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Γεια σας παιδια εφτιαξα εναν κωδικα τον οποιο δεν ξερω αν ισχυει καν ,δεν τον εχω δοκιμασει γιατι εχω καποια προβληματα με το Clinet,τελως παντων.

 

 

Θα ηθελα να ρωτησω απο εμπειρους αν ισχυουν αυτα που γραφω (δεν μου εβγαλε καποιο error),ειναι ο πρωτος κωδικας μου.Θα ηθελα να μου πειτε τι πρεπει να προσεξω...Για να μην μαθω λαθος να γραφω.

 

Εχει και σημεια τα οποια μπηκαν μονα τους απο το Eclipse , αυτα ειναι ασχετα ? ή εκει πρεπει να βαλω τον κωδικα μου

 

Ευχαριστω πολυ.

 

### Eclipse Workspace Patch 1.0
#P L2J_DataPack
Index: dist/game/data/scripts/handlers/voicedcommandhandlers/BlackDevil.java
===================================================================
--- dist/game/data/scripts/handlers/voicedcommandhandlers/BlackDevil.java   (revision 0)
+++ dist/game/data/scripts/handlers/voicedcommandhandlers/BlackDevil.java   (working copy)
@@ -0,0 +1,80 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package handlers.voicedcommandhandlers;
+
+import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.cache.HtmCache;
+
+public class BlackDevil implements IVoicedCommandHandler
+{
+
+   private static final String[] _voicedCommands =
+   {
+      "news"
+   };
+   private String html;
+   
+   /* (non-Javadoc)
+    * @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, com.l2jserver.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
+    */
+   @Override
+   public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params)
+   {
+      if(command.equals("news"))
+      {
+      setHtml(HtmCache.getInstance().getHtm("en", "data/html/servnews.htm"));
+      
+      }
+      return false; (Αυτο εδω εννοει οτι αν δεν ισχυει το παραπανω δεν προχοραει ο κωδικασ?)
+   }
+
+   /* (non-Javadoc)
+    * @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
+    */
+   @Override
+   public String[] getVoicedCommandList()
+   {
+      // TODO Auto-generated method stub
+      return null;
+   }
+
+   /**
+    * @return the Voicedcommands
+    */
+   public static String[] getVoicedcommands()
+   {
+      return _voicedCommands;
+   }
+
+   /**
+    * @return the html
+    */
+   public String getHtml()
+   {
+      return html;
+   }
+
+   /**
+    * @param html the html to set
+    */
+   public void setHtml(String html)
+   {
+      this.html = html;
+   }
+   
+   +}

6 answers to this question

Recommended Posts

  • 0
Posted

Ρε παιδια η εντολη μεσα στο παιχνιδι δεν μου την βγαζει γιατι???????

Την έκανες register στο gameserver;
  • 0
Posted

Zake , εγω εβαλα την εντολη στο Clinet μεσα στο CommandName. Αλλα οταν παω να την εκτελεσω δεν μου βγαζει τπτ εντελως.Οταν εννοεις register στο gameserver?

  • 0
Posted

Zake , εγω εβαλα την εντολη στο Clinet μεσα στο CommandName. Αλλα οταν παω να την εκτελεσω δεν μου βγαζει τπτ εντελως.Οταν εννοεις register στο gameserver?

Πήγαινε στο gameserer.java και βρες πως έχουν γραφτεί τα υπόλοιπα voicedcommands. Κάνε το ίδιο για το δικό σου.
  • 0
Posted

Τα voicedcommands είναι για παράδειγμα .online , .info κλπ.

Τα usercommands είναι για παράδειγμα /unstuck , /time κλπ.

 

Στο system δηλώνεις μόνο τα usercommands.

 

Τα voicedcommands δηλαδή αυτό που θες να βάλεις το κάνεις register είτε στο VoicedCommandHandler.java είτε στο GameServer.java (δεν ξέρω τι client χρησιμοποιείς).

  • 0
Posted

Γεια σας παιδια εφτιαξα εναν κωδικα τον οποιο δεν ξερω αν ισχυει καν ,δεν τον εχω δοκιμασει γιατι εχω καποια προβληματα με το Clinet,τελως παντων.

 

 

Θα ηθελα να ρωτησω απο εμπειρους αν ισχυουν αυτα που γραφω (δεν μου εβγαλε καποιο error),ειναι ο πρωτος κωδικας μου.Θα ηθελα να μου πειτε τι πρεπει να προσεξω...Για να μην μαθω λαθος να γραφω.

 

Εχει και σημεια τα οποια μπηκαν μονα τους απο το Eclipse , αυτα ειναι ασχετα ? ή εκει πρεπει να βαλω τον κωδικα μου

 

Ευχαριστω πολυ.

 

### Eclipse Workspace Patch 1.0
#P L2J_DataPack
Index: dist/game/data/scripts/handlers/voicedcommandhandlers/BlackDevil.java
===================================================================
--- dist/game/data/scripts/handlers/voicedcommandhandlers/BlackDevil.java   (revision 0)
+++ dist/game/data/scripts/handlers/voicedcommandhandlers/BlackDevil.java   (working copy)
@@ -0,0 +1,80 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package handlers.voicedcommandhandlers;
+
+import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.cache.HtmCache;
+
+public class BlackDevil implements IVoicedCommandHandler
+{
+
+   private static final String[] _voicedCommands =
+   {
+      "news"
+   };
+   private String html;
+   
+   /* (non-Javadoc)
+    * @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, com.l2jserver.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
+    */
+   @Override
+   public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params)
+   {
+      if(command.equals("news"))
+      {
+      setHtml(HtmCache.getInstance().getHtm("en", "data/html/servnews.htm"));
+      
+      }
+      return false; (Αυτο εδω εννοει οτι αν δεν ισχυει το παραπανω δεν προχοραει ο κωδικασ?)
+   }
+
+   /* (non-Javadoc)
+    * @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
+    */
+   @Override
+   public String[] getVoicedCommandList()
+   {
+      // TODO Auto-generated method stub
+      return null;
+   }
+
+   /**
+    * @return the Voicedcommands
+    */
+   public static String[] getVoicedcommands()
+   {
+      return _voicedCommands;
+   }
+
+   /**
+    * @return the html
+    */
+   public String getHtml()
+   {
+      return html;
+   }
+
+   /**
+    * @param html the html to set
+    */
+   public void setHtml(String html)
+   {
+      this.html = html;
+   }
+   
+   +}

 

pane dilwsto sta voice command handlers kai tha eisai etimos

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