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Posted

Anyone Can help me to fix this issue?

 

Error:

workspace\trunk\gameserver\head-src\com\l2jfrozen\gameserver\model\entity\event\ZodiacMain.java:93: error: cannot find symbol
    [javac] 	    TextBuilder tb = new TextBuilder("");
    [javac] 	                         ^
    [javac]   symbol:   class TextBuilder
    [javac]   location: class ZodiacMain

 

All ZodiacMain.java Code:

 

package com.l2jfrozen.gameserver.model.entity.event;


import java.io.File;
import java.util.ArrayList;
import java.util.List;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.entity.Announcements;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;

/**
* @author Boorinio
*/
public class ZodiacMain
{
public static List<String> Ips = new ArrayList<String>();
public static boolean ZodiacRegisterActive;
public static int i, max;
public static int[] count =
{
0, 0, 0, 0
};
public static boolean voting;

public static void ZodiacIn()
{
	ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
	{
		@Override
		public void run()
		{
			startVoting();
		}
	}, 60 * 1000 * Config.INITIAL_START);
}

public static void startVoting()
{
	voting = true;
	for (L2PcInstance players : L2World.getInstance().getAllPlayers())
	{	
		showHtmlWindow(players);
	}
	Announcements.getInstance().announceToAll("You have 2 minutes to vote for the event you like!");
	waitSecs(60);
	Announcements.getInstance().announceToAll("You have 1 minute to vote for the event you like!");
	waitSecs(60);
	voting = false;
	endit();

}

public static void showHtmlWindow(L2PcInstance activeChar)
{
    NpcHtmlMessage nhm = new NpcHtmlMessage(5);
    TextBuilder tb = new TextBuilder("");
    
    tb.append("<html><head><title>Zodiac Event Voting</title></head><body>");
    tb.append("<center>");
    tb.append("<td valign=\"top\"><font color=\"FF6600\">Vote for the event you want to play!</font>");
    tb.append("<br>");
    tb.append("<img src=\"SSQ_dungeon_T.SSQ_fire1_e013\" width=256 height=64>");
    tb.append("<br1>");
    tb.append("<img src=\"L2UI.SquareWhite\" width=194 height=1>");
    tb.append("<table bgcolor=333333 width=204>");
    tb.append("<tr>");
    tb.append("<td><center><button value=\"CaptureThem\" action=\"bypass -h CaptureThem\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></center></td>");
    tb.append("</tr>");
    tb.append("	<tr>");
    tb.append("<td><center><button value=\"Peloponnesian\" action=\"bypass -h PeloponnesianWar\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></center></td>");
    tb.append("</tr>");
    tb.append("<tr>");
    tb.append("<td><center><button value=\"CastleWars\" action=\"bypass -h CastleWars\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></center></td>");
    tb.append("</tr>");
    tb.append("<tr>");
    tb.append("<td><center><button value=\"ProtectTheLdr\" action=\"bypass -h ProtectTheLdr\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></center></td>");
    tb.append("</tr>");
    tb.append("</table>");
    tb.append("<font color=\"FF6600\">By Boorinio!</font>");
    tb.append("</center>");
    tb.append("</body></html>");
    nhm.setHtml(tb.toString());
    activeChar.sendPacket(nhm);
}
public static void showFinalWindow(L2PcInstance player)
  {

    NpcHtmlMessage nhm = new NpcHtmlMessage(5);
    TextBuilder tb = new TextBuilder("");
    
    tb.append("<html><title>Zodiac Event Engine</title><body>Current Votes:<br>");
    tb.append("Current Votes:<br><br>");
    tb.append("Peloponnesian War: "+count[0]+"<br>");
    tb.append("Capture Them: "+count[1]+"<br>");
    tb.append("Castle Wars: "+count[2]+"<br>");
    tb.append("Protect The Leader: "+count[3]+"<br><br>");
    tb.append("</body></html>");
    nhm.setHtml(tb.toString());
    player.sendPacket(nhm);
  }

public static void endit()
{
	max = 0;
	for (i = 0; i < 4; i++)
	{
		if (count[i] > max)
			max = i;
	}
	if (max == 0)
	{
		Announcements.getInstance().announceToAll("Peloponnesian Event has the most votes!");
		Announcements.getInstance().announceToAll("In 10 seconds the registration will open!");
		waitSecs(10);
		PeloponnesianWar.startevent();
	}
	else if (max == 1)
	{
		Announcements.getInstance().announceToAll("CaptureThem Event has the most votes!");
		Announcements.getInstance().announceToAll("In 10 seconds the registration will open!");
		waitSecs(10);
		CaptureThem.openRegistration();
	}
	else if (max == 2)
	{
		Announcements.getInstance().announceToAll("CastleWars Event has the most votes!");
		Announcements.getInstance().announceToAll("In 10 seconds the registration will open!");
		waitSecs(10);
		CastleWars.openRegi();
	}
	else if (max == 3)
	{
		Announcements.getInstance().announceToAll("ProtectTheLeader Event has the most votes!");
		Announcements.getInstance().announceToAll("In 10 seconds the registration will open!");
		waitSecs(10);
		ProtectTheLdr.startevent();
	}
	else
	{
		Announcements.getInstance().announceToAll("No votes event canceled!");
	}
	max = 0;
	for (i = 0; i < 4; i++)
	{
		count[i] = 0;
	}
	waitSecs(Config.BETWEEN_EVENTS * 60);
	startVoting();
}

public static boolean isEligible(L2PcInstance player, String ip)
{

	if (player.isinZodiac)
	{
		player.sendMessage("You are Already in Zodiac");
		return false;
	}
	if (!ZodiacRegisterActive)
	{
		player.sendMessage("Zodiac's Registrations are offline!");
		return false;
	}
	if (player.getLevel() < 76)
	{
		player.sendMessage("You are lower than 76 lvl");
		return false;
	}
	if (player.isInJail())
	{
		player.sendMessage("You are in jail...daah");
		return false;
	}
	if (player.isInOlympiadMode())
	{
		player.sendMessage("You are in olympiad mode");
		return false;
	}
	if (hasbots(ip) && Config.SAME_IP_ZODIAC)
	{
		player.sendMessage("You have already joinned with that ip");
		return false;
	}
	return true;
}

public static void waitSecs(int i)
{
	try
	{
		Thread.sleep(i * 1000);
	}
	catch (InterruptedException ie)
	{
		ie.printStackTrace();
	}
}

public static boolean hasbots(String ip)
{
	if (Ips.contains(ip))
	{
		return true;
	}
	else
		return false;
}

}

Posted

@hvp17:

 

You make it wrong. What you have to do:

 

package com.l2jfrozen.gameserver.model.entity.event;

 

 

-import java.io.File; --- DELETE

import java.util.ArrayList;

import java.util.List;

 

+import javolution.text.TextBuilder; --- ADD

 

import com.l2jfrozen.Config;

import com.l2jfrozen.gameserver.model.entity.Announcements;

import com.l2jfrozen.gameserver.thread.ThreadPoolManager;

import com.l2jfrozen.gameserver.model.L2World;

import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;

import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;

Posted

@hvp17:

 

You make it wrong. What you have to do:

 

package com.l2jfrozen.gameserver.model.entity.event;

 

 

-import java.io.File; --- DELETE

import java.util.ArrayList;

import java.util.List;

 

+import javolution.text.TextBuilder; --- ADD

 

import com.l2jfrozen.Config;

import com.l2jfrozen.gameserver.model.entity.Announcements;

import com.l2jfrozen.gameserver.thread.ThreadPoolManager;

import com.l2jfrozen.gameserver.model.L2World;

import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;

import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;

correct

 

Any other events will be added to this engine?

 

P.S. In V4 should be a config to set up how much time to give to register for event. ;)

Yeah there are 2 more interesting events coming though are difficult to code so it might take some time and yeah i will probably add this config

Posted

@Boorinio

 

Anyway there is a bug in Peloponessian wars:

 

When Teams are ported in Arenas or Leaders of both teams are teleported in FinalMatch - it wait 30sec (then chekwhowon is started) - and Checkwhowon Make the both sides Winners and all get the reward - it dont wait untill one char dies in finalmatch and it donw wait untill ppl die in arenas.

 

- I expect problem in checkwhowon method.

- Probably you have forgotten for making some method in L2PCinstance that end death ppl from event.[

 

- Tested in L2jfrozen pack/i]

 

 

Suggestions:

 

Please check the color fix - when event quit you use setColorName. It could make a trouble in case of many high rates who use PVP color system ;)

Also it could be good to make in all events smth like: IF registred _player count = NULL dont start event.

 

I dont wanna be detailist :-)

Posted

@Boorinio

 

Anyway there is a bug in Peloponessian wars:

 

When Teams are ported in Arenas or Leaders of both teams are teleported in FinalMatch - it wait 30sec (then chekwhowon is started) - and Checkwhowon Make the both sides Winners and all get the reward - it dont wait untill one char dies in finalmatch and it donw wait untill ppl die in arenas.

 

- I expect problem in checkwhowon method.

- Probably you have forgotten for making some method in L2PCinstance that end death ppl from event.[

 

- Tested in L2jfrozen pack/i]

 

 

Suggestions:

 

Please check the color fix - when event quit you use setColorName. It could make a trouble in case of many high rates who use PVP color system ;)

Also it could be good to make in all events smth like: IF registred _player count = NULL dont start event.

 

I dont wanna be detailist :-)

No you are right most of them will be done i just need some time to do it :P

Posted

No problem ;-) I will try to help you in free time.

 

In CaptureThem event:

 

In this event you are in Coliseum and all gates are closed - when player dies he is respawned in "pre-room" that is closed so he cant join fights again - his game is over for that moment.

 

In this case i sugestose to edit:

 

public static void StartEvent()

        {

DoorTable.getInstance().getDoor(24190001).closeMe();

DoorTable.getInstance().getDoor(24190002).closeMe(); --> DoorTable.getInstance().getDoor(24190002).openMe();

DoorTable.getInstance().getDoor(24190003).closeMe(); --> DoorTable.getInstance().getDoor(24190003).openMe();

DoorTable.getInstance().getDoor(24190004).closeMe();

 

Or even delete:

public static void StartEvent()

        {

DoorTable.getInstance().getDoor(24190001).closeMe();

- DoorTable.getInstance().getDoor(24190002).closeMe();

- DoorTable.getInstance().getDoor(24190003).closeMe();

DoorTable.getInstance().getDoor(24190004).closeMe();

 

                    flags.deleteMe();

             

            }

DoorTable.getInstance().getDoor(24190001).openMe();

- DoorTable.getInstance().getDoor(24190001).openMe();

- DoorTable.getInstance().getDoor(24190002).openMe();

DoorTable.getInstance().getDoor(24190004).openMe();

 

 

So death players will be able to join the fight after death again.

Posted

No problem ;-) I will try to help you in free time.

 

In CaptureThem event:

 

In this event you are in Coliseum and all gates are closed - when player dies he is respawned in "pre-room" that is closed so he cant join fights again - his game is over for that moment.

 

In this case i sugestose to edit:

 

public static void StartEvent()

        {

DoorTable.getInstance().getDoor(24190001).closeMe();

DoorTable.getInstance().getDoor(24190002).closeMe(); --> DoorTable.getInstance().getDoor(24190002).openMe();

DoorTable.getInstance().getDoor(24190003).closeMe(); --> DoorTable.getInstance().getDoor(24190003).openMe();

DoorTable.getInstance().getDoor(24190004).closeMe();

 

Or even delete:

public static void StartEvent()

        {

DoorTable.getInstance().getDoor(24190001).closeMe();

- DoorTable.getInstance().getDoor(24190002).closeMe();

- DoorTable.getInstance().getDoor(24190003).closeMe();

DoorTable.getInstance().getDoor(24190004).closeMe();

 

                    flags.deleteMe();

             

            }

DoorTable.getInstance().getDoor(24190001).openMe();

- DoorTable.getInstance().getDoor(24190001).openMe();

- DoorTable.getInstance().getDoor(24190002).openMe();

DoorTable.getInstance().getDoor(24190004).openMe();

 

 

So death players will be able to join the fight after death again.

You are talking about CaptureThem right? if yes then when the players are ressed they are ported inside the coliseum again, except if you missed the code...:P

Posted

Yes, my mistake overlooked code for revive srry ;)

Btw i saw you have masterio Custom pvp implemented also - is it able to use "killer" or some other method use instead of pk.ZodiacPoints ++; ?

 

Thx ;)

Posted

Yes, my mistake overlooked code for revive srry ;)

Btw i saw you have masterio Custom pvp implemented also - is it able to use "killer" or some other method use instead of pk.ZodiacPoints ++; ?

 

Thx ;)

well yeah pk is how the killer is named in L2jHellas i don't know it is named in l2jfrozen( probably killer) also yeah more events are underway!

Posted

OK i fixed pk method and works perfectly now...

 

 

Anyway i have problem with Revive method - If plyaer dies during Capture Them it spawn him as it has died in normally action (like it is not in event) my code is and i dont have any error in compile/code:

 

public void doRevive()
{
	super.doRevive();
	updateEffectIcons();
	sendPacket(new EtcStatusUpdate(this));
	_reviveRequested = 0;
	_revivePower = 0;
			if (CastleWars.CastleWarsRunning)
				{
				if (CastleWars.isattacker(this))
					{

						teleToLocation(CastleWars.attackersx, CastleWars.attackersy, CastleWars.attackersz);
					}
					if (CastleWars.isdefender(this))
					{

						teleToLocation(CastleWars.defendersx, CastleWars.defendersy, CastleWars.defendersz);
					}
		}	 

	if(isInParty() && getParty().isInDimensionalRift())
	{
		if(!DimensionalRiftManager.getInstance().checkIfInPeaceZone(getX(), getY(), getZ()))
		{
			getParty().getDimensionalRift().memberRessurected(this);
		}
	if(isinZodiac && CaptureThem.CaptureThemRunning)
			    {
					getStatus().setCurrentHp(getMaxHp());
					getStatus().setCurrentMp(getMaxMp());
					getStatus().setCurrentCp(getMaxCp());
					teleToLocation(149722, 46700, -3413);
			    }
	if(isinZodiac && ProtectTheLdr.ProtectisRunning)
			{
				getStatus().setCurrentHp(getMaxHp());
				getStatus().setCurrentMp(getMaxMp());
				getStatus().setCurrentCp(getMaxCp());
				if(ProtectTheLdr._Team1.contains(this))
				{
					teleToLocation(ProtectTheLdr.team1x, ProtectTheLdr.team1y, ProtectTheLdr.team1z);
				}
				if(ProtectTheLdr._Team2.contains(this))
				{
					teleToLocation(ProtectTheLdr.team2x, ProtectTheLdr.team2y, ProtectTheLdr.team2z);
				}
			}
	}

	if((_inEventTvT && TvT.is_started() && Config.TVT_REVIVE_RECOVERY) || (_inEventCTF && CTF.is_started() && Config.CTF_REVIVE_RECOVERY) || (_inEventDM && DM.is_started() && Config.DM_REVIVE_RECOVERY))
	{
		getStatus().setCurrentHp(getMaxHp());
		getStatus().setCurrentMp(getMaxMp());
		getStatus().setCurrentCp(getMaxCp());
	}
}

 

Could you give me advise?

Posted

OK i fixed pk method and works perfectly now...

 

 

Anyway i have problem with Revive method - If plyaer dies during Capture Them it spawn him as it has died in normally action (like it is not in event) my code is and i dont have any error in compile/code:

 

public void doRevive()
{
	super.doRevive();
	updateEffectIcons();
	sendPacket(new EtcStatusUpdate(this));
	_reviveRequested = 0;
	_revivePower = 0;
			if (CastleWars.CastleWarsRunning)
				{
				if (CastleWars.isattacker(this))
					{

						teleToLocation(CastleWars.attackersx, CastleWars.attackersy, CastleWars.attackersz);
					}
					if (CastleWars.isdefender(this))
					{

						teleToLocation(CastleWars.defendersx, CastleWars.defendersy, CastleWars.defendersz);
					}
		}	 

	if(isInParty() && getParty().isInDimensionalRift())
	{
		if(!DimensionalRiftManager.getInstance().checkIfInPeaceZone(getX(), getY(), getZ()))
		{
			getParty().getDimensionalRift().memberRessurected(this);
		}
	if(isinZodiac && CaptureThem.CaptureThemRunning)
			    {
					getStatus().setCurrentHp(getMaxHp());
					getStatus().setCurrentMp(getMaxMp());
					getStatus().setCurrentCp(getMaxCp());
					teleToLocation(149722, 46700, -3413);
			    }
	if(isinZodiac && ProtectTheLdr.ProtectisRunning)
			{
				getStatus().setCurrentHp(getMaxHp());
				getStatus().setCurrentMp(getMaxMp());
				getStatus().setCurrentCp(getMaxCp());
				if(ProtectTheLdr._Team1.contains(this))
				{
					teleToLocation(ProtectTheLdr.team1x, ProtectTheLdr.team1y, ProtectTheLdr.team1z);
				}
				if(ProtectTheLdr._Team2.contains(this))
				{
					teleToLocation(ProtectTheLdr.team2x, ProtectTheLdr.team2y, ProtectTheLdr.team2z);
				}
			}
	}

	if((_inEventTvT && TvT.is_started() && Config.TVT_REVIVE_RECOVERY) || (_inEventCTF && CTF.is_started() && Config.CTF_REVIVE_RECOVERY) || (_inEventDM && DM.is_started() && Config.DM_REVIVE_RECOVERY))
	{
		getStatus().setCurrentHp(getMaxHp());
		getStatus().setCurrentMp(getMaxMp());
		getStatus().setCurrentCp(getMaxCp());
	}
}

 

Could you give me advise?

i didn't get what you mean :P

 

Topic updated new link V4 zodiac engine +1 event

Posted

What i mean...so in different words - when player dies in Capture Them event it is spawned on pre room (primary closed by doors) of coliseum - I have implemented all codes (doRevive is actualized too). I haven´t time to test if it works in CastleWars (respawning on defenders / attackers spot), so i will test it too.

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    • Hi, im looking for cardinal pvp script for auto cleanse/rez/nobles etc etc and guide on how to setup as well as what programms do i need to run such scripts as i have never used any helper or something before,
    • [Release] Solo PvP Zone System 🔹 Compatible with: aCis 401+ 📜 Features: ✅ Automatic Exit on Restart: Players are removed from the zone if a restart occurs or logout. ✅ Custom Exit Command: Players can exit the Solo Zone with the voice command .exit. ✅ Teleport NPC Command: new bypass solopvp for gatekeeper. ✅ Random Name Generator: Generates random names. ✅ PvP Flag: The players are flagged within this zone.   xml preview & java code backup code -> https://pastebin.com/974V2p2p   SoloZone.xml <?xml version="1.0" encoding="UTF-8"?> <list> <zone shape="NPoly" minZ="-5200" maxZ="-4680"><!-- Frintezza Solo Zone --> <stat name="name" val="Solo PvP Zone" /> <stat name="locs" val="174244,-89089,-5112;174260,-86881,-5112;173184,-88090,-5112;175309,-88018,-5112;174231,-88019,-5112;175136,-88828,-5104;174962,-87025,-5104;173149,-87142,-5104;173470,-88908,-5112" /> <stat name="restrictedClasses" val="15,16,97" /> <node x="172031" y="-90127"/> <node x="176428" y="-90089"/> <node x="176428" y="-74051"/> <node x="172057" y="-74108"/> </zone> </list> SoloZone Code: diff --git a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java b/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java @@ -0,0 +1,98 @@ +package net.sf.l2j.gameserver.taskmanager; + +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + player.sendMessage("The server is restarting, you have been moved out of the Solo Zone."); + } + } + } + + private int _id; + + private static final Logger _log = Logger.getLogger(SoloZoneTaskManager.class.getName()); + private static final ArrayList<String> _rndNames = new ArrayList<>(); + private static final int RANDOM_NAMES = 500; + private static final String CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + private int _playersInSoloZone = 0; + + public int getPlayersInside() { + return _playersInSoloZone; + } + + public void setPlayersInside(int val) { + _playersInSoloZone = val; + } + + public SoloZoneTaskManager() { + _log.info("Solo Zone System: Loading..."); + for (int i = 0; i < RANDOM_NAMES; i++) { + String name = generateName(); + _rndNames.add(name); + _log.info("Generated name: " + name); + } + _log.info("Solo Zone System: Loaded " + _rndNames.size() + " names."); + } + + public String getAName() { + if (_rndNames.isEmpty()) { + _log.warning("SoloZoneManager: No random names available."); + return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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