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Posted

Please can someone tell me command for restart server on l2 OFF very important pleaseee!

 

There is no such GM function in L2OFF, that is an L2J feature. Only thing you can do is use the Shutdown function from the server console itself then reload it manually.

  • 1 month later...
Posted

Isnt there a way to teleport to players too or teleport them to you... or is it done through a script...?

 

You can do both:

 

//teleportto [PlayerName] <- This teleports you to the player

//recall [PlayerName] <- This teleports the player to you

//sendhome [PlayerName] <- Sends the player to the town nearest to him

  • 3 months later...
Posted

Here are all GF Commands

 

////create_academy pledge_name academy_name

//FakeItemState [on|off]

//SpawnPCTrap [NpcClassID | NpcName]

//abnormal_change [type (1-3)]

//accept_escape_command on/off

//acquire_pledge_skill pledge_name skill_id skill_level

//acquire_sub_pledge_skill pledge_name pledge_type skill_>

//action [num]

//add_pccafe_point [num]

//add_peti_chat char

//add_pledge_namevalue pledgename namevalue

//add_residence_skill pledge residence_number

//addcomment COMMENT

//agitdeco command blablabla...

//agitdeco list agit

//agitdeco reset agit deco_type

//agitdeco set agit deco_id

//aship buy type_id

//aship command

//aship landing airpot_id

//aship summon airport_id platform_id

//aship tel x y z

//attack castle(agit) pledge

//attack_test1 count

//attack_test1_sec sec

//attack_test2 count

//attack_test2_sec sec

//auction_close agit_name

//auction_open agit_name

//blockupset [options]...

//blockuser flag target_name

//bookmark add_slot [slot_num]

//bookmark command

//bot_block_add user_acount_id

//bot_block_remove user_acount_id

//bot_block_sec sec

//broadcast_emitter_spawn emitterId

//cachepingstate [on|off]

//cachepingtime (ms)

//camera on/off

//can_make_clan user_name

//cancel_lord dominion

//cancelgmpeti [username]

//cansee2 x, y, z

//cease_fire pledge1 pledge2

//cease_fire2 alliance1 alliance2

//change_evolution evolution_id

//char_stop [min] [r]

//char_stop [min]

//check_boss_alive [npc_class_id | npc_name]

//check_bot [1-3] [time(min)]

//check_pccafe_coupon [coupon]

//check_plane_collison [move | skill] [on | off]

//cleft [options]...

//click x y z

//col_setcolor color time_l2(min)

//controltower_levelup [controltower|all] level

//create_auction [npc id]

//create_auction_bid [auction_id] [price]

//create_pet pet_index level

//create_pledge pledge_name

//cubic_skill_delay_del secs

//cursed_weapon_delete [item_class_id]

//cursed_weapon_killpoint [item_class_id] [kill_point]

//debug [name | .]

//declare_alliance_war enemy_alliance_name

//declare_clan_war clan_1 clan2

//declare_lord dominion

//declare_truce clan_1 clan2

//declare_truce2 enemy_alliance_name

//defend castle pledge

//defend_register castle pledge

//defend_reject castle pledge

//del_pledge_skill pledge_name skill_id

//del_subpledge_skill pledge_name pledgetype skill_id

//del_subpledge_skill_all pledge_name skill_id

//delannounce [ANNOUNCE_ID]

//delete_alliance_member alliance_name pledge_name

//delete_buff [all | good | bad]

//delete_buff [all|good|bad]

//delete_skills acquire_type

//delquest [quest id]

//delquest_nr [quest id]

//delskill [skill id]

//destruct_ctrl_tower castle

//dice dice_classid number

//diet [on|off]

//disband clan_name

//disband2 alliance_name

//dismiss_partyroom partyroom_id

//dominion_list dominion

//door_levelup [doorname|all] level(total%)

//door_open_all range on[:1]/off[:0]

//drop_item_each (item_class_id or item_name) a-beep-t [x y>

//duel [single | party] [start | cancel]

//duel party start [char name]

//duel single start [char name]

//earthquake [force] [time]

//enable_plane_collision collisio_name 1/0

//escape_mode (1~4)

//event type [on/off]

//eventmatch [create | leader | item_rule | skill_rule | >

//eventmatch create [match_rule] [team1_name] [team2_name>

//eventmatch dispelall [match_id]

//eventmatch end [match_id]

//eventmatch fence [match_id] [fence_state]

//eventmatch firecracker [who]

//eventmatch info [match_id]

//eventmatch item_rule [match_id] [allow_all | deny_all |>

//eventmatch leader [match_id] [1|2] [leader_id]

//eventmatch lock [match_id] [1|2]

//eventmatch manage [match_id]

//eventmatch msg [match_id] [type] [message]

//eventmatch pause [match_id]

//eventmatch remove [match_id]

//eventmatch score [match_id] [team1_score] [team2_score]>

//eventmatch skill_rule [match_id] [allow_all | deny_all >

//eventmatch start [match_id]

//eventmatch unlock [match_id] [1|2]

//eventmatch useskill [match_id] [skill_id] [skill_level]>

//eventmatchop

  1. ...

//eventmatchop observer [match_id] [on|off]

//evolve_pet newPetIndex

//expel_from_castle castle

//field_cycle : invalid fieldID

//field_cycle add_point fieldID delta

//field_cycle command blablabla...

//field_cycle set_step fieldID stepNumber

//force_peti charname message

//fortress [command]...

//fortress all_barracks_captured [fortress id]

//fortress contract_castle [fortress id] [castle id]

//fortress flag_captured [fortress id]

//fortress get_own_minutes [fortress id]

//fortress reset_owner [fortress id]

//fortress set_own_minutes [fortress id] [hours] [minutes>

//fortress set_owner [fortress id] [pledge name]

//fortress set_reward_cycle_count [fortress id] [count]

//fortress set_treasure_level [fortress id] [treasure lev>

//fortress show_info [fortress id]

//fortress show_siege_registry [fortress id]

//fortress siege_register [fortress id] [pledge name]

//fortress siege_standby [fortress id]

//fortress siege_start [fortress id]

//fortress siege_unregister [fortress id] [pledge name]

//gen_summon_act shift ctrl action_id

//get_item_by_pccafe_point [point] [itemclassid] [itemcla>

//give_cursed_weapon [Object id|Object name]

//giveitem [Object id|Object name] [number]

//gmchat charname message

//gmspeed [0..5]

//go_n_terri [npcpos_territory_name]

//go_r_terri residence [territoty_type]

//graduate_academy char_name

//hide [on|off]

//ignore_weapon_random [on / off]

//inc_bot_count [f / n]

//inspect_partyroom partyroom_id

//invisible [on|off]

//invite user_name

//invite2 clan_name

//inzone add_max_entrance inzone_group_id delta

//inzone command [params...]

//inzone enter_individual inzone_type_id [cluster_id]

//inzone enter_mpcc inzone_type_id [cluster_id]

//inzone enter_party inzone_type_id [cluster_id]

//inzone reset_restrict [type_id | >                     

//inzone reset_restrict group group_id

//inzone status_type inzone_type_id [cluster_id]

//join clan_name

//join2 alliance_name

//join_mg [castle_id] [char_name]

//jump_packet [on/off]

//kick [CHAR_NAME]

//leavepetimsg [username] [msg]

//left_peti_chat char

//load_pledge pledge

//loadhtml

 ...

//lotto_cancel round

//lotto_move_round round

//lotto_set_draw day_of_week(sun,mon,tue,wed,thu,fri,sat)>

//lotto_set_number n1 n2 n3 n4 n5

//lotto_set_reward adena

//market_price item_type enchant

//mg_pledge_check_loosely [agit_id] [on/off]

//mid_victory castle pledge

//move_cell dir cellcount

//move_ownthing dominion pledge

//movetest x, y, z, x, y, z float

//multisell groupId

//nametag [on|off]

//no_limit_fly [on / off]

//npcpingstate [on|off]

//npcpingtime (ms)

//npcpos_event [event name] [on/off]

//ns command blablabla...

//ns diary class page

//ns hero hero_type

//ns match_result class page

//ns nobless nobless_type

//observer agit

//observer_start x y z yaw pitch

//olympiad command blablabla...

//olympiad quick id user1 user2 [class]

//olympiad result winner loser point [draw]

//olympiad start_time year month day hour min

//olympiad term sec [same_season]

//olympiad term_ex start_sec, bonus1_sec, bonus2_sec, bon>

//packet_log command [arg1 ... argN]

//partycall [party_member_name]

//partytel [bookmark name]

//path_finder on/off

//pccafe [on|off]

//pftest  or  //pftest x y z

//play_music music_name

//play_voice voice_name delay(msec)

//pledge_member_call [pledge_member_name]

//polymorph [npc id|npc name]

//premium_item [new | del | list | withdraw | get] wareho>

//premium_item del warehouse_id

//premium_item new warehouse_id class_id a-beep-t

//premium_item withdraw warehouse_id a-beep-t

//ps_stop [min]

//pvpmatch check_all [on/off]

//pvpmatch check_count [on/off]

//pvpmatch check_debuff [on/off]

//pvpmatch check_dist [on/off]

//pvpmatch check_level [on/off]

//pvpmatch check_member_count [on/off]

//pvpmatch check_time [on/off]

//quiet [on|off]

//re commandNo

//recall [CHAR_NAME]

//record_fish_length [length]

//register_dominion_builder dominion

//register_dominion_pledge dominion pledge

//register_dominion_user dominion user

//register_mg_pledge [castle_id] [pledge_name] [certifica>

//register_tb_pledge agit pledge npctype

//register_tb_user agit user

//remove_caching_html [html name] ...

//remove_residence_skill pledge residence_number

//remove_skill_delay skill_id

//reset_alliance_name original_alliance_name new_alliance>

//reset_castle_owner castle

//reset_clan_leader pledge_name leader_name

//reset_clan_name original_clan_name new_clan_name

//reset_ip [all | ip address(000.000.000.000)]

//reset_mac [all | mac address(00-00-00-00-00-00)]

//reset_respawn npc_db_name

//resurrect rate

//ride type

//scene_play scene_id type

//scene_play_range scene_id range minZ maxZ

//scene_play_stop scene_id

//sendhome [CHAR_NAME]

//sesame [open | close]

//set_academy_master pledge_name academy_member_name mast>

//set_academy_master pledge_name academy_member_name

//set_auction_status [auction_id] [none|start|done]

//set_birthday year month day

//set_boss_record [npc_class_id | npc_name] [point]

//set_bot_count [count]

//set_bot_rcount [count]

//set_bp param value(sec)

//set_buildercmd_level BuilderCmd level

//set_castle_owner castle pledge

//set_castle_status castle no

//set_char_item_duration duration_minute

//set_controltower_status control_tower_name [idle|dest|w>

//set_damage a-beep-t

//set_dominion_end year mon day hour min

//set_dominion_period time

//set_dominion_start year mon day hour min

//set_door_hp door hp

//set_door_status door [init|breakable|unbreakable|open|c>

//set_door_status2 door inzonenum [init|breakable|unbreak>

//set_economic_restriction [on|off]

//set_fatigue_time [fatigue_time_sec]

//set_fatigue_user [on|off]

//set_freeze_field castle_name [on|off]

//set_item_duration slot_type duration_minute

//set_journal quest_id state

//set_journal_nr quest_id state

//set_max_channel [number]

//set_mg_time [castle_id] [waiting_time_sec] [game_time_s>

//set_mg_winner [castle_id] [pledge_name]

//set_no_restart distance x y [z]

//set_npclook tick

//set_party_per_channel [number]

//set_partyroom_waiting_count count

//set_pausable castle_name [on|off]

//set_petition_disable_time t1 t2

//set_pledge_level pledge level

//set_quick_siege castle sec

//set_siege castle year mon day hour min

//set_siege_end castle year mon day hour min

//set_siege_period castle sec

//set_siege_regist_state castle

//set_static_mesh_status [doorname|doorId] [targetable:on>

//set_tb agit field value

//set_tutorial [num]

//setannounce [ANNOUNCE_ID] [interval] [ANNOUNCE_MESSAGE]>

//setarea area_name [on|off]

//setarea_all [areaType:all or type(0~11)] [on|off]

//setbuilder [CHAR_NAME] [bUILDER_LEVEL]

//setcastleincome [id] [0..1] [1] [0..100000000]

//setclass classId

//setonetimequest [quest id] [state]

//setparam param value

//setpetparam type num

//setpower grade_id power_id

//setquest quest_id state [state2]

//setquest_nr quest_id state [state2]

//setskill [skill id] [level]

//setskilllock [skill id] [level] [on/off]

//settax castle 0...100

//settime hhmm

//show (superpoint name | territory | npcpos)

//show_agit_info agit_name

//show_alliance_info alliance_name

//show_auction_list [auction_status]

//show_b_terri [radius]

//show_castle_door_hp castle

//show_castle_info castle

//show_castle_tax castle

//show_clan_info pledge_name

//show_click_pos on/off

//show_d_terri [range]

//show_dominion dominion

//show_dominion_registry dominion

//show_door_hp door

//show_item_info on/off

//show_line_by_adena x y z

//show_lines_test diameter r g b

//show_mark x y z

//show_n_terri [npcpos_territory_name]

//show_ownthing dominion

//show_partyroom [name] [index]

//show_pos_trace [on / off]

//show_r_terri residence [territoty_type]

//siege_defence_count pledge count

//siege_list castle_id

//skill_debugger on/off

//skill_master on/off

//skill_reuse_delay skill_id

//skill_test skill_id skill_level count

//skill_test2 skill_id skill_level count

//snoop [char name | .] [ON | OFF]

//snoop [char name | .] [no | off]

//social [num]

//spawn_npcs count ai

//ssq addmember [part 1~2] [sealnum 1~3]

//ssq addtimeattack [room no] [part] [point]

//ssq command [arg1 ... argN]

//ssq cyclemode [mode] [half cycle interval(min)] (mode: >

//ssq dropguard [1 or 0]

//ssq event_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:s>

//ssq partinfo [part number]  (twilight : 1, dawn : 0)

//ssq quickcycle [second] (start cycle after N second)

//ssq quickcycle [second] accepted

//ssq quickcycle [second] failed

//ssq reset : accepted

//ssq reset : failed

//ssq seal_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:ss>

//ssq setpoll [part] [seal num] [count]

//ssq setsealowner [seal no] [part]

//ssq setuserpoint [point]

//ssq setwinner [part]

//ssq winner_effect [winner no] [immediately]

//start_dominion time

//steal_infected_skill type count (type = 0 : good, 1 : b>

//stoplogin [CHAR_NAME] [sTOP_MINUTE]

//stopsay [CHAR_NAME] [sTOP_MINUTE]

//subjob change subjob_class

//subjob command blablabla...

//subjob delete subjob_index(1...)

//subjob new new_class

//subjob renew subjob_id subjob_class

//summon [Object id|Object name] [number]

//summon2 [enchanted] [Object id|Object name]

//summon_attribute [item_id] [type(0~5)] [value] [enchant>

//summon_illusion item_class_id count

//summon_npc npc_class_id

//summon_option [item_class_id | name] [option_no1 | name>

//summon_option_random [item_class_id | name] [intensive_>

//summon_set_item set_item_id enchanted

//targetable [on|off]

//telbookmark [bookmark name]

//teleport x y [z]

//teleport_to_npc [NPC class id | NPC name]

//teleportto [CHAR_NAME]

//time_info [char_name | .(target)]

//time_limit char_name (Add | Del) min

//unaquired skill

//undying [on|off]

//unregister castle(agit) pledge

//unregister_tb_pledge agit pledge

//unregister_tb_user agit user

//unsetpower power_id

//use_pccafe_coupon [coupon]

//use_skill [skill_id] [skill_level]

//use_skill_all [range] [skill_id] [skill_level] ...

//user_pvpmatch [ready/start/end]

//userpacket_monitor [on|off]

//view_enemy_list pledge_name

//view_enemy_list2 alliance_name

//view_mg [castle_id]

//view_pledgewar_list war_type(0:declare,1:targeted) page>

//view_tb agit

//vtest cmd item inten gem gemcount

//withdraw_auction_bid [auction_id]

//xmas_event command [params...]

//xmas_event santa [buffid] [on/off]

//xmas_event satus [buffid]

Posted

Here are all GF Commands

 

////create_academy pledge_name academy_name

//FakeItemState [on|off]

//SpawnPCTrap [NpcClassID | NpcName]

//abnormal_change [type (1-3)]

//accept_escape_command on/off

//acquire_pledge_skill pledge_name skill_id skill_level

//acquire_sub_pledge_skill pledge_name pledge_type skill_>

//action [num]

//add_pccafe_point [num]

//add_peti_chat char

//add_pledge_namevalue pledgename namevalue

//add_residence_skill pledge residence_number

//addcomment COMMENT

//agitdeco command blablabla...

//agitdeco list agit

//agitdeco reset agit deco_type

//agitdeco set agit deco_id

//aship buy type_id

//aship command

//aship landing airpot_id

//aship summon airport_id platform_id

//aship tel x y z

//attack castle(agit) pledge

//attack_test1 count

//attack_test1_sec sec

//attack_test2 count

//attack_test2_sec sec

//auction_close agit_name

//auction_open agit_name

//blockupset [options]...

//blockuser flag target_name

//bookmark add_slot [slot_num]

//bookmark command

//bot_block_add user_acount_id

//bot_block_remove user_acount_id

//bot_block_sec sec

//broadcast_emitter_spawn emitterId

//cachepingstate [on|off]

//cachepingtime (ms)

//camera on/off

//can_make_clan user_name

//cancel_lord dominion

//cancelgmpeti [username]

//cansee2 x, y, z

//cease_fire pledge1 pledge2

//cease_fire2 alliance1 alliance2

//change_evolution evolution_id

//char_stop [min] [r]

//char_stop [min]

//check_boss_alive [npc_class_id | npc_name]

//check_bot [1-3] [time(min)]

//check_pccafe_coupon [coupon]

//check_plane_collison [move | skill] [on | off]

//cleft [options]...

//click x y z

//col_setcolor color time_l2(min)

//controltower_levelup [controltower|all] level

//create_auction [npc id]

//create_auction_bid [auction_id] [price]

//create_pet pet_index level

//create_pledge pledge_name

//cubic_skill_delay_del secs

//cursed_weapon_delete [item_class_id]

//cursed_weapon_killpoint [item_class_id] [kill_point]

//debug [name | .]

//declare_alliance_war enemy_alliance_name

//declare_clan_war clan_1 clan2

//declare_lord dominion

//declare_truce clan_1 clan2

//declare_truce2 enemy_alliance_name

//defend castle pledge

//defend_register castle pledge

//defend_reject castle pledge

//del_pledge_skill pledge_name skill_id

//del_subpledge_skill pledge_name pledgetype skill_id

//del_subpledge_skill_all pledge_name skill_id

//delannounce [ANNOUNCE_ID]

//delete_alliance_member alliance_name pledge_name

//delete_buff [all | good | bad]

//delete_buff [all|good|bad]

//delete_skills acquire_type

//delquest [quest id]

//delquest_nr [quest id]

//delskill [skill id]

//destruct_ctrl_tower castle

//dice dice_classid number

//diet [on|off]

//disband clan_name

//disband2 alliance_name

//dismiss_partyroom partyroom_id

//dominion_list dominion

//door_levelup [doorname|all] level(total%)

//door_open_all range on[:1]/off[:0]

//drop_item_each (item_class_id or item_name) a-beep-t [x y>

//duel [single | party] [start | cancel]

//duel party start [char name]

//duel single start [char name]

//earthquake [force] [time]

//enable_plane_collision collisio_name 1/0

//escape_mode (1~4)

//event type [on/off]

//eventmatch [create | leader | item_rule | skill_rule | >

//eventmatch create [match_rule] [team1_name] [team2_name>

//eventmatch dispelall [match_id]

//eventmatch end [match_id]

//eventmatch fence [match_id] [fence_state]

//eventmatch firecracker [who]

//eventmatch info [match_id]

//eventmatch item_rule [match_id] [allow_all | deny_all |>

//eventmatch leader [match_id] [1|2] [leader_id]

//eventmatch lock [match_id] [1|2]

//eventmatch manage [match_id]

//eventmatch msg [match_id] [type] [message]

//eventmatch pause [match_id]

//eventmatch remove [match_id]

//eventmatch score [match_id] [team1_score] [team2_score]>

//eventmatch skill_rule [match_id] [allow_all | deny_all >

//eventmatch start [match_id]

//eventmatch unlock [match_id] [1|2]

//eventmatch useskill [match_id] [skill_id] [skill_level]>

//eventmatchop

  1. ...

//eventmatchop observer [match_id] [on|off]

//evolve_pet newPetIndex

//expel_from_castle castle

//field_cycle : invalid fieldID

//field_cycle add_point fieldID delta

//field_cycle command blablabla...

//field_cycle set_step fieldID stepNumber

//force_peti charname message

//fortress [command]...

//fortress all_barracks_captured [fortress id]

//fortress contract_castle [fortress id] [castle id]

//fortress flag_captured [fortress id]

//fortress get_own_minutes [fortress id]

//fortress reset_owner [fortress id]

//fortress set_own_minutes [fortress id] [hours] [minutes>

//fortress set_owner [fortress id] [pledge name]

//fortress set_reward_cycle_count [fortress id] [count]

//fortress set_treasure_level [fortress id] [treasure lev>

//fortress show_info [fortress id]

//fortress show_siege_registry [fortress id]

//fortress siege_register [fortress id] [pledge name]

//fortress siege_standby [fortress id]

//fortress siege_start [fortress id]

//fortress siege_unregister [fortress id] [pledge name]

//gen_summon_act shift ctrl action_id

//get_item_by_pccafe_point [point] [itemclassid] [itemcla>

//give_cursed_weapon [Object id|Object name]

//giveitem [Object id|Object name] [number]

//gmchat charname message

//gmspeed [0..5]

//go_n_terri [npcpos_territory_name]

//go_r_terri residence [territoty_type]

//graduate_academy char_name

//hide [on|off]

//ignore_weapon_random [on / off]

//inc_bot_count [f / n]

//inspect_partyroom partyroom_id

//invisible [on|off]

//invite user_name

//invite2 clan_name

//inzone add_max_entrance inzone_group_id delta

//inzone command [params...]

//inzone enter_individual inzone_type_id [cluster_id]

//inzone enter_mpcc inzone_type_id [cluster_id]

//inzone enter_party inzone_type_id [cluster_id]

//inzone reset_restrict [type_id | >                     

//inzone reset_restrict group group_id

//inzone status_type inzone_type_id [cluster_id]

//join clan_name

//join2 alliance_name

//join_mg [castle_id] [char_name]

//jump_packet [on/off]

//kick [CHAR_NAME]

//leavepetimsg [username] [msg]

//left_peti_chat char

//load_pledge pledge

//loadhtml

 ...

//lotto_cancel round

//lotto_move_round round

//lotto_set_draw day_of_week(sun,mon,tue,wed,thu,fri,sat)>

//lotto_set_number n1 n2 n3 n4 n5

//lotto_set_reward adena

//market_price item_type enchant

//mg_pledge_check_loosely [agit_id] [on/off]

//mid_victory castle pledge

//move_cell dir cellcount

//move_ownthing dominion pledge

//movetest x, y, z, x, y, z float

//multisell groupId

//nametag [on|off]

//no_limit_fly [on / off]

//npcpingstate [on|off]

//npcpingtime (ms)

//npcpos_event [event name] [on/off]

//ns command blablabla...

//ns diary class page

//ns hero hero_type

//ns match_result class page

//ns nobless nobless_type

//observer agit

//observer_start x y z yaw pitch

//olympiad command blablabla...

//olympiad quick id user1 user2 [class]

//olympiad result winner loser point [draw]

//olympiad start_time year month day hour min

//olympiad term sec [same_season]

//olympiad term_ex start_sec, bonus1_sec, bonus2_sec, bon>

//packet_log command [arg1 ... argN]

//partycall [party_member_name]

//partytel [bookmark name]

//path_finder on/off

//pccafe [on|off]

//pftest  or  //pftest x y z

//play_music music_name

//play_voice voice_name delay(msec)

//pledge_member_call [pledge_member_name]

//polymorph [npc id|npc name]

//premium_item [new | del | list | withdraw | get] wareho>

//premium_item del warehouse_id

//premium_item new warehouse_id class_id a-beep-t

//premium_item withdraw warehouse_id a-beep-t

//ps_stop [min]

//pvpmatch check_all [on/off]

//pvpmatch check_count [on/off]

//pvpmatch check_debuff [on/off]

//pvpmatch check_dist [on/off]

//pvpmatch check_level [on/off]

//pvpmatch check_member_count [on/off]

//pvpmatch check_time [on/off]

//quiet [on|off]

//re commandNo

//recall [CHAR_NAME]

//record_fish_length [length]

//register_dominion_builder dominion

//register_dominion_pledge dominion pledge

//register_dominion_user dominion user

//register_mg_pledge [castle_id] [pledge_name] [certifica>

//register_tb_pledge agit pledge npctype

//register_tb_user agit user

//remove_caching_html [html name] ...

//remove_residence_skill pledge residence_number

//remove_skill_delay skill_id

//reset_alliance_name original_alliance_name new_alliance>

//reset_castle_owner castle

//reset_clan_leader pledge_name leader_name

//reset_clan_name original_clan_name new_clan_name

//reset_ip [all | ip address(000.000.000.000)]

//reset_mac [all | mac address(00-00-00-00-00-00)]

//reset_respawn npc_db_name

//resurrect rate

//ride type

//scene_play scene_id type

//scene_play_range scene_id range minZ maxZ

//scene_play_stop scene_id

//sendhome [CHAR_NAME]

//sesame [open | close]

//set_academy_master pledge_name academy_member_name mast>

//set_academy_master pledge_name academy_member_name

//set_auction_status [auction_id] [none|start|done]

//set_birthday year month day

//set_boss_record [npc_class_id | npc_name] [point]

//set_bot_count [count]

//set_bot_rcount [count]

//set_bp param value(sec)

//set_buildercmd_level BuilderCmd level

//set_castle_owner castle pledge

//set_castle_status castle no

//set_char_item_duration duration_minute

//set_controltower_status control_tower_name [idle|dest|w>

//set_damage a-beep-t

//set_dominion_end year mon day hour min

//set_dominion_period time

//set_dominion_start year mon day hour min

//set_door_hp door hp

//set_door_status door [init|breakable|unbreakable|open|c>

//set_door_status2 door inzonenum [init|breakable|unbreak>

//set_economic_restriction [on|off]

//set_fatigue_time [fatigue_time_sec]

//set_fatigue_user [on|off]

//set_freeze_field castle_name [on|off]

//set_item_duration slot_type duration_minute

//set_journal quest_id state

//set_journal_nr quest_id state

//set_max_channel [number]

//set_mg_time [castle_id] [waiting_time_sec] [game_time_s>

//set_mg_winner [castle_id] [pledge_name]

//set_no_restart distance x y [z]

//set_npclook tick

//set_party_per_channel [number]

//set_partyroom_waiting_count count

//set_pausable castle_name [on|off]

//set_petition_disable_time t1 t2

//set_pledge_level pledge level

//set_quick_siege castle sec

//set_siege castle year mon day hour min

//set_siege_end castle year mon day hour min

//set_siege_period castle sec

//set_siege_regist_state castle

//set_static_mesh_status [doorname|doorId] [targetable:on>

//set_tb agit field value

//set_tutorial [num]

//setannounce [ANNOUNCE_ID] [interval] [ANNOUNCE_MESSAGE]>

//setarea area_name [on|off]

//setarea_all [areaType:all or type(0~11)] [on|off]

//setbuilder [CHAR_NAME] [bUILDER_LEVEL]

//setcastleincome [id] [0..1] [1] [0..100000000]

//setclass classId

//setonetimequest [quest id] [state]

//setparam param value

//setpetparam type num

//setpower grade_id power_id

//setquest quest_id state [state2]

//setquest_nr quest_id state [state2]

//setskill [skill id] [level]

//setskilllock [skill id] [level] [on/off]

//settax castle 0...100

//settime hhmm

//show (superpoint name | territory | npcpos)

//show_agit_info agit_name

//show_alliance_info alliance_name

//show_auction_list [auction_status]

//show_b_terri [radius]

//show_castle_door_hp castle

//show_castle_info castle

//show_castle_tax castle

//show_clan_info pledge_name

//show_click_pos on/off

//show_d_terri [range]

//show_dominion dominion

//show_dominion_registry dominion

//show_door_hp door

//show_item_info on/off

//show_line_by_adena x y z

//show_lines_test diameter r g b

//show_mark x y z

//show_n_terri [npcpos_territory_name]

//show_ownthing dominion

//show_partyroom [name] [index]

//show_pos_trace [on / off]

//show_r_terri residence [territoty_type]

//siege_defence_count pledge count

//siege_list castle_id

//skill_debugger on/off

//skill_master on/off

//skill_reuse_delay skill_id

//skill_test skill_id skill_level count

//skill_test2 skill_id skill_level count

//snoop [char name | .] [ON | OFF]

//snoop [char name | .] [no | off]

//social [num]

//spawn_npcs count ai

//ssq addmember [part 1~2] [sealnum 1~3]

//ssq addtimeattack [room no] [part] [point]

//ssq command [arg1 ... argN]

//ssq cyclemode [mode] [half cycle interval(min)] (mode: >

//ssq dropguard [1 or 0]

//ssq event_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:s>

//ssq partinfo [part number]  (twilight : 1, dawn : 0)

//ssq quickcycle [second] (start cycle after N second)

//ssq quickcycle [second] accepted

//ssq quickcycle [second] failed

//ssq reset : accepted

//ssq reset : failed

//ssq seal_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:ss>

//ssq setpoll [part] [seal num] [count]

//ssq setsealowner [seal no] [part]

//ssq setuserpoint [point]

//ssq setwinner [part]

//ssq winner_effect [winner no] [immediately]

//start_dominion time

//steal_infected_skill type count (type = 0 : good, 1 : b>

//stoplogin [CHAR_NAME] [sTOP_MINUTE]

//stopsay [CHAR_NAME] [sTOP_MINUTE]

//subjob change subjob_class

//subjob command blablabla...

//subjob delete subjob_index(1...)

//subjob new new_class

//subjob renew subjob_id subjob_class

//summon [Object id|Object name] [number]

//summon2 [enchanted] [Object id|Object name]

//summon_attribute [item_id] [type(0~5)] [value] [enchant>

//summon_illusion item_class_id count

//summon_npc npc_class_id

//summon_option [item_class_id | name] [option_no1 | name>

//summon_option_random [item_class_id | name] [intensive_>

//summon_set_item set_item_id enchanted

//targetable [on|off]

//telbookmark [bookmark name]

//teleport x y [z]

//teleport_to_npc [NPC class id | NPC name]

//teleportto [CHAR_NAME]

//time_info [char_name | .(target)]

//time_limit char_name (Add | Del) min

//unaquired skill

//undying [on|off]

//unregister castle(agit) pledge

//unregister_tb_pledge agit pledge

//unregister_tb_user agit user

//unsetpower power_id

//use_pccafe_coupon [coupon]

//use_skill [skill_id] [skill_level]

//use_skill_all [range] [skill_id] [skill_level] ...

//user_pvpmatch [ready/start/end]

//userpacket_monitor [on|off]

//view_enemy_list pledge_name

//view_enemy_list2 alliance_name

//view_mg [castle_id]

//view_pledgewar_list war_type(0:declare,1:targeted) page>

//view_tb agit

//vtest cmd item inten gem gemcount

//withdraw_auction_bid [auction_id]

//xmas_event command [params...]

//xmas_event santa [buffid] [on/off]

//xmas_event satus [buffid]

And if he is asking for C4 based ones ?

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Rework: -player template. -skilltreedata. -RequestAquireSkill. -RequestAquireSkillInfo. -RequestExEnchantSkill. -RequestExEnchantSkillInfo. -AcquireSkillList. -ExEnchantSkillList. Optimize: -players got their own getMoveSpeed getter , and triggers when speed change by user(walk/run commands) or buff-debuff, that way we avoid unnecessary speed calculation by updateposition task that literaly spam the calculators. -castle traps are optimized and enabled. damage calculation formula: -blow damage position bonus. -when you make a magic critical hit, the magic damage is now tripled. -melee normal attack Damage position bonus. Implement: -new vote api system.(npc-> //spawn 61) Organization: FenceManager moved in -> datatables/xml and rename to FenceData. Remove: -old antibot system and kept only one as main. -old vote system. -   Revision 572: 2022-01-08 fix -Elroki , ToIVortex , Pagan , Oracle teleporters. -shop distance(sell-buy) bug, thanks to exclusive for report. -Monster Derby Track teleport. thanks to lorka for report. -MissQueen multisell coupon. thanks to lorka for report. -Olympiad spectator error thanks to magister for report. -Quest ShowResult replace objId instead name. -html over 200++ corrections typo - bypass. -(Custom config) DAGGERS-ARCHERS wear HEAVY-LIGHT on use item unequip equipped item if config is false , to avoid stuck , thanks to exclusive for report. -Npe on connection close , thanks to exclusive for report. -Herbs auto destroy , thanks to exclusive for report. Spawn: -Implement L2off spawn data and territory system. -xml spawn list added inside datapack data/xml/spawn. -Sql spawn list has been merged with new spawn system and manage only the custom admin //spawn. -Territory Monsters randomly spawn in their territory. -Shift click on monters -> "visual" will allow you to check their territory. Skill fix: -fixed all chance skills. Optimize: -NpcData.java -PetNameTable -Siege(tasks - sql connection) Implement: -Server-Player Variable -ClientSetTime packet. -AttackDeadTarget packet. -AttackinCoolTime packet. -AttackOutOfRange packet. Rework: -L2BossSpawnInstance Clean up - Delete: -remove L2ProtectorInstance. -remove unused configs. -remove AdminUnblockIp. -remove VipTeleportCmd. -AdminCommands.xml clean up. Organization: -AutoSpawnHandler,L2Spawn,SpawnData,SpawnTerritory moved inside gameserver.model.spawn . Dont forget: to update your databse and use geodata!!! is important for the new spawn system! -   Revision 573-574: 2022-02-04 fix -Herbs auto destroy time (14 seconds) -Clan skills learn npe , thanks to Ziklis for report. -potions visual bug , thanks to Ziklis for report. Optimize: -Quest engine. -Hero engine. -SevenSigns. -Event engine. Implement: -Siegable Clan Halls (from l2j thanks to Zoey76) you can use //siege ingame for test. -Spawn data spawn_bydefault field. -CustomSpawnManager (holds npc spawn data by field "spawn_bydefault" that equals false) Clean up - Delete: -delete:EventStats.java -delete:pmoff - tradeoff handlers and merge in one (.menu voiced) -spawnlist old sql file. -   Revision 575: 2022-05-14 Fix: -Clan Skills , thanks to shush for report. -Olympiad doDie error , thanks to shush and Elliot for report. -backstub 100 % succes if attacker is behind of target. -player siege state status update. -CrownManager unhardcoded checkCrowns. -   Revision 576: 2022-07-21 Fix: -Elven Fortress teleport. thanks to JMD for report. -Traders when geodata enabled. thanks to JMD for report. -Summon Cp Potion(skills store-restore has been fixed) thanks to Noone4 for report. -Elixir reuse time , to Noone4 for report.   - Revision 577: 2022-09-25 Fix: -Drop item location.(items cannot be dropped inside wall etc, geodata must be enabled) -Hero count. Npc -Dark Choir Lancer heigh correction -Dark Choir Captain heigh correction Misc Ai: -Implement NpcWalkerTaskManager(handle npc walker ai). Misc: -isNewBie delete config-sql-getters and now depends on level. -TopRankManager is now available(merged with community board) holding stats for top players pvp-pk etc. -   Revision 578: 2022-11-07 Misc: Sql typo , thanks to noone4. Rework: -Balancer.(also save button added at the bottom) - Revision 579: 2023-03-28 Fix: -Multisell ingredient for clan points, thanks to noone4 for report. -Raid respawn time, thanks to noone4 for report. -Quest delay , thanks to noone4 for report. -Minion respawn task, thanks to noone4 for report. Rework: -Achievement Engine.(rework and optimize). -Couple - Wedding Manager.(rework and optimize). Delete: -WeddingCmd (voiced command) , wedding is now available only on npc manager. Dont forget to update your sql tables and config files.    -   Revision 580: Fix: -Start creatures AI only when they are in active region. -Subclass : In order to change the base class you can only manage it by using the master with the same type, thanks  to noone4 for report. -olympiad check item restriction and unharcoded. -monster properly delete by admin command , thanks to noone4 for report. -Zaken properly attack. thanks to l2valhalla for report. -QueenAnt nurse heal. thanks to l2valhalla for report. -Door region check to avoid stuck while wallking through.thanks to l2valhalla for report. -Rain of Fire (1296) skill radius , thanks to millerose for report. -Frost Wall (1174) skill radius , thanks to millerose for report. -RaidBossSpawnManager calendar replaced with system current time millis. -VIPTvT npe on selectNewVipOfTeam , .thanks to l2valhalla for report. -onActionShift spawn-territory npe. -L2Party properly change party leader. -AutoAttackable class cast exeption. -RequestMagicSkilluse AIOB. -L2StaticObjectInstance npe. Rework: -Project update to java 17.(you can download latest jdk version here: https://adoptium.net/temurin/releases/ ) -Remove MysqlConnector and implement MariaDb. -GeoEngine.(currently working only with l2j type , download the new geodata here: https://www.mediafire.com/file/c2tvxwt5bz086jh/geodata.rar/file ) -DoorData. -Geometry algorithm. -SQL account manager. -CustomSpawnManager(Handle npcs-monsters that are not spawned by default via xml spawn.) -L2Skill.java getTargetList rework and cleanup : case TARGET_AURA , case TARGET_AREA , case TARGET_MULTIFACE , case TARGET_PARTY ,  avoid unnecessary - heavy tasks(optimized). -Impement: -Support api for https://l2rankzone.com/ . -Admin Bookmark. -FakePlayer Chat. Organise: -CustomSpawnManager moved inside -> gameserver.model.spawn Delete: -Unused libs.   Revision 581: Fix -Fishing skill list properly show, thanks to ByDenisko for report. -Multisell enchanted items , thanks to ByDenisko for report. -Drop range between mercenary tickets. -Break Duress skill(461) , thanks to DevilMStar for report. -Interact-pickup tickets , thanks to DevilMStar for report. Rework: -refreshExpertisePenalty to avoid unnecessary calculation. -Mercenary tickets. -ClanGate skill handler.   -   Revision 582: Fix: -Siege guard aggro due to the last rework , thanks to ByDenisko for report. -Siege zone , thanks to ByDenisko for report. -Trade npe , thanks to ByDenisko for report. -Olympiad port player back position. -Antharas CCE , thanks to ByDenisko for report. -Interact exception , thanks to ByDenisko for report. -interact-pick up: action denied if the player is dead-fakedeath. (players can still interact with NPCs, but they must be within the designated interaction distance.) Rework: -Skills Array to ConcurrentSkipListMap. -L2AttackableAI think to avoid unnecessary - heavy tasks. Implement: -AutoSaveTaskManager. -AiThinkTaskManager wich handle attackable think. -Check for Event engine to activate-deactivate. -Admin zone cretion. Organization: -Rename gameserver.scrips -> gameserver.scripts   -   Revision:583 Java 21 ,DropItem-protection,ThreadPoolManager,Geongine,AdminTeleport,TopRankmanager Java 21: -The project has transitioned to Java (JDK) 21 for improved performance and features. Fix: -TopRankManager added snap list to avoid empty list while updating. -TopRankManager npe. -BookMark Teleport. -Siege: Allow pray only on the artifact spot. -Olympiad hp npe -Olympiad ip check npe -Olympiad teleport back npe Rework: -Reworked the whole Drop Protection concept and eliminated the need for synchronized methods and multiple tasks for each item.  The process is now centralized under a single manager: DropProtectionManager which centrally manages all items by one task for optimal efficiency. GeoEngine: -Maxiterations are now depends on mapsize and limit them to 13500. ThreadPoolManager: -ThreadPoolManager is now using java virtual pools.   -   Revision:584(latest 24/8/2025) RespawnTaskManager,TradeController,MerchantTaskManager,StatusListenerManager,FollowTaskManager,ItemAutoSaveTaskManager Rework: -Refactored inventory save system for improved efficiency The entire inventory save system has been restructured to eliminate redundancy and enhance performance. Previously, each item triggered its own database save Connection task (e.g., on equip, unequip, drop, add, etc.), resulting in overhead and complexity. Now, a centralized ItemAutoSaveTaskManager handles all pending item saves through a single, unified SQL connection task. -The entire creature respawn system has been restructured to eliminate redundant tasks and improve efficiency. Previously, each creature had its own separate respawn task, leading to potential overhead and complexity. Now, a centralized RespawnTaskManager handles all pending creature respawns through a single task. -TradeController has been restructured to eliminate redundant tasks by using MerchantTaskManager(same optimization as creature spawn) -StatusListenerManager now handles broadcast of statusUpdate(hp) -FollowTaskManager handles all following creatures through a single task. Fix: -clan hall buff support. thanks to Almaz. -Valakas Teleport. thanks to Almaz.  SQL Connection: Update MariaDB connector to 3.5.4          
    • isnt his i also find it on l2ketrawars  https://imgur.com/a/4BMldRQ someone lock the topic ,solved!
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