All passes correctly, except that the GS grumbles a little :
Unclosed connection! Trace: com.l2jserver.gameserver.model.actor.instance.L2PcInstance.restoreVisualArmors(L2PcInstance.java:17365)
java.lang.RuntimeException at com.l2jserver.L2DatabaseFactory.getConnection(L2DatabaseFactory.java:273)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.restoreVisualArmors(L2PcInstance.java:17365)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:7999)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1316)
at com.l2jserver.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClient.java:581)
at com.l2jserver.gameserver.network.clientpackets.CharacterSelect.runImpl(CharacterSelect.java:133)
at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:70)
at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1092)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Unclosed connection! Trace: com.l2jserver.gameserver.model.actor.instance.L2PcInstance.storeVisualArmors(L2PcInstance.java:17424)
java.lang.RuntimeException
at com.l2jserver.L2DatabaseFactory.getConnection(L2DatabaseFactory.java:273)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.storeVisualArmors(L2PcInstance.java:17424)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.store(L2PcInstance.java:8276)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.store(L2PcInstance.java:9115)
at com.l2jserver.gameserver.network.L2GameClient.saveCharToDisk(L2GameClient.java:376)
at com.l2jserver.gameserver.network.L2GameClient$AutoSaveTask.run(L2GameClient.java:901)
at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:93)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source)
at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Unclosed connection! Trace: com.l2jserver.gameserver.model.actor.instance.L2PcInstance.checkIfExist(L2PcInstance.java:17397)
java.lang.RuntimeException
at com.l2jserver.L2DatabaseFactory.getConnection(L2DatabaseFactory.java:273)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.checkIfExist(L2PcInstance.java:17397)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.storeVisualArmors(L2PcInstance.java:17417)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.store(L2PcInstance.java:8276)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.store(L2PcInstance.java:9115)
at com.l2jserver.gameserver.network.L2GameClient.saveCharToDisk(L2GameClient.java:376)
at com.l2jserver.gameserver.network.L2GameClient$AutoSaveTask.run(L2GameClient.java:901)
at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:93)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source)
at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Hello,
I am currently using Mobius 2.8 Seven Signs (Subscriber Version).
I have increased the inventory capacity from 80 slots to 500 slots.
The problem is that when the number of items exceeds 200, opening the inventory causes a delay of about 1–2 seconds.
If the inventory is empty or contains only a small number of items, there is no lag at all, but when the item count goes over 200 or 300, the delay increases accordingly.
Is there anyone who could fix this issue?
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Question
Kzah
Hello,
After the installation of Dressme : http://pastebin.com/5AYHVPit
All passes correctly, except that the GS grumbles a little :
Here are the concerned codes :
How to solve these problems?
Thank You.
4 answers to this question
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