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Posted

this guy Trusted or Scammer?

he talking with me in facebook and he said this Romeo not Trusted

 

InTheEnd Scammer?

Romeo Scammer?

 

Just Give me a Answer but serious please.

Posted

this guy Trusted or Scammer?

he talking with me in facebook and he said this Romeo not Trusted

 

InTheEnd Scammer?

Romeo Scammer?

 

Just Give me a Answer but serious please.

First of all,i didn't told you that Romeo is scammer, i told you that his files are crappy. Second,you can have a fully review about my sales.

 

HereClick

Posted

lipon  mpastardaki vagena. pare poulo apo edw oloi kseroume poios einai scammer sou gamw tin mana re mpastarde kai katse klapse.

Xaxaxaxaxa,kidoz rage love it. use greek tags wannabe mod.
Posted

Xaxaxaxaxa,kidoz rage love it. use greek tags wannabe mod.

 

ftiakse akoma 10 account. kai peksto kapoios alos tha zitiso na trws ban kathe fwra pou logaris to psema ksereis pou einai oti eipes sto paidi oti eisai san guest.

Posted

ftiakse akoma 10 account. kai peksto kapoios alos tha zitiso na trws ban kathe fwra pou logaris to psema ksereis pou einai oti eipes sto paidi oti eisai san guest.

To paidi einai mish wra apo to spiti mou,opote tou eipa borei na me sinantisei,den exw kollhmata oute eimai arrwstaki san esena. To an eimai trusted ktlp,boreis na rwthseis ton Psoma pou akoma kanw re-selling webhost,kai tou dinw paysafe.Mia zwh tha me parakalas,kai ti me noiazei nomizeis to maxcheaters? Beno bas kai mazepso kana euro,oxi tipota allo. Den liwnw 12937219721wres san esena. Oute ginome Mad otan mou lene tin alithia.
Posted

Episeis exw oreksoules na varaw to mxc 24wra ateleiwta mias pou exw arketa booter pleon na to paizo pro ddoser,mexri na sou kanei delete to account sto mxc. Giafto sinexise to.

Posted

To paidi einai mish wra apo to spiti mou,opote tou eipa borei na me sinantisei,den exw kollhmata oute eimai arrwstaki san esena. To an eimai trusted ktlp,boreis na rwthseis ton Psoma pou akoma kanw re-selling webhost,kai tou dinw paysafe.Mia zwh tha me parakalas,kai ti me noiazei nomizeis to maxcheaters? Beno bas kai mazepso kana euro,oxi tipota allo. Den liwnw 12937219721wres san esena. Oute ginome Mad otan mou lene tin alithia.

 

na s pw kt re arxidi ? dn exw anagi leuta exw leuta kai kaliteri zwh apo esena exw mana alla i dikia sou mana einai -beep-a kai gamiete gia na se taizi vrikes kai esu doulia na scammaris kosmo opote voulone twra kai min milas. gamw ton poutso xontro sou kefte me podia. gamw tin sapia mapa pou exeis mikrto tsoutsoune

 

vara oso thes to mxc re skatogufte nomizeis me endiaferi to ti tha varesis? otan egw varousa esu akoma dn eiskeres tin leksi ddos gifte.

Posted

na s pw kt re arxidi ? dn exw anagi leuta exw leuta kai kaliteri zwh apo esena exw mana alla i dikia sou mana einai -beep-a kai gamiete gia na se taizi vrikes kai esu doulia na scammaris kosmo opote voulone twra kai min milas. gamw ton poutso xontro sou kefte me podia. gamw tin sapia mapa pou exeis mikrto tsoutsoune

"Mikrto"? Ti na sou pw eisai poly Mad kai den 3ereis ti les. Oute kan emena 3ereis,Anoigeis to stomataki sou poly,lefta ? ti lefta? pou mou zhtianeves tin allh fora 10ara paysafe kai interlude pack? Ti einai afta pou mou les? axx na min se eixa zvisei apo to skype. Tha eklaiga twra apo to poso Mad tha ginosoun.
Posted

Episeis exw oreksoules na varaw to mxc 24wra ateleiwta mias pou exw arketa booter pleon na to paizo pro ddoser,mexri na sou kanei delete to account sto mxc. Giafto sinexise to.

 

Το συνεχίζω εγω . Τραβά βαρατο . Σιγά τι κανείς... Πόσο μαλακας . Νομίζεις οτι είσαι κάποιος ;

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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