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[Help] Critical Error


bertolis

Question

Troo sixna afto to Critical.. ti bori na ftei? Sinithos sta teleport.

 

 

 

 

 

General protection fault!

 

History: UObject::GetPathName <- UObject::GetFullName <- TestReach <- UObject::GetPathName <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial23) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial23) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector23) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector23) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

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dn xriazete omos na ta kano ola opos itan arxika?

oxi aderfe..apla parta 1-1. min ta kaneis ola opws itan stin arxi gt mporei to problem na ine mono se 1. kane 1 apo auta pou ekanes fix...kai dokimase..an sinexisei..pas sto epomeno kai legontas
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Moved στο σωστό section, την επόμενη φορά βάλε και το σωστό [Tag] στον τίτλο του τόπικ σου.

ontopic: Κάνε reinstall το client και πες μου αν δούλεψε.

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ok pedia to eftiaxa.. to template tou gm shop eftege.. Xilia thanks. Sorry gia to lathos section kai ta lipa, tha diavaso kalitera tous rules tin epomeni fora.

Τίποτα, locked.
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