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Posted

braindamaged kids :/

 

You are the damaged here by lying to death just to get some extra people on this crappy-not-that-innovated-server.

 

First of all, you are using L2J Files and especially L2JFROZEN FILES!

Secondly, you can really check if a server runs OFF files by creating a mage and casting a skill, then if the server is OFF the BSS client effect should appear after the skill has been CASTED and not BEFORE!

 

In this crappy server the BSS client EFFECT appears before the skill has been CASTED!

 

Learn at least to lie or if you were clever enough you could create that effect at least to make some people believe that the server is running OFF files by modifying the doCast(@params) function inside L2Character.java class.

Posted

You are the damaged here by lying to death just to get some extra people on this crappy-not-that-innovated-server.

 

First of all, you are using L2J Files and especially L2JFROZEN FILES!

Secondly, you can really check if a server runs OFF files by creating a mage and casting a skill, then if the server is OFF the BSS client effect should appear after the skill has been CASTED and not BEFORE!

 

In this crappy server the BSS client EFFECT appears before the skill has been CASTED!

 

Learn at least to lie or if you were clever enough you could create that effect at least to make some people believe that the server is running OFF files by modifying the doCast(@params) function inside L2Character.java class.

:good sir:  :not bad:  :-beep- yeah:
Posted

You are the damaged here by lying to death just to get some extra people on this crappy-not-that-innovated-server.

 

First of all, you are using L2J Files and especially L2JFROZEN FILES!

Secondly, you can really check if a server runs OFF files by creating a mage and casting a skill, then if the server is OFF the BSS client effect should appear after the skill has been CASTED and not BEFORE!

 

In this crappy server the BSS client EFFECT appears before the skill has been CASTED!

 

Learn at least to lie or if you were clever enough you could create that effect at least to make some people believe that the server is running OFF files by modifying the doCast(@params) function inside L2Character.java class.

 

and ofcourse this is the Truth.  :gusta:

Posted

You are the damaged here by lying to death just to get some extra people on this crappy-not-that-innovated-server.

 

First of all, you are using L2J Files and especially L2JFROZEN FILES!

Secondly, you can really check if a server runs OFF files by creating a mage and casting a skill, then if the server is OFF the BSS client effect should appear after the skill has been CASTED and not BEFORE!

 

In this crappy server the BSS client EFFECT appears before the skill has been CASTED!

 

Learn at least to lie or if you were clever enough you could create that effect at least to make some people believe that the server is running OFF files by modifying the doCast(@params) function inside L2Character.java class.

I didn't refer to you re!!!!!!!!!!!111 Admins who claim they use OFF files and they don't are the kids...As i know they use L2j Files here

P.S. BTW i'll not response to your flames cause i don't care...Relax dude

Posted

I didn't refer to you re!!!!!!!!!!!111 Admins who claim they use OFF files and they don't are the kids...As i know they use L2j Files here

P.S. BTW i'll not response to your flames cause i don't care...Relax dude

 

argh.... you should have written your post better there ;)

Posted

if l2psycho is l2mid then its not l2off but l2j.

 

why do ppl lie about these facts?

1st server no l2psycho .... l2mid is fail curupted and bots staff 2 brother admin 

HEAD ADMIN LEAVE AND HE STOLE HIM PACK AND MAKE OTHER SITE

LogiX:

Ivan Vutov .... Skype : skypeiv ... IP : 87.252.176.39

SkyLord :

Stanimir Vutov .... Skype : f4sh10n IP : 95.168.224.57

 

Server IP : 5.9.67.209

L2PSYCHO REAL ADMIN OPEN SOON

Posted

1st server no l2psycho .... l2mid is fail curupted and bots staff 2 brother admin 

HEAD ADMIN LEAVE AND HE STOLE HIM PACK AND MAKE OTHER SITE

LogiX:

Ivan Vutov .... Skype : skypeiv ... IP : 87.252.176.39

SkyLord :

Stanimir Vutov .... Skype : f4sh10n IP : 95.168.224.57

 

Server IP : 5.9.67.209

L2PSYCHO REAL ADMIN OPEN SOON

+ 1
Posted

You are the damaged here by lying to death just to get some extra people on this crappy-not-that-innovated-server.

 

First of all, you are using L2J Files and especially L2JFROZEN FILES!

Secondly, you can really check if a server runs OFF files by creating a mage and casting a skill, then if the server is OFF the BSS client effect should appear after the skill has been CASTED and not BEFORE!

 

In this crappy server the BSS client EFFECT appears before the skill has been CASTED!

 

Learn at least to lie or if you were clever enough you could create that effect at least to make some people believe that the server is running OFF files by modifying the doCast(@params) function inside L2Character.java class.

owned?

leave this shit immediately !

Posted

L2mid has frozen pack, everybody knows that, there's nothing to argue about!

The new project with the name l2psycho isn't open yet, and they posted on forum that they won't use the same pack. We'll see if its going to be better...

Posted

L2mid has frozen pack, everybody knows that, there's nothing to argue about!

The new project with the name l2psycho isn't open yet, and they posted on forum that they won't use the same pack. We'll see if its going to be better...

True Story!

Posted

Yes is l2j he open new project ?? alone he can open for 200 ppl ... all from Me join if u want ... in 6 mont its first srv witch this up time ...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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