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interlude L2[J] L2 Hunter MID rate Interlude Shop = B CHEK IT


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Posted

L2 hunter was started in 19.01 so we still growing  like a little  child in this big world :)

i hope we will grow each day  in comunity we got + 30 PPL from start atm so Join us if u want :) Srv is  good :) not  too easy farm not to hard :} ofc  if you got friends will be  easy for you :)  http://www.lineageIIhunter.tk/index.html

 

~~~>>> Lineage ][ Hunter Features <<<~~~

 

 

            Interlude Mid Rate Server

                NO CUSTOM SERVER

 

                Why you should join?

 

                      ->No lag

->No rolback

->Easy farm

->TvT auto and gm events

->Helpful Staff

->No custom Items

->90% of skills balanced

->90% of classes balanced... (daliy updates for perfect balance)

 

                General Server Rate

 

->Experience: x70

->Spexperience: x70

->Party Experience: x2

->Party Spexperience: x2

->Adena: x50

->Spoil Rate: x20

->Drop Items: x20

->Drop Quest: x10

->Quest Reward: x3

->Drop Raid: x15

 

              Enchant

 

->Safe Enchant + 3

->Max Enchant + 16

->Normal Scroll Rate: 50%

->Blessed Scroll Rate: 65%

Server Buff System

 

-> Buff Slots 24 + 4

-> Gm shop up to B grade

-> A/S craft

-> Blacksmith of mamon and merchant inside GM shop

-> Caradine letter inside gm shop

->Buffer NPC: 2 Hour Buff Duration

Olympiad System

 

->Hero Period - 2 Weeks

Subclass Features

 

->No Quest Item request for Subclasses

->Max sub class per char = 3

 

Clan/Ally Features

 

->Clan lvl 3/4/5 Items inside in Gm Shop Npc

->Max Clans in ally 3

Custom Command System

 

->.online - show online members

->.repair - fixed problems with your char like stuck/critical erros

 

->/escape - To soe 20 seconds

New Char Items

 

->All New Players will start with 500k Adena

->All New Players will start with 500k Ancient Adena

->Top No - Grade Equipment

Augment

 

->Chance to get skills

->Normal LifeStone 5%

->Mid Grade LifeStone 10%

->High grade LifeStone 15%

->Top Grade LifeStone 20%

Posted

Guys srv is rlly  good :)  do not  got  bugs  + REALLY ACTIV  ADMIN !!!  18/24 h  trust me  :)

If u  want go in forum and chek bug section  + log and ask for ADM activity ;)

Server has no bugs? Really?

Since when L2j projects are bug-less?

If there are no reports its only because people are either used of them or not aware of them!

Its one more "mid" project with free domain...

  • 2 weeks later...

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    • 1. You where subscriber 3 years ago. 2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not. 3. You have your answer from multiple forums that more items is more delay.  
    • 1. Optimize Packet Serialization Look in ItemList.java or wherever the inventory packet is constructed. Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item. Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent. 2. Avoid Sending the Full List Each Time Modify the server to send only changed items (diff packets) when the inventory window opens. Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time. 3. Limit the Inventory Size Per Page Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each). When the user switches a tab, send only that page’s items. This requires some client-side editing, but it’s the most user-friendly long-term fix. 4. Database & Cache Optimizations Ensure your items table is indexed by owner_id to make the query for player items fast. Cache item templates and static data so they are not reloaded every time the inventory is shown. ⚠️ Things to Keep in Mind Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering. You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.    
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