https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
lordvenancio
Quest: relics of the old empire I would change the chance to drop item: Broken Relic Part ! I kill 3 monsters to get 1 item! would like it to be 100%.
I see ai.obj but I do not know the line!
Thx for help !!
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