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Creating one Custom item ! Help.


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I Create one item how "reagent of pouch" double click and receive items, but what do I put to come don't come !come first and second item other no !

 

I Create one itemdata and  one skilldata:

 

Itemdata:

 

item_begin	etcitem	9476	[box_of_lucky]	item_type=etcitem	slot_bit_type={none}	armor_type=none	etcitem_type=none	recipe_id=0	blessed=0	weight=0	default_action=action_capsule	consume_type=consume_type_stackable	initial_count=1	maximum_count=20	soulshot_count=0	spiritshot_count=0	reduced_soulshot={}	reduced_spiritshot={}	reduced_mp_consume={}	immediate_effect=1	price=0	default_price=0	item_skill=[s_box_of_lucky]	critical_attack_skill=[none]	attack_skill=[none]	magic_skill=[none]	item_skill_enchanted_four=[none]	material_type=paper	crystal_type=none	crystal_count=0	is_trade=1	is_drop=1	is_destruct=1	physical_damage=0	random_damage=0	weapon_type=none	can_penetrate=0	critical=0	hit_modify=0	avoid_modify=0	dual_fhit_rate=0	shield_defense=0	shield_defense_rate=0	attack_range=0	damage_range={}	attack_speed=0	reuse_delay=0	mp_consume=0	magical_damage=0	durability=0	damaged=0	physical_defense=0	magical_defense=0	mp_bonus=0	category={}	enchanted=0	html=[item_default.htm]	equip_pet={0}	magic_weapon=0	enchant_enable=0	can_equip_sex=-1	can_equip_race={}	can_equip_change_class=-1	can_equip_class={}	can_equip_agit=-1	can_equip_castle=-1	can_equip_castle_num={}	can_equip_clan_leader=-1	can_equip_clan_level=-1	can_equip_hero=-1	can_equip_nobless=-1	can_equip_chaotic=-1	item_end

 

Skillsdata:

skill_begin	skill_name=[s_box_of_lucky]	/* [box of lucky] */	skill_id=10037	level=1	operate_type=A1	magic_level=1	effect={{i_restoration_random;{{{{[adena];1000000}};90.0};{{{[scroll_mage_buff_set];2}};85.0};{{{[scroll_fighter_buff_set];2}};84.0};{{{[adv_quick_step_potion];5}};75.0};{{{[adv_swift_attack_potion];5}};74.0};{{{[quick_healing_potion];10}};17.50};{{{[adv_cp_potion];10}};17.0};{{{[adena];5000000}};10.50};{{{[adena];10000000}};10.0};{{{[santa_s_hat2];1}};5.0};{{{[santas_antlers_2];1}};4.0};{{{[Pure_Gold];1}};0.5}}}}	is_magic=2	mp_consume2=0	item_consume={[box_of_lucky];1}	cast_range=-1	effective_range=-1	skill_hit_time=0	skill_cool_time=0	skill_hit_cancel_time=0	reuse_delay=0	attribute=attr_none	effect_point=0	target_type=self	affect_scope=single	affect_limit={0;0}	next_action=none	ride_state={@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end

 

 

what the problem? need some configuration?

 

 

In game i summon item and open no receive all item i set 100% and no receive...

Comes the first and two item! "adena" "Scroll mage" Other no come !

 

1 answer to this question

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Posted

Check this item and how its done.

 

item_begin	etcitem	6009	[ingredient_pouch3]	item_type=etcitem	slot_bit_type={none}	armor_type=none	etcitem_type=none	recipe_id=0	blessed=0	weight=0	default_action=action_capsule	consume_type=consume_type_stackable	initial_count=1	maximum_count=20	soulshot_count=0	spiritshot_count=0	reduced_soulshot={}	reduced_spiritshot={}	reduced_mp_consume={}	immediate_effect=1	price=0	default_price=0	item_skill=[s_ingredient_pouch_3]	critical_attack_skill=[none]	attack_skill=[none]	magic_skill=[none]	item_skill_enchanted_four=[none]	material_type=liquid	crystal_type=none	crystal_count=0	is_trade=1	is_drop=1	is_destruct=1	physical_damage=0	random_damage=0	weapon_type=none	can_penetrate=0	critical=0	hit_modify=0	avoid_modify=0	dual_fhit_rate=0	shield_defense=0	shield_defense_rate=0	attack_range=0	damage_range={}	attack_speed=0	reuse_delay=0	mp_consume=0	magical_damage=0	durability=0	damaged=0	physical_defense=0	magical_defense=0	mp_bonus=0	category={}	enchanted=0	html=[item_default.htm]	equip_pet={0}	magic_weapon=0	enchant_enable=0	can_equip_sex=-1	can_equip_race={}	can_equip_change_class=-1	can_equip_class={}	can_equip_agit=-1	can_equip_castle=-1	can_equip_castle_num={}	can_equip_clan_leader=-1	can_equip_clan_level=-1	can_equip_hero=-1	can_equip_nobless=-1	can_equip_chaotic=-1	item_end

 

And his skill.

skill_begin	skill_name=[s_ingredient_pouch_3]	/* [샜쁽쁘 샼뀸냈] */	skill_id=2174	level=3	operate_type=A1	magic_level=1	effect={{i_restoration_random;{{{{[lava_stone];1}};20};{{{[volcanic_ash];2}};20};{{{[quicksilver];2}};20};{{{[moonstone_shard];1}};40}}}}	is_magic=2	mp_consume2=0	item_consume={[ingredient_pouch3];1}	cast_range=-1	effective_range=-1	skill_hit_time=0	skill_cool_time=0	skill_hit_cancel_time=0	reuse_delay=0	attribute=attr_none	effect_point=0	target_type=self	affect_scope=single	affect_limit={0;0}	next_action=none	ride_state={@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end

 

I recommend you using it as an example, or taking it as a base and modifying it to create a new one. By the way remember that the effect gives these items randomly so you have to make the chance higher.

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