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interlude [L2OFF] L2Fantastic is going to relaunch!


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Posted

Rofl attacks wouldn't last for long no matter what.The only problem is that they aren't experienced as developers.They should test every-single parameter before opening it.But meh...Nevermind i'll personally give them 1 more chance.They should imo create an open beta for like 1 week BUT they shouldn't give any levels or items or AIOs to anyone.Because when they do so,these garbage players stay and pvp instead of helping them fix the errors.

Posted

Rofl attacks wouldn't last for long no matter what.The only problem is that they aren't experienced as developers.They should test every-single parameter before opening it.But meh...Nevermind i'll personally give them 1 more chance.They should imo create an open beta for like 1 week BUT they shouldn't give any levels or items or AIOs to anyone.Because when they do so,these garbage players stay and pvp instead of helping them fix the errors.

 

It was been they fail, when they was give levels and items to players. They should give us a chance to check a lot of stuff and features that should working as well. Obviously, if they will run again they've a lesson and should do it better.

Posted

It was been they fail, when they was give levels and items to players. They should give us a chance to check a lot of stuff and features that should working as well. Obviously, if they will run again they've a lesson and should do it better.

That's what im telling.Open the OBT for 1 week.DONT GIVE ANYTHING.Let the players test.kk

 

They'll open the forum today so we'll see.Hope not many people have left already.They need to hire an experienced developer to build their server up because they are clueless no offence....

Posted

you -beep-ers are the reason lineage started to suck so badass.

the community changed to a bunch of nerds and dramaqueens

"mengs do it like my opinion is and it will be bested servidor"

 

who gives a -beep- that they failed the first opening? its the first server.

its the most promising server feature and staff-wise.

the people who leave the server now, are the 1 week-server-hopper since they cant do shit.

 

 

(sofar not a single of the expected clans left, so expected activity is around 1k and 1.5k)

Posted

you -beep-ers are the reason lineage started to suck so badass.

the community changed to a bunch of nerds and dramaqueens

"mengs do it like my opinion is and it will be bested servidor"

 

who gives a -beep- that they failed the first opening? its the first server.

its the most promising server feature and staff-wise.

the people who leave the server now, are the 1 week-server-hopper since they cant do shit.

 

 

(sofar not a single of the expected clans left, so expected activity is around 1k and 1.5k)

Posted

We are currently working on getting a better protection than we currently got. We understand that people are disappointed but we are doing our best to get the servers back online asap!  :dat:

Posted

Xrhstos60458408560

Say to Outlow kOzA won't let it Online with whatever protections they take ;)

Last night i put my build in 12 Country's of world to attack that server,attack was terrible .

So,Outlow dont try to open it again just waste your time.

And at all learn with who you have to do next time.

GL

Posted

Xrhstos60458408560

Say to Outlow kOzA won't let it Online with whatever protections they take ;)

Last night i put my build in 12 Country's of world to attack that server,attack was terrible .

So,Outlow dont try to open it again just waste your time.

And at all learn with who you have to do next time.

GL

 

sad little dude

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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