geia sas paidia exw ena provlimataki meta echant ennow elpizw na ta exw kanei ola sosta ta opla pano apo +6 den pane exw kanei safe +6 kai dokimasa kai ekana ola ta chance 100 kai ta blessed ola spane den pane panw apo +6 oriste to script na mou peite an exw kanei kati lathos i mipos einai kapoio java provlima
# This is a list where you define different enchant chance on different enchant levels
# Format: enchantLevel1,enchantChance1;enchantLevel2,enchantChance2...
# Example:
# The "\"indicates new line, and is only set for formating purposes.
# EnchantChanceWeaponList = 4,90;5,80;6,75;7,70;8,65;\
# 9,60;10,50;11,20;12,10;13,50;14,25;15,20
# No ";" or ";\" at the end
# So, if the enchant chance for +15 is set to 30%, the enchanter will have 30%
# chance to enchant the weapon from +14 to +15
# If a specific enchant level isnt described in the list, or the list is empty,
# the chance will be the one set at default configs
# (ex. EnchantChanceWeapon = ?? / EnchantChanceArmor = ?? / EnchantChanceJewelry = ??)
# So if you miss in the list for example, +15 for weapon, the chance will be
# the one set at EnchantChanceWeapon (BlessedEnchantChanceWeapon for blessed)
EnchantChanceWeaponList = 75
EnchantChanceArmorList = 70
EnchantChanceJewelryList = 65
BlessedEnchantChanceWeaponList = 100
BlessedEnchantChanceArmorList = 100
BlessedEnchantChanceJewelryList = 100
# List of item id that will be affected by EnchantChance lists
# (separated by "," like 77,78,79).
# Notes:
# *Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# *Items on this list will be affected by normal enchant restrictions aswell.
# For example, even if you add a hero weapon here, you wont be able to enchant it.
# *Default is 0, that means all items will be affected, and if there is 0 somewhere
# in the list, it will still affect all items! Be aware of that!
EnchantChanceListsRestriction = 77
# Chance a Crystal Enchant Scroll will succeed after safe enchant.
EnchantChanceWeaponCrystal = 70
EnchantChanceArmorCrystal = 70
EnchantChanceJewelryCrystal = 70
# Enchant limit [default = 0 (unlimited)]
# EnchantMaxAllowe is if any player has bigger enchant gets banned. EnchantMax is what max value can be put by scrols.
EnchantMaxAllowedWeapon = 65535
EnchantMaxAllowedArmor = 65535
EnchantMaxAllowedJewelry = 65535
EnchantMaxWeapon = 25
EnchantMaxArmor = 25
EnchantMaxJewelry = 25
# if EnchantSafeMax is set to for ex '8' the item will be safly enchanted to '8'
# regardless of enchant chance(default = 3 for EnchantSafeMax and default = 4 for EnchantSafeMaxFull)
# EnchantSafeMaxFull is for full body armor (upper and lower)
# SHOULD BE > 0
EnchantSafeMax = 6
EnchantSafeMaxFull = 6
ama kse rei kapoios as me voithisei euxaristo poli kai signomi gia thn enoxlisei
AA is currently too busy investing your money in cocktails, sunsets, and maybe a tan.
as for the feature you paid for? hmm… yeah, that's probably on a beach somewhere too. 😂🤣
please send your message again at the end of September. maybe by then AA will be sober enough to code.
btw
looks like the l2 community has no choice but to make its own open-source anti-bot because certain devs prefer spending your cash on beach bars instead of actual coding.
Question
ibitaz
geia sas paidia exw ena provlimataki meta echant ennow elpizw na ta exw kanei ola sosta ta opla pano apo +6 den pane exw kanei safe +6 kai dokimasa kai ekana ola ta chance 100 kai ta blessed ola spane den pane panw apo +6 oriste to script na mou peite an exw kanei kati lathos i mipos einai kapoio java provlima
ama kse rei kapoios as me voithisei euxaristo poli kai signomi gia thn enoxlisei
4 answers to this question
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