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Γεία σας,πρόσφατα άγορασα κάτι άρχεια,άπο ένα παίδι.

 

Ανοιγο το gameserver/loginserver όλα κάλα πάω να κάνω login και μου λέει

 

"Your protocal version is different" νόμιζω έχει σχέση με το lameguard που είχε ο server τού παιδιού!

 

Αν ξέρει κάνεις τι πρέπει να κάνω για να βγάλω το lameguard ας μου μιλήσει σε μήνυμα.

 

Ευχαριστώ πολυ!

14 answers to this question

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  • 0
Posted

Kapou mesa sta configs leei kati gia protocol, tsekare to min kai to max na teriazei stou system sou. Google for more information.

  • 0
Posted

Kapou mesa sta configs leei kati gia protocol, tsekare to min kai to max na teriazei stou system sou. Google for more information.

Πού άκριβως?Τά αρχεία ειναι βασισμένα σε l2jlink
  • 0
Posted

gameserver/config  server.properties

 

eki mesa

Δεν υπάρχει αυτό το άρχειο! Το l2jlink είναι based σε l2jfrozen. Στο l2jfrozen που βρίσκεται αυτο το setting?
  • 0
Posted

# ===================================#

#  Game Server Settings            #

# ===================================#

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------

# Networking

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# Common settings...

# 127.0.0.1 - If you are playing alone on a test server

# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.

# If this IP is resolvable by the Login Server, just leave *.

# ----------------------------------------------------------------------------------------

 

# Укажите здесь (ip) адрес вашего Игрового Сервера,  Или используйте символ *

GameserverHostname = *

GameserverPort = 7777

 

# Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНЕШНИЙ IP.

ExternalHostname = 127.0.0.1

 

# Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНУТРЕННИЙ IP

InternalHostname = 127.0.0.1

 

# Укажите IP и порт вашего логин-сервера

LoginPort = 9014

LoginHost = 127.0.0.1

 

# Database Pool Type

# Possible Values: c3p0 or BoneCP

# c3p0: more stable

# BoneCP: more performance

DatabasePoolType=c3p0

 

# Параметры Базы данных

Driver = com.mysql.jdbc.Driver

URL = jdbc:mysql://localhost/

 

# Database name

GameserverDB = l2jesua

LoginserverDB = l2jesua

 

# Login - Mysql's user

Login = root

# Password - Mysql's Password

Password =

# Максимальное количество одновременно играющих игроков

MaximumDbConnections = 500

 

# Default: 0

MaximumDbIdleTime = 0

 

# The timeout before a new connection to the database (in ms)

# 0 - to remove restrictions

TimeOutConDb = 0

 

# The timeout before the single connection must be closed (in ms)

# if a connection life is more then this timeout, a Runtime Exception

# is rised up. Post the exception on forum (www.l2jfrozen.com) to solve

# it.

SingleConnectionTimeOutDb=200000

 

# Sets number of partitions to use.- BoneCP

# In order to reduce lock contention and thus improve performance,

# each incoming connection request picks off a connection from a pool that has thread-affinity,

# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

# to have a negative effect on performance (and only for the case when connections on a partition start running out).

PartitionCount = 3

 

#-------------------------------------------------------------

# Эмуляция Офф Ядра

#-------------------------------------------------------------

RemoteWhoLog = True

RemoteWhoSendTrash = True

RemoteWhoMaxOnline = 329

RemoteOnlineIncrement = 50

RemoteWhoForceInc = 50

RemotePrivStoreFactor = 12

 

  • 0
Posted

functions>developer

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

# Retail  740 - 746

MinProtocolRevision = 740

MaxProtocolRevision = 746

  • 0
Posted

functions>developer

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

# Retail  740 - 746

MinProtocolRevision = 740

MaxProtocolRevision = 746

# Разрешенные для подключения минимальные и максимальные протоколы клиента.

# Должно быть соответствие MinProtocolRevision <= MaxProtocolRevision.

# Retail  740 - 746

MinProtocolRevision = 740

MaxProtocolRevision = 746

 

Etsi einai kai se mena..

  • 0
Posted

# Разрешенные для подключения минимальные и максимальные протоколы клиента.

# Должно быть соответствие MinProtocolRevision <= MaxProtocolRevision.

# Retail  740 - 746

MinProtocolRevision = 740

MaxProtocolRevision = 746

 

Etsi einai kai se mena..

]http://l2querhax.com/ katebase auto to system kai doulepse pano edw nomizo exi lameguard
  • 0
Posted

Nomizo epeidh to lameguard leitourgei me license kai egw den to exw na mn me afinei na bw,xereis pws boro na to vgalw?

logika kapou sto source code 8a einai
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