Jump to content

Recommended Posts

Posted
/*
* This program is a private software, based on java source code.
* To share, distribute or redistribute this software is forbidden,
* except if someone approve it from RaveN Network INC. team.
* 
* Copyrights (c) 2012 RaveN Network INC. All rights reserved.
*/
package handlers.voicedcommandhandlers;

import org.apache.commons.lang3.ArrayUtils;

import net.l2emuproject.gameserver.Announcements;
import net.l2emuproject.gameserver.config.L2Config;
import net.l2emuproject.gameserver.datatables.SkillTable;
import net.l2emuproject.gameserver.gameobjects.L2Player;
import net.l2emuproject.gameserver.handler.IVoicedCommandHandler;
import net.l2emuproject.gameserver.handler.VoicedCommandHandler;
import net.l2emuproject.tools.random.Rnd;

/**
* @author lord_rex
*/
public final class FunnyCommandsPack implements IVoicedCommandHandler
{
private final int[][] BUFFS = { { // Fighter Buffs
6803, 6804, 6808, 6809, 6811, 6812 }, { // Mage Buffs
6804, 6805, 6806, 6807, 6812 } };

private static final String[] COMMANDS = { "suicide", "online", "jail", "buff", "buffme" };

private static final String[] ONLINE_TEXTS_GENERAL = { "Online Players: Same as your IQ!", "Online Players: Why you want to know it? Go and play instead of watching online counter in every second!", "Online Players: Secret. But you will be able to know it if you donate us." };

@Override
public boolean useVoicedCommand(String command, L2Player activeChar, String target)
{
	if (command.equals(COMMANDS[0]))
	{
		// A command for players that doesn't like their in-game life, not enough Adena, starving, etc...
		// I am sure it helps them!
		Announcements.getInstance().announceToAll(activeChar.getName() + " rest in peace!");

		activeChar.stopAllEffects();
		activeChar.reduceCurrentHp(activeChar.getMaxHp() + activeChar.getMaxCp() + 1, activeChar);
	}
	else if (command.equals(COMMANDS[1]))
	{
		// How many times we see in our chat.log that player 
		// press '.online' voiced command and when he/she doesn't get his/her wanted result
		// and simply closes the game without checking server's features or just looking around...
		// This command is made for them, let's make suck these players!

		String[] onlineTextFemale = { "Online Players: Same as your boobs size!", "Online Players: Same as how many time you spend in the shop!" };
		String[] onlineTextMale = { "Online Players: Same as your cock size!", "Online Players: Same as how many time you spend with masturbation!" };

		onlineTextFemale = ArrayUtils.addAll(onlineTextFemale, ONLINE_TEXTS_GENERAL);
		onlineTextMale = ArrayUtils.addAll(onlineTextFemale, ONLINE_TEXTS_GENERAL);

		if (activeChar.getAppearance().getSex())
			activeChar.sendMessage(onlineTextFemale[Rnd.get(onlineTextFemale.length)]);
		else
			activeChar.sendMessage(onlineTextMale[Rnd.get(onlineTextMale.length)]);
	}
	else if (command.equals(COMMANDS[2]))
	{
		// No comment, command name says everything.
		final int val = 60;

		activeChar.setInJail(true, val);
		activeChar.sendMessage("You are moved to Jail for " + val + " minute(s).");
	}
	else if (command.equals(COMMANDS[3]) || command.equals(COMMANDS[4]))
	{
		if (L2Config.RATE_XP <= 50)
		{
			// How many time we see that a player want NPC Buffer, buff voiced commands, etc in a low/mid rate server, let's make suck these players!
			Announcements.getInstance().announceToAll(activeChar.getName() + " is a lazy ass! This idiot wanted to buff " + (activeChar.getAppearance().getSex() ? "herself" : "himself") + " with buff voiced command on a " + L2Config.RATE_XP + "X server...");
			activeChar.sendMessage("Oh, comeon! You seriously want to buff yourself by a voiced command on a " + L2Config.RATE_XP + "X server?!");
		}
		else
		{
			// Well, I take these buff list from L2JDP ArenaBuffs, just for the example.
			for (int skillId : BUFFS[activeChar.isMageClass() ? 1 : 0])
			{
				activeChar.setTarget(activeChar);
				activeChar.doCast(SkillTable.getInstance().getInfo(skillId, 1));
			}
		}
	}

	return true;
}

@Override
public String[] getVoicedCommandList()
{
	return COMMANDS;
}

public static void main(String[] args)
{
	VoicedCommandHandler.getInstance().register(new FunnyCommandsPack());
}
}

Posted

L2Emu "Unique"? i only knew emuproject, yet, could you give us a link or something?

BTW nice code, peopel will go mad easier ingame now xD

I really don't want to disappoint you, because I know you was user of them. But this project is not for mortals. :( It's a private one only for two friends atm. Just my very good/near friends can have this project. Soz.

Posted

No problem dude, yet i hope you keep sharing stuff like this as I've been seen lately

Okey, ofc. I will continue.. :P Did u check .hentai and gender based GvE too ? :P

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
    • Your standard daily login reward is pointless. Why would you implement something like this? Where did this idea even come from?   No, it’s called OneDayReward, not Daily Missions. That’s the name used by the game client. Anyways. Good luck!
    • What you're talking about, my friend, is the "daily mission reward" system—that’s something different. This one is a standard daily login reward: if you don't log in on a given day, you miss that prize, and once you reach the final day (Day 28), it resets to Day 1. Check the forums or other sites; you'll see it's not the same thing. I also have that "daily mission reward" mod you're referring to—the one involving levels, mob counts, and class changes—but this is different; it's strictly for logging in. You have to stay online for half an hour to claim it, though that duration can be adjusted (from fewer to more minutes). It also features IP protection, and if you haven't claimed the prize for the day, the window opens automatically when you log in with your character so you don't forget. If you *have* claimed it, the window won't pop up automatically until the next day (though the auto-open feature can be enabled or disabled). Plus, as I mentioned, you can customize the item quantity, item ID, and the item icon. Cheers! I understand it's not finished; in fact, it's the V1 version I created. It is vulnerable, of course—since it relies only on IP, anyone could just use a VPN to bypass it—but I’ll keep working on adding security measures like MAC address and HWID checks, or anything else I come up with. Also, as you know, these are tradeable items; you can set the trade attribute to "false" in the item's XML file. It’s just an example of a system I started building. Cheers!
    • What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
    • Yes, it's L2J—specifically L2Lucera—but it can be adapted for L2jAcis and Lucera; I imagine it would work for High Five as well. For now, I've only implemented it in L2Lucera (Interlude), but it will be available for L2jAcis too. Regards. As soon as you log in with your character, the window opens automatically so you can collect your reward. You can change the daily item ID and icon, and even set a waiting period—like 30 minutes—before collection is allowed. It includes IP protection, so players can't claim rewards using other accounts or create new ones to exploit the system; you can also adjust the number of days (e.g., 28, 1, or however many you prefer), and every feature can be enabled or disabled. The player command is `.daily`, and there are also four GM commands. I’ll be uploading a short video tomorrow to show everything more clearly. I also plan to improve the HTML window design and add MAC and HWID systems to prevent users from bypassing IP restrictions via VPNs or abusing the system with multi-accounting—basically, I’ll be continuously refining the system.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..