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Posted

Render: http://2.bp.blogspot.com/-qsTdPH6Veag/UCj2TAeVcII/AAAAAAAAFRs/L3p9rG8N8fM/s1600/Render01.png

Prefer Color: blue ,orange

Size: 500x196

Text: Celebrintal

 

Request Signature #2

 

Render: http://www.renders-graphiques.fr/image/upload/normal/4436_render_Pen_lineage_2.png

Prefer Color:blue,red,orange

Size:500x196

Text: Celebrintal

 

 

if you can and if you have time thank you so mutch!! unso  <3

Posted

Hello InSponsored, lets see what u got  :P

 

Render: here. PW: is not a render, but I think it will be easy to render it.

Prefer Color: the one you think fits better :D

Size: 400x200

Text: buzzin

SubText: modding for life

 

Thx in advice mate :D

Posted

Banner

BackGround: take samples from this

Logo: here

Prefer Color: as the logo is

Size: approx 728x130, fit it nicely and it's ok

Text: Interlude RPG/PVP Server x50

Text2: Join us today!

Text3: www.l2overdrive.com

Text4: Visit our Facebook page: www.facebook.com/L2Overdrive

Theme: as you wish, need a sample to see how it would look like (your previous ones are nice)

 

Signature

 

Render: This

Prefer Color: Dark green, black, you can use some white as well

Size: 500x196

Text: I Know Wtf

SubText: So nothing can surprise me

 

Thanks in advance.

you are rdy..Hope you like my work

banner:

[img=http://i47.tinypic.com/fot2r.gif]

 

fot2r.gif

 

Sig:

[img=http://i46.tinypic.com/28qzxwp.png]

 

28qzxwp.png

Posted

What can I say.. The banner looks just exactly what I wanted, it's awesome! Mental karma for your work :) Soon or later you'll see it on the fly.

 

About the signature; the SubText is pouring in the background.. I'd love to see the whole image as a bit more in the dark style, without so much effects - if it would be possible I'd appreciate it as well :)

Posted

What can I say.. The banner looks just exactly what I wanted, it's awesome! Mental karma for your work :) Soon or later you'll see it on the fly.

 

About the signature; the SubText is pouring in the background.. I'd love to see the whole image as a bit more in the dark style, without so much effects - if it would be possible I'd appreciate it as well :)

i am glad that you like my banner,

but fot the sig..i think i did my best :(....i am happy and i cant make dark sigs..xD..And the render you gave me matches with the subtext's color..I think it is goood sig..But if you want i can change it..

Posted

It is a good signature - about the dark styles it's just my personal taste :) If you could work on it a little bit it's ok for me.

i will do it after Celebrintal's sigs becouse when i start a work i want to finsih it 1st..:D

i need fast a forum banner for my friend. pm me right now.

pmed fast boy..:D
Posted

you are rdy mate..its funy..i didnt add a lot of effects becouse i want the background to be visible..:D..I hope you like it...:D

[img=http://i46.tinypic.com/34g5zc2.png]

34g5zc2.png

Haha ty, nice try! :)
Posted

Haha ty, nice try! :)

thnx....:D

Render: http://2.bp.blogspot.com/-qsTdPH6Veag/UCj2TAeVcII/AAAAAAAAFRs/L3p9rG8N8fM/s1600/Render01.png

Prefer Color: blue ,orange

Size: 500x196

Text: Celebrintal

 

if you can and if you have time thank you so mutch!! unso  <3


[img=http://i49.tinypic.com/2h5tekl.png]

 

2h5tekl.png

 

I think it is one of my best sigs that i have ever made,What is your opinion?


I was working all day in phootshop..xD,i have to relax..Some nc music from Elixir-Radio and then i go to sleep..:D i will make your second sig tomorow

 

Posted

thnx....:D


[img=http://i49.tinypic.com/2h5tekl.png]

 

2h5tekl.png

 

I think it is one of my best sigs that i have ever made,What is your opinion?


I was working all day in phootshop..xD,i have to relax..Some nc music from Elixir-Radio and then i go to sleep..:D i will make your second sig tomorow

 

 

omg !!!! brooo i like it!! thank you so mutch!!! :)

Posted

 

omg !!!! brooo i like it!! thank you so mutch!!! :)

i am glad you like it dude...The second that you asked me will be rdy tomorow becouse i am exhousted..:D

Maybe i will request one signature too ;D

Feel free bro!
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    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
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