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Questions about drop quest Chance!


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Posted

Quest: relics of the old empire I would change the chance to drop item: Broken Relic Part ! I kill 3 monsters to get 1 item! would like it to be 100%.

 

I see ai.obj but I do not know the line!

 

Thx for help !!

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Posted

Just like the GiveItem1 func will be called on each mob - at a certain point in the code.

 

Further up that chain will always be a RAND call that determine wether or not the player gets lucky.

 

In this instance, rolling a 100 dice  and if less than 10 = success.

All checks for quest\item requirements are usually done before.

 

 

L41660
push_event	//  gg
push_const 632
add
fetch_i
push_const 100
func_call 218169344	//  func[Rand]
shift_sp -1
push_const 10
less
branch_false L41663

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Posted

That's just retarded sighed.

 

Of course he can change the drop chance - find the rand call and change the max vars and cmp to match your percentage.

It's just really really annoying when each quest has 3 to 10 mobs - and takes time.

 

 

 

Secondly - there's no way to do it by ext unless i've completely lost it.

 

AI Code does not differentiate from givingitems by quest, by newbie, or anything else.

If you change am-beep-t by direct function calls (l2npc or l2server) everything would be changed.

 

Same for trying to hook the AI engine or changing the RAND func in l2npc.

Well, i never used that function, maybe cause its pain in the ass, and i don't think ALL the NPC's use it. So in most cases isn't search and replace, but rewrite the AI, FOR EXAMPLE of quests like "A Game Of Cards" or "Seductive Whispers" changing those... How many ? 30 NPC's maybe ? Its a pain in the ass. And i highly doubt that he will do it.

  • 0
Posted

Well, i never used that function, maybe cause its pain in the ass, and i don't think ALL the NPC's use it. So in most cases isn't search and replace, but rewrite the AI, FOR EXAMPLE of quests like "A Game Of Cards" or "Seductive Whispers" changing those... How many ? 30 NPC's maybe ? Its a pain in the ass. And i highly doubt that he will do it.

 

 

No one said it makes any sense for any logical individual - but possible it is :P

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Posted

 

No one said it makes any sense for any logical individual - but possible it is :P

The point is this rand function doesn't exist in most NPC AI's, thats why i pointed to an extender, less headaches. And he uses a paid extender so asking for some kind of feature shouldn't be hard for him.

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