bertolis Posted March 6, 2013 Posted March 6, 2013 Troo sixna afto to Critical.. ti bori na ftei? Sinithos sta teleport. General protection fault! History: UObject::GetPathName <- UObject::GetFullName <- TestReach <- UObject::GetPathName <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial23) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial23) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector23) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector23) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
0 Rayzo Posted March 6, 2013 Posted March 6, 2013 Den exei sxesi to pack,kati me to patch pextike.Dwse mou perisoteres plirofories,peirakses kati mesw fileedit?allakses oti dipote? estw kai itemname?
0 bertolis Posted March 6, 2013 Author Posted March 6, 2013 poooooooooo.. ne .. alaxa full. Alaxa templates alaxa titles alaxa HP. P def ktl.. kai merikes areas sto custom teleport.
0 Rayzo Posted March 6, 2013 Posted March 6, 2013 hahahha e tote ti anarwtiese giati trws critical? :P
0 Rayzo Posted March 6, 2013 Posted March 6, 2013 An thumasai ti akrivos eftiakses,pane psaksto kai des an eixes kanei lathos pouthena.
0 bertolis Posted March 7, 2013 Author Posted March 7, 2013 dn xriazete omos na ta kano ola opos itan arxika?
0 Rayzo Posted March 7, 2013 Posted March 7, 2013 Ama vreis to lathos tha allakseis mono auto,an oxi tote dustixos.
0 Zohan Posted March 7, 2013 Posted March 7, 2013 dn xriazete omos na ta kano ola opos itan arxika? oxi aderfe..apla parta 1-1. min ta kaneis ola opws itan stin arxi gt mporei to problem na ine mono se 1. kane 1 apo auta pou ekanes fix...kai dokimase..an sinexisei..pas sto epomeno kai legontas
0 bertolis Posted March 7, 2013 Author Posted March 7, 2013 ok arxizo..... otan les fix enois kati sigekrimeno i apla na to kitaxo an exi kati lathos kai na to diorthoso?
0 Rayzo Posted March 7, 2013 Posted March 7, 2013 na to kitaxeis an exi kati lathos kai na to diorthoseis.
0 Zake Posted March 7, 2013 Posted March 7, 2013 Moved στο σωστό section, την επόμενη φορά βάλε και το σωστό [Tag] στον τίτλο του τόπικ σου. ontopic: Κάνε reinstall το client και πες μου αν δούλεψε.
0 bertolis Posted March 7, 2013 Author Posted March 7, 2013 ok pedia to eftiaxa.. to template tou gm shop eftege.. Xilia thanks. Sorry gia to lathos section kai ta lipa, tha diavaso kalitera tous rules tin epomeni fora.
0 Zake Posted March 7, 2013 Posted March 7, 2013 ok pedia to eftiaxa.. to template tou gm shop eftege.. Xilia thanks. Sorry gia to lathos section kai ta lipa, tha diavaso kalitera tous rules tin epomeni fora. Τίποτα, locked.
Question
bertolis
Troo sixna afto to Critical.. ti bori na ftei? Sinithos sta teleport.
General protection fault!
History: UObject::GetPathName <- UObject::GetFullName <- TestReach <- UObject::GetPathName <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial23) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial23) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector23) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector23) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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