Jump to content

Question

7 answers to this question

Recommended Posts

  • 0
Posted

Can u post s grade weapon codes for example arcana acumen,mana up etc all weapons

 

And for a and s grade armors id's

  Ty

 

too bored to check it at armor and weapons table at your database? search them there!

  • 0
Posted

i think it's only this.if need more pm me

 

6581 Forgotten Blade - Haste

6582 Forgotten Blade - Health

6583 Forgotten Blade - Focus

6584 Basalt Battlehammer - HP Drain

6585 Basalt Battlehammer - Health

6586 Basalt Battlehammer - HP Regeneration

6587 Imperial Staff - Empower

6588 Imperial Staff - MP Regeneration

6589 Imperial Staff - Magic Hold

6590 Angel Slayer - Crt. Damage

6591 Angel Slayer - HP Drain

6592 Angel Slayer - Haste

6593 Shining Bow - Cheap Shot

6594 Shining Bow - Focus

6595 Shining Bow - Crt. Slow

6596 Dragon Hunter Axe - HP Regeneration

6597 Dragon Hunter Axe - Health

6598 Dragon Hunter Axe - HP Drain

6599 Saint Spear - Health

6600 Saint Spear - Guidance

6601 Saint Spear - Haste

6602 Demon Splinter - Focus

6603 Demon Splinter - Health

6604 Demon Splinter - Crt. Stun

6605 Heavens Divider - Haste

6606 Heavens Divider - Health

6607 Heavens Divider - Focus

6608 Arcana Mace - Acumen

6609 Arcana Mace - MP Regeneration

6610 Arcana Mace - Mana Up

 

Guest
This topic is now closed to further replies.


  • Posts

    • Short version: took Vanganth's classic Interlude pack as the starting point and rebuilt the rest on top of the Classic Secret of Empire client (protocol 166).   Stuff that got reworked, but not limited to: The AI is the one I'm proudest of. ~600 individual NPC behavior scripts, all parsed and verified against retail. Aggro range, follow logic, target switching, idle pattern, social actions. All behaving the way they do on the official server, not the way "close enough" L2J packs usually do. ~2,5k skills loaded, full enchant tree, soul crystal absorption rules. Every formula in Formulas.java and StatFunctions.java got rewritten to match retail. Geodata is not excluded. NPCs/spawns, 6k+ templates, 28k+ spawns, all raid bosses, all the standard event content (Olympiad, Seven Signs with Festival of Darkness, Castle Sieges, Clan Hall stuff, Fortress sieges, Dimensional Rift, Four Sepulchers, Cardiff Invasion). all quest scripts. The engine itself runs both Interlude (protocol 740–770) and Secret of Empire (166) off the same codebase, opcode-mapped. The thing I want to be clear about: this is as close to PTS as L2J realistically gets. Most, not all, L2J packs out there have approximated formulas, stub AI, patchy geodata, hardcoded raid scripts. We didn't take that route.   When can you actually play it:   Server most likely opens next year. If I get more dev time over the coming months a beta by end of this year is realistic, possibly earlier. No promises, depends on how much time I can put in.   The server is already playable since the most important work is done. So if you'd like to collaborate, you'll be able to test it fairly soon. The server files are really good. You might even want to use them for your own server if we decide to go that route.   Server tiers being considered: Low-rate retail - the flagship, most likely first server. Strict PTS. Mid-to-high rate, minimal customs - almost certainly happening as a second server. More accessible but the engine integrity stays. Old L2Finest pride-style (high-rate, heavy customs, the original flavor some of you remember) - very low chance and definitely not soon. It's on the list but well behind the first two.   That's where we are. More updates as open beta gets closer.
    • Maybe some NPC is causing the problem for you, if you don't have a custom map, keep a backup of the database and remove the npc 1-1 to see where the problem is coming from. A custom npc is probably the problem. I had this problem before and searched a lot to find it.
    • 🔥 L2 REDMOON – INTERLUDE 🔥 🆕 Newly opened – Full players joining!   🌐 Discord: https://discord.gg/5PvP5BrGg 💬 Website: https://L2Redmoon.com   ⚔️ Progressive Server • Classic • No Pay To Win   📊 Stage System (Progressive): 🔹 Stage 1: Lv 1–42 | XP x3 | 2 weeks 🔹 Stage 2: Lv 43–60 | XP x4 | 2 weeks 🔹 Stage 3: Lv 61–75 | XP x5 | 10 days 🔹 Endgame: Lv 75–80 | XP x10   💰 General Rates: 💰 Adena x8 💎 Spoil x3 📦 Drop x3 📜 Quest x3   🚫 NO PAY TO WIN ⭐ Premium +30% (Optional) 🛡️ Safe +3 ⚔️ Max +16   🏆 Auto reward max for clans   🔥 ENDGAME – Final competitive phase   @everyone
    • @SkyLordwhats so funny nigga
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..