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(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.


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Posted

REV 564 After players reports our team immediatelly fixed any bug occured till now

 

In up to 1 hour, server will be updated to new soft rev 564. Here is short list of changes.

 

- custom message channels grouped in panel a little better, additionally:

  - added new option: "onscreen combat messges" (in next update, after enabling this function, you will see colored on screen messages near character, during combat, instead of msg on chat)

- admin_mail command fixes, function now accesible via IRC bot too

- ai debug history and logs extensive rework (finally fixing bugs is easy)

- physicshandlers in masterhandler

- pathfinding engine update:

  - CellPathFindingAllowedZdiff: determines max Z difference, that will force splitting path into more pathnodes

  - CellPathFindingZdiffForHighWeight: determines max Z differnce between pathnodes, to be considered as "high"

  - CellPathFindingNSWECheckDistance: path is created more distand from obstacles

- VectorEngine update: preparing to replace geoengine/pathfinding engine los/pathfinding, server wide

- extracted AI submodules into separate packages and classes, preparing to implement modular AI form SL2 Epilogue

- fixed guard's AI, stopping every 5-10 seconds, when on route back to spawn

- NCOORD moved to own method, plus fixes and update:

  - aborting NCOORD when target stops or dies

  - NCOORD within allowed range from spawn point

- movetopawn furher updates:

  - better coord calculation for positioning around pawn

  - better detection if move is needed

  - detecting and stopping movement if needed, or changing path without stopping character (depending how far is pawn, does it move, and is it moving towards or opposite direction to char)

- new events, including: EVT_ENTERED_ZONE, EVT_LEFT_ZONE

- optimizations within PickUp intention of AI

- reworked building enemies list for AI

- fixed: minions not following leader

- stopping movement on EVT_AGGRESSION and EVT_ATTACKED (if needed, eg when attacker is behind char)

- AI's internal modules cache and lists, are synced with knownlist

- healing can be performed only by HEALER or BALANCED types AI (or any other friendly faction AI, with 25% chance, if it has heal skill, and requester is EVT_NEARLY_DEAD = HP <7%)

- broadcasting position update packets during movement, in sync with movement on server (much less visual glithes, like char warping)

- fixed movetopawn stopping on cast/attack request, when attacker moves towards char

- fixed Summon/Pet avoidAttack mode

- optimizations in ExtUtil distance3D methods

- sizePhysic() fixed

- broadcastChat() moved to L2Npc

- EVT_NEARLY_DEAD now triggered by any char having AI (including pets/players)

- fixed TransferDamage effect for PCs and pets (fixed Shield of Faith etc)

- fixed TransferDamage to work correctly also on pet/summon, when no party present

- movetolocation: fixed wrong offset calculation, reduced EVT_BEGIN_MOVE/EVT_CONTINUE_MOVE events trigger delay, to 10ms

- fixed setFirstOwnerId() in L2ItemInstance: do not set first item owner, if it's NPC, not player

- RequestSendPost fixed: now admin can send mail to all players (online and offline), using /mailbox in game, and entering * in "To" field instead of recipment nick

more soon

Posted

this is an amazing job, but unfortunately this setup is not what the actual community of l2 want.

i wasn't able to find the rates on the site, but if the server is 4x like in the picture is too low, even with the dynamic boost, without npc buffer and only "monobox".

(Server allows logging in as many accounts as you wish, but:

Server will not allow you leaving peace zone with more than ONE character at the same time (if you leave peace zone with 2nd char, char will be frozen for 30s - for you to log off. If, when 30s passes, char is not logged out, she will be automatically teleported to nearest town)

i think if you put a base rate of 20x (with party exp 1.2/12h+ vitality buff reuse, so you can have a bit more slow levelling) put a npc buffer and let ppl at least dualbox out of town, you can get all

the midrates jumpers around that are 1.5k atm.

with the skills of your team is a shame if the server die for low online.

hope in an answer, i wish you GL anyway.

 

Posted

Fellow ryu our server provide npc buffer to our players, one more thing i would like to announce now is that our team werent satisfied with dynamic rates and this is the reason we are changing server rate 4x

 

This is a detailed look of our server rates:

-4x exp

-6x sp

-6x adena

-4x drop

-4x spoil

-1x manor

-4x raid

-4x karma exp loss

-6x siege guards price

-2x epic jewlery

-6x quest exp

-8x quest sp

-1x quest reward

-4x quest drop

-8x quest adena

-6x quest potion

-1x quest scroll

-1x quest recipe

-8x quest material

Posted

We are sure because we got some features such as mission master with 5 types of dungeons strategic,party,soloetc where you can EXP and get valuable items aswell, seconly we got 1v1 tourney and 4v4 tourney which gives good rewards, thirdly we got 2-3 features that are for couples,friends (Quests) that gives you good exp and special items.

Last thing we are concerned is conquerable locations if a clan has conquerable locations in an area, then it has some bonus in that specific monsters of the area (XP,SP)

Posted

Updated to rev 566. Some changes:

 

- npc view panel: showing all scripts and npc event assigned to (command //admin_show_npc_quests)

- fix: Baium entrance and waking up

- npc now quest page opens now Player Panel in separate window

- faction call rules changes (when attacker is player or summon/pet)

- fix: faction call target force, when attacker is player/pet

- //aicontrol: new command RNDWALKONOFF (to enable/disable NPC random walking)

- new bypass: msg (for displaying message in popup box)

- fix: arcane shield skill animation

- AI_Combat manager fixes (not allowing addAttacker when not performed first time attackers update)

- fixes movement/attack:

  - blocking move when currently attacking (hitting)

  - stopping move on doAttack request

- fix: auto-attack not performed when enemy in water and char cant swim, or enemy on land and char in water and cant go on land

- fix: auto-attack not performed on chars newly spawn (20s delay)

- fix: grand/raid/minions chaostime and chances

- optimizations: pickup item routines (for mobs)

- fix: ncoord checks for destination geodata Z

- optimizations: faster checking for water in AI routines

- update: QuestManager holds now non case-sensitive quest name cache, and if quest is not found by its normal (case-sensitive) name, then is looked in cache

- fix: addKnownObject called too soon getCombatData causing npe

- update: ExtStatMod moved to own package, small optimizations

- update: raid curse do not affect GMs

 

Posted

Revision 568

 

A day left for the server's grand opening we are expecting you all to try our work, be sure you won't be dissapointed

 

- update map loc/area functions in dc implemented

- fix: zaken instances enterance

- fix: photographer photo show/fantasy island missing htm

- update: town npc allow receiveing items via premium services

- fix: L2AttackableAIScript better faction calls handling

- update: //admin_show_npc_quests by default dumps all events and assigned to npc scripts, to logs/sl2ext/dumps/npcid_npcname.txt files

- update: .seen command can't be used to check if/when gm/admin was last online

- update: removed most obsolete LanguageData.translation methods uses (its used by packet writeSS method, so no need to translate message/htm at earlier stage)

- fix: locked options can't be changed (like displaying administration announcements can't be disabled anymore)

- fix: dagger mastery skill (passiwe) won't show message "Dagger mastery cannot be used..." anymore, when using eg sword.

- we've enabled few events and gonna test/update them

- added: DebugHtmBypasses for easy debugging for devs

- fix: all bugs concerning offseting char against pawn, during movement were fixed. we've also adjusted mob distance to player, so they won't block player's path

- added: nextIntention AI feature, for queueing future AI intentions/events

- added: AI debugging - executionTrace, that when enabled, trackbacks all calls to AI's setIntention/notifyEvent, and logs, from where they occured (class/method)

- fix: clearing "can trigger EVT_ARRIVED" event property, on each movement request (dealed with stopping character movement sometimes)

- fix: wrong attack ranges on some skills

- fix: physical attack range depends on weapon (bow/dagger/pole/sword etc)

- fix: rangeCalc is triggered on every setTarget (correct attack ranges/collision values)

- fix: EVT_ARRIVED can be triggered only by valid, current movement (ignoring all scheduled for previous movements)

- fix: canDetach() method, that disallow detaching AI, when it shouldn't be (eg. mob returning to spawn)

- fix: EVT_FACTION support wont trigger friendly faction to fight against each other, when all enemies are dead

- update: EVT_DEAD triggers EVT_FACTION_FORCE_TARGET on char that killed faction member

- fix: EVT_FACTION_FORCE_TARGET correct intention->ATTACK change

- fix: onIntentionAttack correct movement stopping prior to attack target change, and switching into attack

- fix: EVT_ARRIVED_BLOCKED changes intention to ACTIVE, only when current intention was MOVE_TO, PANIC or CAST

- fix: EVT_FORGET_OBJECT doesn't switch player/pet to walk mode anymore

- fix: maybeMoveToPawn doesn't switch char to running mode

- fix: controllableMobAI better skills and movement handling

- update: advanced factions manager support factions for other char types

- fix: CalendariumRecord correct properties naming, implemented hashCode and equals

- fix: CalendariumManager by default keeps records sorted by timestamp (most recent first)

- fix: physics drop packet properly despawning helper objects

- fix: ExtLocation getAroundPosition uses proper object collisions

- fix: ExtLocation getAroundPosition validation for position distance (if its within passed min/max radius values)

- added: getMapRegionByName

- fix: TownManager returns proper castle's id, for towns 7 & 8

- fix: CharStat getMpConsume fixed MP consumption, for consecutive dances/songs

- update: some optimizations in calculateRewardItem (mob drops)

- fixes in doAttack:

  - stopping movement prior hitting enemy

  - checking for peace zone only for player chars (mobs/npcs skip this check)

  - removed packet broadcasting lock

  - removed uneccesary attackEndTime clearing in onHit, that caused sometimes attack to be broken

- fix: getPhysicalAttackRange returns correct range, taking type of equipped weapon under consideration

- fix: broadcasting soulshot use of NPCs to valid range (600 not 360000 )

- fix: canInteract checks if NPC "is busy"

- fix: despawnTask NPE

- fix: QuestTimer map thread safe

- fix: L2Spawn enabling/disabling geodata Z checks possible, also corrected multispawn radius

- update: targeting chars, that player shouldnt be able to, is no more possible (/target baium, /target zaken etc)

- update: cannotMoveAnymore doesnt broadcast StopMove packet (it's broadcasted by cha.stopMove method anyway

- update: NpcHtmlMessage strips html from double spaces, and other unnecesary chars, before sending to client

- fix: NpcQuestHtmlMessage uses writeSS (translating html before sending to client), instead of writeS

- fix: L2Weapon reads attack range values for all weapons

- fix: SevenSigns score calculation

Posted

TONIGHT IS THE GRAND OPENING JOIN US AND  GIVE US A CHANCE TO SHOW YOU WHAT WE WORTH!

 

If you got any question depending MMOPLAY Server don't hesitate to ask.

 

2yzixiu.png

Posted

2yzixiu.png

 

This is a shortlist of our server features!

 

WEBSITE: http://www.lineage2-4fun.cc

 

Hardware and network.

 

Main Game Server hardware specification.

CPU: Quad Core i7 CPU

RAM: 16GB DDR3 ECC

Storage: 3x 250GB Sata2 RAID 0 Matrix (System and server software), 2x 250GB RAID 1 Matrix (Backups)

Connectivity: 2x 1GBps upload/download async connections (main network connection and backup/supporting connection in case of DDoS or primary connection failure)

OS: RedHat Enterprise Linux x64

Backup / Developers Game Server hardware specification.

CPU: PhenomII X6 CPU

RAM: 16GB DDR3

Storage: 3x 750GB Sata2 RAID 0 Matrix (System and server software), 3x 750GB RAID 1 Matrix (Backups)

Connectivity: 50Mbps upload/download async connection

OS: Windows7 x64

Web, community and additional features (Community Server) server specification.

CPU: PhenomII X4 CPU

RAM: 4GB DDR3

Storage: 1x 250GB Sata2

Connectivity: 1Gbps upload/download async connection

OS: CentOS x64

 

General Lineage II information.

 

Client/Chronicle: HIGH FIVE

Rates: auto-adjusted for every individual character, dynamic rates x4

Special zones: available

Special events: available

Special quests: available

Special items: available

Special monsters and bosses: available

All High Five zones, mobs, instances, quests, bosses and other features available.

Conquerable clan halls: available

Additional clan halls: available

Conquerable zones and locations: available

Ladderboards for events, tournaments, quests and other player statistics and toplists: available (soon detailed list and info)

Player panel with additional settings, features:

Drop calculator: available

Community board: available

Conquerable Locations : *NEW*

Psychics: *NEW*

 

And much more unique feature which provides you the ultimate gaming experience JOIN US NOW and give us a chance to show you what we worth!

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    • Changelog   All notable changes to this project will be documented in this file. [English Version](#english-version) | [Versión en Español](#versión-en-español)   ---   English Version   [1.1.3] - 2026-01-05   Added   Donation System Integration - Integrated comprehensive donation panel into the main CMS - Implemented direct donation system without requiring user login - Added automatic coin crediting directly to character inventory - Created new React component for donation interface with modern design - Implemented real-time coin calculation based on payment method and currency - Added support for multiple payment gateways:   - MercadoPago (ARS)   - PayPal (USD, BRL, EUR)   - PagSeguro (BRL) - Developed new backend endpoint for processing direct donations - Implemented character validation system before payment processing - Added automatic webhook handling for payment confirmations - Created comprehensive logging system for all donation transactions - Implemented bonus system for bulk coin purchases - Added donation history tracking and management   Vote Reward System - Integrated vote reward panel into the CMS - Implemented multi-topsite voting system - Added automatic reward delivery upon vote verification - Created vote tracking and cooldown management - Implemented anti-fraud measures for vote validation - Added vote history and statistics for users - Developed admin panel for vote reward configuration - Implemented automatic vote verification through topsite APIs   Database Enhancements - Created new table structure for donation management (`site_donations`) - Added `auto_credit` field for automatic coin delivery - Implemented balance tracking system (`site_balance`) - Created conversion and transfer logging tables - Added comprehensive indexing for performance optimization - Implemented transaction history tracking   Frontend Improvements - Developed new donation panel component with consistent site design - Added multi-language support (Spanish, English, Portuguese) - Implemented form validation and error handling - Created responsive design for mobile and desktop - Added real-time price calculation display - Implemented loading states and user feedback messages   Backend Infrastructure - Created secure API endpoints for donation processing - Implemented webhook system for payment gateway integration - Added comprehensive error logging and debugging tools - Developed configuration management system - Implemented security measures for sensitive data handling - Added support for sandbox and production environments   Documentation - Created comprehensive production setup guide - Developed security checklist for deployment - Added database setup scripts with detailed instructions - Created API integration documentation - Developed troubleshooting guides - Added configuration examples for all payment gateways   Changed - Updated navigation system to include donation and vote panels - Modified routing to support new panel pages - Enhanced translation system with new text strings - Improved error handling across the application - Updated proxy configuration for backend communication   Security - Implemented credential protection in configuration files - Added example configuration files without sensitive data - Created .htaccess rules for protecting sensitive directories - Implemented webhook signature validation - Added SQL injection prevention measures - Implemented session security enhancements   Technical Details - React 19.2.0 for frontend components - TypeScript for type safety - Vite 6.2.0 for build tooling - PHP 7.4+ for backend processing - SQL Server 2012+ for database management - Integration with MercadoPago SDK - RESTful API architecture   ---   Versión en Español   [1.1.3] - 2026-01-05   Agregado   Integración del Sistema de Donaciones - Integración completa del panel de donaciones al CMS principal - Implementación de sistema de donaciones directas sin requerir inicio de sesión - Agregada acreditación automática de coins directamente al inventario del personaje - Creación de nuevo componente React para interfaz de donaciones con diseño moderno - Implementación de cálculo de coins en tiempo real según método de pago y moneda - Agregado soporte para múltiples pasarelas de pago:   - MercadoPago (ARS)   - PayPal (USD, BRL, EUR)   - PagSeguro (BRL) - Desarrollo de nuevo endpoint backend para procesamiento de donaciones directas - Implementación de sistema de validación de personajes antes del procesamiento de pago - Agregado manejo automático de webhooks para confirmaciones de pago - Creación de sistema completo de logs para todas las transacciones de donación - Implementación de sistema de bonos para compras de coins en volumen - Agregado seguimiento y gestión de historial de donaciones   Sistema de Recompensas por Votación - Integración del panel de recompensas por votación al CMS - Implementación de sistema de votación multi-topsite - Agregada entrega automática de recompensas al verificar votos - Creación de seguimiento de votos y gestión de tiempos de espera - Implementación de medidas anti-fraude para validación de votos - Agregado historial de votos y estadísticas para usuarios - Desarrollo de panel administrativo para configuración de recompensas - Implementación de verificación automática de votos mediante APIs de topsites   Mejoras en Base de Datos - Creación de nueva estructura de tablas para gestión de donaciones (`site_donations`) - Agregado campo `auto_credit` para entrega automática de coins - Implementación de sistema de seguimiento de balance (`site_balance`) - Creación de tablas de registro de conversiones y transferencias - Agregada indexación completa para optimización de rendimiento - Implementación de seguimiento de historial de transacciones   Mejoras en Frontend - Desarrollo de nuevo componente de panel de donaciones con diseño consistente - Agregado soporte multi-idioma (Español, Inglés, Portugués) - Implementación de validación de formularios y manejo de errores - Creación de diseño responsive para móvil y escritorio - Agregada visualización de cálculo de precios en tiempo real - Implementación de estados de carga y mensajes de retroalimentación al usuario   Infraestructura Backend - Creación de endpoints API seguros para procesamiento de donaciones - Implementación de sistema de webhooks para integración con pasarelas de pago - Agregadas herramientas completas de registro de errores y depuración - Desarrollo de sistema de gestión de configuración - Implementación de medidas de seguridad para manejo de datos sensibles - Agregado soporte para entornos sandbox y producción   Documentación - Creación de guía completa de configuración para producción - Desarrollo de checklist de seguridad para despliegue - Agregados scripts de configuración de base de datos con instrucciones detalladas - Creación de documentación de integración de APIs - Desarrollo de guías de solución de problemas - Agregados ejemplos de configuración para todas las pasarelas de pago   Modificado - Actualización del sistema de navegación para incluir paneles de donación y votación - Modificación del enrutamiento para soportar nuevas páginas de paneles - Mejora del sistema de traducciones con nuevas cadenas de texto - Mejora del manejo de errores en toda la aplicación - Actualización de configuración de proxy para comunicación con backend   Seguridad - Implementación de protección de credenciales en archivos de configuración - Agregados archivos de configuración de ejemplo sin datos sensibles - Creación de reglas .htaccess para proteger directorios sensibles - Implementación de validación de firma de webhooks - Agregadas medidas de prevención de inyección SQL - Implementación de mejoras de seguridad en sesiones   Detalles Técnicos - React 19.2.0 para componentes frontend - TypeScript para seguridad de tipos - Vite 6.2.0 para herramientas de construcción - PHP 7.4+ para procesamiento backend - SQL Server 2012+ para gestión de base de datos - Integración con SDK de MercadoPago - Arquitectura API RESTful   ---   Migration Notes / Notas de Migración   For Existing Installations / Para Instalaciones Existentes   **English:** If you are upgrading from a previous version, please follow these steps: 1. Backup your database before applying any changes 2. Run the database migration script (`database_setup.sql`) 3. Update your configuration file with new settings 4. Configure payment gateway credentials 5. Test the donation flow in sandbox mode before going to production 6. Review the security checklist before deployment   **Español:** Si está actualizando desde una versión anterior, siga estos pasos: 1. Realice una copia de seguridad de su base de datos antes de aplicar cambios 2. Ejecute el script de migración de base de datos (`database_setup.sql`) 3. Actualice su archivo de configuración con las nuevas opciones 4. Configure las credenciales de las pasarelas de pago 5. Pruebe el flujo de donaciones en modo sandbox antes de pasar a producción 6. Revise el checklist de seguridad antes del despliegue   ---   Known Issues / Problemas Conocidos   **English:** - Webhook notifications may experience delays during high traffic periods - Some payment gateways require manual configuration of webhook URLs - Character names are case-sensitive in the donation form   **Español:** - Las notificaciones de webhook pueden experimentar retrasos durante períodos de alto tráfico - Algunas pasarelas de pago requieren configuración manual de URLs de webhook - Los nombres de personajes son sensibles a mayúsculas/minúsculas en el formulario de donación   ---   Roadmap / Hoja de Ruta   Planned Features / Características Planeadas   **English:** - Admin dashboard for donation management - Automated refund processing - Subscription-based donations - Gift card system - Enhanced reporting and analytics - Mobile application support   **Español:** - Panel administrativo para gestión de donaciones - Procesamiento automatizado de reembolsos - Donaciones basadas en suscripción - Sistema de tarjetas de regalo - Reportes y análisis mejorados - Soporte para aplicación móvil   ---   Contributors / Contribuidores   This release includes contributions from the development team focused on creating a secure, user-friendly donation and voting system integrated seamlessly with the existing CMS.   Este lanzamiento incluye contribuciones del equipo de desarrollo enfocado en crear un sistema de donaciones y votación seguro y fácil de usar, integrado perfectamente con el CMS existente.   ---   Support / Soporte   **English:** For issues, questions, or feature requests, please refer to: - `PRODUCTION_SETUP_GUIDE.md` for setup instructions - `SECURITY_CHECKLIST.md` for security guidelines - `DONATION_DIRECT_SYSTEM.md` for technical documentation   **Español:** Para problemas, preguntas o solicitudes de características, consulte: - `PRODUCTION_SETUP_GUIDE.md` para instrucciones de configuración - `SECURITY_CHECKLIST.md` para pautas de seguridad - `DONATION_DIRECT_SYSTEM.md` para documentación técnica   ---   License / Licencia   This project maintains its original licensing terms. Please refer to the LICENSE file for details.   Este proyecto mantiene sus términos de licencia originales. Consulte el archivo LICENSE para más detalles.   ---   **Last Updated / Última Actualización:** January 5, 2026   **Version / Versión:** 1.1.3
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