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Posted

Except balance which is a good rate (85% as they told) the rest of the features can be found in a free project-pack(ex. l2jfrozen).

anynway trusted and skilled that's for sure ..

i fix More balance!!!

but about the pack i have some doubts .. :/

Tell me your doubts!

 

Bump!...

  • 2 weeks later...
  • 1 month later...
  • 1 month later...
Posted

 

Update

- Null pointer vulnerabilities fixes. 
- Cleanup of unnecessary code. 
- Minor fixes. 
- Added method isSittingTaskLunched().
- Removed kick from antibot on GM chars.
- Fixed bug with Manufactures change prices.
- Fixed bug on situp with sell/buy/manufacture shop.
- Fixed bug with “Transaction already in progress”.
- Added nextActionAttack on backstab skill.
- Fixed augumentation Silence change.
- Fixed augumentation Doom change.
- Fixed command .offline_trade like /offline_trade.
- Fixed offline shop bug with no item on sell/buy. 
- Fixed bug on hitting task on Archangels.
- Format and cleanup.
- Fixed Baium’s archangel are aggressive and the start attack Baium.
- Fixed Frintezza cancelQuestTimers to avoid sql interruptions.
- Fixed Queen ant Nurse must heal each others.
- Fixed Orfen NPE onAdvEvent.
- Fixed Orfen bug with null spawn.
- Format Orfen.java.
- Fixed time of Orfen’s skills.
- Fixed Admin ban, now target is disconnected and not crashed.
- Fixed Admin command change nick, now target doesn’t lost clan.
- It’s possible to take two CW, the second one level up by 1 your actual CW.
- Fixed CW when dropped haven’t Drop Protection.
- Fixed NPE about cubics.
- Added logs for siege start/end.
- Fixed SIGNET skills range.
- Fixed monster are teleported to spawn if bugged on Geodata. (config)
- Fixed it’s not possible to heal purple people without CTRL.
- L2SkillChargeDmg critical are now influence by STR and BaseCritRate. (and not critical rate)
- L2SkillChargeDmg formula now is not influeced by critical damage buffs, the critical is only damage*2.
- Format Pdam.java and L2SkillChargeDmg.java.
- Fixed fear bug when char die.
- Fixed duel might pvp dmg bonus.
- Fixed status update on target select.
- Removed UpdateUserinfo if player is observer to avoid possible critical error.
- Fixed purify skill, remove also effect types.
- Fixed angel_slayer__crt._damage double pvp damage bonus.
- Command id 99 /siegestatus to be implemented.
- Fixed skill Banish Undead TARGET_UNDEAD
- Fixed Frintezza minions java error.
- Fixed Frintezza sql error.
- Rework GrandBossManager. 
- Fixed Frintezza status bug with multiple spawn.
- Added some Clan war SystemMessage.
- Instant update of ReputationScore on clan war pvp (+2/-2).
- Fixed duel between member of clan, no need CTRL.
- Refresh player infos and update new status after subclass. 
- Little rework on Quests.
- Fixed member with privileges can invite on all Pledges.
- Fixed [custom] multisell fortress. 

  • 3 months later...
Posted

Update(22/9/13)



- Fixed load of “banned_ip.cfg”.
- Fixed scroll of resurrection bug for pet.
- Fixed SIGNET like L2OFF if the skill is not offensive must effect only the caster, clan, ally, party.
- Fixed SIGNET like L2OFF if the skill is offensive must not effect the caster, clan, ally, party.
- Implemented Day of Doom.
- Fixed custom npc id 54 multisell error.
- Fixed NPE on getCurrentSkill().
- Fixed heal on self purple without CTRL.
- General cleanup and format.
  • 2 weeks later...
Posted (edited)

MixHater, very trusted member + Perfect files + good Balanced. i cheked his files and working very perfect ;)

if he says so i think you should not trust him ;)

 

NOTE : i dont have something personal with MixHarder

Edited by DoomeD
  • 3 months later...

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  • Posts

    • aCis (“another Crappy interlude server”) is a commercial project I would not use even if paid. l2jfrozen yes, a 10 year old, effectively dead project produces more reliable results and at least works. l2jhellas also works. aCis might as well be renamed KPMIS (“Keep Paying My Interlude Server”): endless fixes, freemium, and no realistic path to true L2OFF parity, but its recommended like hell. lucera is even better the downside is you just need to dive into code and no sources   lets leave it at that
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    • Care to detail why ?   L2JHellas probably got the same issue, it's inherent to L2J if you don't rework Player intentions (and solving it with a Config < 500 attack is stupid, if it works for attack it works for other types of desires), also last time I checked L2JHellas he was using my changesets to fix its own stuff (which is ok, copy-paste my knownlist system which is 10y old is fine, but don't say it will act different since it's literally the same sub-system).   About Lucera code source isn't available so it's easy to say it's better, internally you got no clue what is happening and RU forks got the "feeling" to get everything, but everything is half done, everytime I put an eye on such sources (whatever based on l2ru, they only know how to copy-paste each other).   In the other hand, you seem to use aCis since years (I think I see your name since a decade, and you still use it since you made this topic :   Be a little more appreciative about the work done, it's not only mine but my community aswell, and if you find something, consider to report rather than getting such an idiotic behavior.   I understand you're not forced to share any type of fixes, and than people tend to feel superior when they fix something than aCis didn't yet fix. The thing is, for each bug you found, I found and fixed 10x more than you.   409 is way beyond 382 in all possible ways, if you believe the versus good for you, but don't make ppl believe it's the case, because it's not. There's at least 400+ fixed issues (and that's counting 10 issues by revision, which is kinda low) and entire new systems (spawns, SCHs, pathfind, whole AI implemented, Desire system,...).
    • better than using 409... Search for L2jHellas or Lucera and you won't have any headaches.
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