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[L2j]-New L2Ereos PvP Server Reborn on 7.12.2012 !!!!


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Posted

We gona Reopen The Server! This Time We have Way better ddos protection, give us one more chance ty .

The Grand Opening will be on 7.12.2012 18:00 gmt +2

 

rates.png

# XP: x1000

# SP: x1000

# Drop: x1

# Spoil: x1

# Adena: x1

# Quest Drop: x1

# Quest Reward: x1

# Quest Exp/Sp Reward: x1

# Quest Adena Reward: x1

# Raid Boss drop: x1

# Grand Boss drop: x1

# Manor: x1

# Rate Extract Fish: x1

# Max Enchant +10

# Safe Enchant +3

# Normall Enchant: 60%

# Blessed Enchant: 80%

# High Life Stone chance: 8%

# Top Life Stone chance: 20%

# Auguments stuck 1+1

grandboss.png

#Antharas = 3h+1

#Valakas = 3h+1

#Baium = 3h+1

#Queen Ant = 3h+1

#Zaken = 3h+1

#Frintezza = 3h+1

farmzone.png

Solo Farm Zones:

-Ruins of Despair 3 custom spots

Raid Boss Zones:

-Toi I,II,III(all 3 floors have 4 rb spawned into with special drop, respawn time 3-4 hour)

npcb.png

# Max buffs: 36;

# All buffs: PP,SE,EE,WH,WC,OL,BD,SWS,Cats

# Includes a scheme buffer where you can manage your own buff sets.

# Restore Option too

# All buffs are free.

# Buff Time 2h.

gmshop.png

# Up to S Weapons, armors, Jewels

# Shots, Potions, Consumables

# Quest items for Clan level 3, 4, 5, & others.

# Pets, Event reward items & more...

# Custom Clan Reputation Item

classmaster.png

# 1st class transfer - FREE.

# 2nd class transfer - FREE.

# 3rd class transfer - FREE.

infosy.png

# Auto Event: TvT,CTF.

# Events managed by the GMs

# Sub-classes are without quest. Max 3 subclasses are allowed. Max level for a subclass is 80.

# Start lvl in main class and subclass is 80.

# All skills are auto-learned.

# Custom Name Color Sistem(color change on 100,500,1000,2500,5000 pvps)

# Custom NPC for ranking the top pvp/pk

# Global Gatekeeper with important teleports and custom zones

# Custom Augumenter

# Custom Skill Enchanter NPC

# Only Aden and Giran are sige able

# Custom Rework into mage system(damage is bosted)

# At Every 500 Ranked Points Reward 1 Ranked Coin

clansystem.png

# Clan war rewards increased.

# Clan Reputation Item (obtained from vote or raidboss)

# Clan Members needed to lvl up clan is now decresed (5,10,15 for lvl 6,7,8)

# Clan Members needed to declare war is now set to 5

olympiado.png

# Olympiad Cycle = 1 Weeks

# skills are reused after teleport on stadion,

# fully worked observation system, including switching between stadion without back to village,

# teleport back to town right after match end,

# Enchant limited to +6 in olympiad game

servermachine.png

# CPU: Dual Xeon 5148 2.33 GHz (4 Cores)

# RAM: 12 GB DDR3 RAM

# 1 x 160GB SSD

# 1 Gbps Connection.

# Operating System: Linux Debian.

# Full DDOS Protection!

 

Website: www.l2ereos.com

Forum: www.l2ereos.com/forum

 

For Suggestions post here or in server forum

 

 

 

 

Posted

welcome to l2amnesia

what ?

 

Solo Farm Zones:

-Hot Springs with 2 custom spots

-Varka with 3 custom spots

FAIL ZONE

BUT NO BAD INFO

 

if you have any other suggestions tell me

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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