17_16BG 750225==750225/750225 132738 44082) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Solution:

Reinstall systemstextures folder

 

General protection fault!

 

1) History: FL2GameData::LoadL2DataBin <- FL2GameData::EulaLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine

Solution:

Problem with file eula.dat, delete it, reinstal patch.

 

2) History: FMallocWindows::Realloc <- 00010202 132 FArray <- FArray::Realloc <- 33*4 <- UModel::PostLoad <- UObject::ConditionalPostLoad <- (Model 20_23.Model5) <- PostLoadObjects <- UObject::EndLoad <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad205 2769293)) <- FBspSurf<< <- TArray<< <- TTransArray<< <- UModel::Serialize <- LoadObject <- (Model 20_23.Model5 2769293==2769293/7351787 2694348 1836930) <- ULinkerLoad::Preload <- ULevel::Serialize <- LoadObject <- (Level 20_23.myLevel 2769293==2769293/7351787 1103534 12410) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Solution:

Increase size of virtual memory. Download latest video driver and DirectX.

 

3) History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NCAuthWnd::OnPasswordDone <- NControl::SendEventMessage <- NCEditBox::onkeydown <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::DispatchWndMsg <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000B0436 256 <- MessagePump <- MainLoop

Solution:

Control Panel > System >Advanced > Performance  > Data execution prevention - specify the path to Depp.

 

4) History: UObject::SavePackage <- SaveCrestPackage <- CClientSocket::OnUserNetmessage <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 0004048C 1288 <- MessagePump <- MainLoop

Solution:

Delete  Crest.utx from folder Systextures and install latest patch with files replacement.

 

5)History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NControl::SendEventMessage <- NCButton::onclickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Solution:

Reinstall client , use latest patch

 

6) History: CAuthSocket::OnUserNetmessage <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000C00B2 1288 <- MessagePump <- MainLoop

Solution:

Control Panel > System >Advanced > Performance  > Data execution prevention - specify the path to Depp.

 

7) History: UOrcMove::CalculateCRC32 <- UGameEngine::Init <- InitEngine

 

Solution:

Reinstall client

 

8) History: AL2Float::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Solution:

Delete Animations folder and reinstall patch.

 

9) History: FD3DPredefinedShader::LoadShaderFileToString <- FD3DPredefinedShader::Load <- FD3DPredefinedShader::FD3DPredefinedShader <- UD3DRenderDevice::Init <- UGameEngine::Init <- InitEngine

Solution:

Game folder title should be in English(example D:\Lineage2Interlude\)

 

10)History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NCAuthWnd::OnPasswordDone <- NControl::SendEventMessage <- NCEditBox::HandleEnter <- NCEditBox::HandleKeyDown <- NCEditBox::onkeydown <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd:ispatchWndMsg <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 002101BA 256 <- MessagePump <- MainLoop

Solution:

Delete System folder, updаting by patch\updater.

 

11) History: WM_DESTROY <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- WM_UNKNOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000E0770 16 <- MessagePump <- MainLoop

Solution:

Turn off antivirus (or add to "trust" and be sure that OS doesnt block L2.exe)

 

12)History: UObject::AddObject <- UObject::StaticAllocateObject <- (StaticMesh Gludio_Brdg01) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (Gludio_Brdg01 527296) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad218 1448431)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (StaticMesh[-1]) <- UObject::Serialize <- (StaticMeshActor 19_21.StaticMeshActor1104) <- AActor::Serialize <- LoadObject <- (StaticMeshActor 19_21.StaticMeshActor1104 1448431==1448431/6307154 1448412 156) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Solution:

Reinstall client

 

Bad name index 1310094249/752

 

History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad210 1274516)) <- TagName <- FPropertyTag<< <- (After VClamp) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (SkeletalMesh dropitems.coin_m00) <- UPrimitive::Serialize <- UMesh::Serialize <- (SkeletalMesh dropitems.coin_m00) <- ULodMesh::Serialize <- (SkeletalMesh dropitems.coin_m00) <- USkeletalMesh::Serialize <- (SkeletalMesh dropitems.coin_m00) <- LoadObject <- (SkeletalMesh dropitems.coin_m00 1274516==1274516/14014061 1274511 9587) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.SkeletalMesh dropitems.coin_m00 NULL) <- UGameEngine::OnSpawnItem <- UNetworkHandler::Tick <- Function Name=SpawnItemPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Solution:

Delete DropItems.ukx at folder animations

 

Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 185]

 

History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine

Solution:

Update\reinstall folders systextur,animation.

 

IDirect3DVertexBuffer9::Lock failed(D3DERR_DRIVERINTERNALERROR)

 

History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- DrawSun <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Solution:

Updating video drivers ,DirectX.

 

IDirect3DVertexBuffer9::Lock failed(D3DERR_DRIVERINTERNALERROR)

 

 

Solution:

Vaiants: Installing DirectX 9.0с, updating video drivers, replacing Files L2UI_CH3.utx, l2ui.utx on original.

Or reinstall client

 

Failed to load 'Texture L2Font-e.SmallFont-e': Failed to find object 'Texture L2Font-e.SmallFont-e'

 

Failed to load 'Texture L2Font-e.SmallFont-e': Failed to find object 'Texture L2Font-e.SmallFont-e'

Solution:

You are missing file L2Font-e.utx, if possible, replace the file on the original

Or reinstall client

 

 

CreateVertexShader failed(D3DERR_INVALIDCALL).

 

History: FD3DVertexShader::CompileShader <- FD3DVertexShader::FD3DVertexShader <- UD3DRenderDevice::GetVertexShader <- FD3DRenderInterface::SetVertexStreams <- FD3DRenderInterface::SetVertexStreams <- USkeletalMeshInstance:rawSection <- Pawn=Lobby01.FFighter2 MeshInstance=Fighter.SkeletalMeshInstance4 MeshName=Fighter.FFighter_m001_g BodyPart=9 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Solution:

Turning off shaders at video options.

 

Failed to enter SkyLevel: Can't find file 'SkyLevel'.

 

History: UGameEngine::Init <- InitEngine

Solution:

At Maps folder missing file SkyLevel.unr, reinstall file SkyLevel.unr

Or reinstall client

 

ParticleMaterial59 : FD3DL2Shader VS compile failed: (168): error X3004: undeclared identifier 'tex1'

 

History: FD3DShaderCache::Cache <- FD3DVertexLightShader::CompileShaderCode <- FD3DShaderCacheManager::GetCachedShader <- UD3DRenderDevice::GetShaderCache <- SetMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FD3DRenderInterface::SetMaterial <- UBeamEmitter::RenderParticles <- this=23_15.BeamEmitter0 Owner=23_15.Emitter3 <- AEmitter::Render <- FDynamicActor::Render <- deferredActors <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Solution:

Turning off shaders at video options.

 

Failed to find object 'Class Nwindow.ConsoleWnd'

 

History: UObject::SafeLoadError <- UObject::StaticLoadClass <- UGameEngine::Init <- InitEngine

Solution:

Reinstall patch or update client by L2.pro updater.

Turn off antivirus during patch installation or updating.

 

SkeletalMesh Fighter.MFighter_m001_b: Serial size mismatch: Got 38913, Expected 38917

 

History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 12607569==12607569/23942605 12568656 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Solution:

Reinstall animation folder by using latest patch

 

 

History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 12607569==12607569/23942605 12568656 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Solution:

Reinstall animation folder by using latest patch

 

FMallocWindows::Malloc <- FMallocWindows::Realloc

 

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -2011152056 FArray <- FArray::Realloc <- -1325135831*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NConsoleWnd::AddCharacterInfo <- UGameEngine::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Solution:

Increase size of virtual memory.

 

Please enable Direct3D acceleration

 

Please enable Direct3D acceleration. You can do this by starting dxdiag and enabling Direct3D Acceleration in the Display1/2 tab after installing DirectX 8.1b (or later) and the latest drivers for your graphics card.

Solution:

Launch DXdiag and activate 3D acceleration after installing DirectX and video drivers.

 

Bad name index 7021/601

 

History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad131 42680527)) <- FObjectImport<< <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPawnSelectWnd::AddPawn <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Solution:

Reinstall client

 

ReadFile failed: Count=0 Length=523865 Error= (CRC)

 

History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- ATerrainInfo::UpdateVertices <- ATerrainInfo::UpdateVTGroup <- ATerrainInfo::PostLoad <- UObject::ConditionalPostLoad <- (TerrainInfo 22_22.TerrainInfo0) <- ULevel::PostloadObjects <- ULevel::Load <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Solution:

Reinstall client

 

 

this guide i took it from some other forums

mostly from a russian one

 

Cradits: not to me i just c/p it(and put green colors at solutions)

  • Like 1
  • 2 years later...
Posted

Good evening!

The mistake appeared in itself, cleaned everything, reinstalled DirectX, Visual C ++ packages, Framework then ceased to disturb me, in some days the situation repeated, but the subsequent reinstallation didn't solve a problem therefore decided to address here. Client of HF. Reinstallation of the client didn't solve a problem, other players freely come on the server with my client and a patch, the problem arises at a server choice.

2015.12.16 21:43:41
OS : Windows7(32) 6.1 (Build: 7600)
CPU : AuthenticAMD  AMD Phenom(tm) II X2 555 Processor @ 3214 MHz 2814MB RAM
Video : ATI Radeon 3000 Graphics (1091)
PosCode : LS1(268) 0:0:0 2/0 [0]

General protection fault!

History: CClientSocket::OnUserConnect <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000F0564 1289 <- MessagePump <- MainLoop
  • 5 months later...
Posted

2016.5.20 17:40:32

OS : Windows Vista 6.1 (Build: 7601)

CPU : AuthenticAMD Unknown processor @ 3593 MHz with 4095MB RAM

Video : AMD Radeon R7 200 Series (1452)

 

General protection fault!

 

History: UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

HAVE ANI SOLUTION FOR THIS ERROR ?  :'(  :'(  :'(  :'(

Posted

 

2016.5.20 17:40:32
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 3593 MHz with 4095MB RAM
Video : AMD Radeon R7 200 Series (1452)
 
General protection fault!
 
History: UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 
 
HAVE ANI SOLUTION FOR THIS ERROR ?  :'(  :'(  :'(  :'(

 

delete your system, download again your server's  patch and put it in your lineage 2 directory, If this doesnt fix your problem, install a clean client, delete your system and copy your server's client files in your Lineage 2 Directory

  • 3 weeks later...
Posted

 

2016.5.20 17:40:32
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 3593 MHz with 4095MB RAM
Video : AMD Radeon R7 200 Series (1452)
 
General protection fault!
 
History: UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 
 
HAVE ANI SOLUTION FOR THIS ERROR ?  :'(  :'(  :'(  :'(

 

when is it happening ?

  • 9 months later...
Posted
General protection fault!
 
History: DissociateImports <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- __Thread <- MessagePump <- MainLoop



General protection fault!
 
History: FD3DVertexStream::Cache <- Rendev=1 <- FD3DRenderInterface::SetVertexStreams <- Render Things <- ATerrainInfo::Render <- this=22_20.TerrainInfo0 <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
  • 4 months later...
Posted

History: UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop , can tell something about it?

Posted

History: UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop , can tell something about it?

 

Since `Son already replied before about that issue follow this

 

 

delete your system, download again your server's  patch and put it in your lineage 2 directory, If this doesnt fix your problem, install a clean client, delete your system and copy your server's client files in your Lineage 2 Directory

 
  • 4 months later...
Posted

Guys i have this error  when i create new char and log in i get client crash....what's wrong?

 

 

General protection fault!

History: NWndUtil::ItemInfoToNCParam <- NConsoleWnd::AddInventoryItem <- ItemListPacket <- UNetworkHandler::Tick <- Function Name=ItemListPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Posted
1 hour ago, KaLeDoR said:

Guys i have this error  when i create new char and log in i get client crash....what's wrong?

 

 

General protection fault!

History: NWndUtil::ItemInfoToNCParam <- NConsoleWnd::AddInventoryItem <- ItemListPacket <- UNetworkHandler::Tick <- Function Name=ItemListPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

It's ok guys i found what's wrong... the problem was one item with corrupted client files in my inventory

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Lightning Strike Daughter of Oshabi Why It Works: High energy shield and shrine buffs. Converts physical damage to chaos. Fast, clear, and strong bossing.   Core Mechanics: Lightning Strike with pure energy shield gear. Oath of the Magi node doubles armor defenses. Ghost Dance for ES sustain.   Defensive Layers: 10,000+ energy shield. Suppression and resist caps. Stun immunity and chaos conversion.   Leveling Tips: Use Smite or Molten Strike early. Transition to Lightning Strike with ES gear. Stack shrine buffs and movement speed.   Pros: Tanky and fast. Handles tier 17 maps. Good for face-tanking bosses.   Cons: Requires ES gear early. Shrine RNG can affect consistency.   Beginner Tips for Gauntlet Success Campaign Strategy: Overlevel before boss fights. Cap resistances ASAP. Use movement skills to dodge mechanics. Practice Acts 1, 4, and 9—they're deadly.   Gear Prioritization: Life and resistances > damage. Movement speed on boots. Vendor recipes for gear upgrades.   Flask Setup: 1 Instant Life Flask 1 Granite Flask 1 Jade Flask 1 Quicksilver Flask 1 Utility Flask (e.g., Sulphur or Basalt)   Passive Tree Tips: Prioritize life nodes early. Take suppression and block nodes. Avoid complex mechanics—simplicity wins.   Mapping and Bossing Strategy Mapping: Use fast-clearing skills. Avoid risky map mods. Keep portals in reserve.   Bossing: Learn boss mechanics. Use Sniper's Mark or Assassin's Mark. Position mercenaries or totems strategically.   Final Thoughts The Gauntlet is unforgiving, but with the right build and mindset, you can push deep into the event—even as a beginner. Focus on survivability, learn from each death, and don't be afraid to restart. Every run teaches you something new.
    • SocNet x Dolphin Anty Partnership — Reaching New Heights Together! We’re excited to announce our new partnership with the anti-detect browser Dolphin Anty! Thank you for your trust and support — it's because of you that we continue to grow, expand, and bring even more value and opportunities to our customers. This partnership with Dolphin Anty offers more convenience, security, and flexibility for your work and automation needs. Read more on Dolphin Anty’s official blog: https://dolphin-anty.com/blog/en/socnet-and-dolphin-anty/ We’re also looking for new suppliers! — Snapchat accounts — Reddit accounts with karma — LinkedIn accounts with connections Contact us via DM or support to discuss terms — we’re always open to partnership proposals! Explore our online store: ➡ Accounts: Telegram, Facebook, Reddit, Twitter (X), Instagram, YouTube, TikTok, Discord, VK, LinkedIn, GitHub, Snapchat, Gmail, and emails (Outlook, Firstmail, Rambler, Onet, Gazeta, GMX, Yahoo, Proton, Web.de), Google Voice, Google Ads ➡ Premium Subscriptions: Telegram Premium, Twitter X Premium, YouTube Premium, Spotify Premium, Netflix Premium, Discord Nitro, ChatGPT Plus/PRO, XBOX Game Pass ➡ Additional Services: Telegram Stars, proxies (IPv4, IPv6, ISP, Mobile), VPNs (Outline, WireGuard, others), VDS/RDP servers To celebrate the partnership, use promo code DOLPHIN15 for 15% off in our online store! SMM Panel Services: ➡ Use our SMM Panel to boost: Facebook, Instagram, Telegram, Spotify, SoundCloud, YouTube, Reddit, Threads, Kick, Discord, LinkedIn, Likee, VK, Twitch, Kwai, website traffic, TikTok, TrustPilot, Apple Music, TripAdvisor, Snapchat, and more. Get $1 Trial Credit for your first SMM Panel launch: Just submit a support ticket titled "Get Trial Bonus" on our website. ➡ Go to the SMM Panel (clickable) or contact support via bot. Our Key Products: ➡ Online Store: Click ➡ Telegram Store Bot: Click ➡ SMM Panel: Click Payment methods: bank cards · crypto · other popular methods Returning customers get extra discounts & promo codes! Support Contacts: ➡ Telegram: https://t.me/solomon_bog ➡ Discord: https://discord.gg/y9AStFFsrh ➡ WhatsApp: https://wa.me/79051904467 ➡ ✉ Email: solomonbog@socnet.store ➡ Telegram Channel: https://t.me/accsforyou_shop You can also use these contacts to: — consult about bulk purchases — propose partnerships (our partners: https://socnet.bgng.io/partners ) — become a supplier SocNet — Digital Goods & Premium Subscriptions Store
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