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hellbound L2 Anius X20 Wiped and start 18 January 20:00 GTM + 1 [L2J United]


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Posted

http://l2anius.com/index.php <---------W E B S I T E----

 

RATES

 

Rate EXP x20

Rate SP x20

Rate Party EXP x2.0

Rate Party SP x2.0

Rate Drop Items x15

Rate Drop Spoil x20

Rate Drop Adena x20

Rate Quest Reward x4

Rate Quest Reward XP x4

Rate Quest Reward SP x4

Rate Quest Reward Recipe x1

Rate Quest Reward Adena x2

Rate Grand Boss Items x3

Rate Grand Boss Jewelry x1

GAME STYLE

 

Max Buff A-beep-t: 24+4

Max Dance A-beep-t: 14

Safe Item Enchant: +4

Max Item Enchant: +16

Normal Scroll Enchant Rate: 66%

Blessed Scroll Enchant Rate: 66%

Element Stone Rate: 50%

Element Crystal Rate: 30%

Auto Drop Loop: Enable

Player's Spawn Protect: 60 seconds

Max Run Speed: 250

Max PCrit Rate: 500

Max MCrit Rate: 200

Max PAtk Speed: 1500

Max MAtk Speed: 1999

Max Evasion: 200

Max Subclass: 3

Max Subclass Level: 85

Subclass without quest

Weight Limit: 10

Subclass certification working properly

Olympiad Min Players: 6 Classed/Non-Classed

Olympiad Min Players: 3 Party

Spoil Blue Mobs - Yes

Delevel decrease skills level also !

H5 FEATURES

 

H5 Items,skills and quests.

Frintezza, Freya, Zaken

Olympiad Quests Working

Dragon Valley and Lair of Antharas updated to H5.

Nevit's Blessing, Hunting Bonus working.

OTHER FEATURES

 

Hellbound works up to 11 lvl

7s quests work

7s instances work

Nornils Garden instance

Mithril Mine instance

Steel Citadel

Kamalokas

Sel Mahum Training Ground- Retail Like

Chamber Of Delusion

Naia Tower + Beleth

Seed of Anihilation + Raid Bosses Torumba/Taklacan/Dopagen - Retail Like

Seed of Anihilation farming zone

Crystal Cavern

Talismans

Seed of Destruction + Raid Boss Tiat - Retail Like

Seed of Infinity + The Two Brothers instance - Retail Like

Achievements Titles

 

Mob Kills Obtained by killing mobs in your level range (+- 9 levels)

Event Participation Obtained by participating at events.

PvP Kills Obtained by PvP fights. You won't obtain points for killing clan mates or killing same player multiple times

Siege PvP Kills Obtained by PvP fights on Sieges. You won't obtain points for killing siege side mates or killing same player multiple times

Pk Kills Obtained by PK fights. You won't obtain points for killing clan mates or killing same player multiple times

Raid Slayer Obtained by participating in Raid fights.

GrandBoss Slayer Obtained by participating in Grand Boss fights.

Treasure Hunter Obtained by searching for Treasure Chests.

Enchanter Obtained by successfull enchants.

Star Stone Collector Obtained by collecting Star Stones.

Seed Energy Farmer Obtained by farming seed energies.

Fisher Obtained by fishing.

Quester Obtained by finishing one time and daily Quests.

 

 

http://l2anius.com/index.php <---------W E B S I T E----

Posted

i dont think be couse we are fail server before man with reason mybe we dont made a good ads and not take many players but server its better from many other we work with good experience devaloper team and server its verry stable not like most server where lagging or dont have who to fix problems

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  • Posts

    • new synchronized movement with neoengine obstacle correction I reported bugs to you and you completely ignored me because of my nationality. Yes, you were arrogant towards me. I sent you many questions on your forum and you didn't even thank me or say anything about it. I stopped using your updates a long time ago and focused on fixing my own aCis because you intentionally break the code. Just buy versions 401 to 409; you intentionally broke a lot of things for "IDIOTS" to buy from you. Anyway, our conversation ends here. Good luck with renaming and organizing; that probably makes you more money than fixing the basics. With this debug I created valid notes for monsters and NPCs, fixing the maxZ that you broke, and also corrected fly/water movements, making them more efficient. I only spent 2 months and I'm using Geoengine l2.j   NOTE: I'm not selling my GeoEngine, don't waste your time sending messages!
    • I'm on that same situation, but hey after almost 3600 commits it's almost playable! 😛
    • Probably due to poor choice of container handling items, you should test other types.   If it's not due to container, it can be whatever method impacting inventory, such as sort/filter/integrity checks. Bad synchronization can also grealty impact performance.   Another thing to check is about packet sending, you should use L2PHX to explore what is actually sent.
    • how do I make it so that you only deal damage to a mob if you have the right items equipped, like jewels, belt, underwear, bracelet, so if you don't have one of those items equipped, you don't deal any damage to the mob thanks
    • I always welcome bug reports and never ban ppl - until proven leaker - not sure where the "arrogant" part comes from, I would like to know what exactly let you think that (quote me please, and not 12y old quotes as the other frog meme dude). I request bug reports to be properly detailed, otherwise it's a waste of time. Other than that, I don't see where I have been arrogant. I got proper discussions with many ppl, not sure why you wouldn't be one of them.   I got 76 bug reports in my list (21 on forums, 55 on gitlab).   I have a single bug report regarding lvl 4 clan quest, which has to be tested since it's not even clear about what is supposed to be broken. Seven Signs was never reworked and is basically L2J based (we got a rework branch to test/commit with reworked AIs). Geoengine got no specific issues (at my knowledge), pathfinding was reworked lately to be way more performant, and I still try to improve performance using some pool system. Movement was partially fixed in latest 410, and probably will get another rework soon (notably reverting to the task wallclock).   "I" surely didn't spend 12y over geoengine - Hasha cared about geoengine during rev 334 / 354 / 390 / 395 and 397. It is solely his work, and always tagged as it. He was rewarded with money for his work, and almost a decade of aCis access.   aCis is a community work, things tagged with Tryskell is my work, the leftover is someone else work. 22 ppl worked as developers in this project over 14 years.   I would gladly accept whatever list of fixes/reports you have to share. You will even be rewarded (you probably know about cookie system), as anyone else sharing bug report or fixes.   My main concerns lately is the lack of decent L2OFF IL data, it is my main bottleneck actually. If you're aware about decent L2OFF data to parse, let me know.   Eventually reach me over Discord to speak, I don't want to continue the offtopic over that help request.
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