Roronoa Posted November 7, 2012 Posted November 7, 2012 Config.java First Paste These +public static boolean STARTING_ITEMS = false; +public static int STARTING_ITEMS_ID; +public static long STARTING_ITEMS_COUNT; Half Paste These +STARTING_ITEMS = Boolean.parseBoolean(Nova.getProperty("StartingItems", "False")); +STARTING_ITEMS_ID = Integer.parseInt(Nova.getProperty("StartingItemId", "3470")); +STARTING_ITEMS_COUNT = Long.parseLong(Nova.getProperty("StartingItemCount", "0")); CharacterCreate.java +if (Config.STARTING_ITEMS) +{ + newChar.addItem("Init", Config.STARTING_ITEMS_ID, (int) Config.STARTING_ITEMS_COUNT, null, false); +} Config Properties +#Every New Character Starting Items +#Enable or Disable Starting Items +#ID - for the item +#Count - how much items +#Author Rayleigh +StartingItems = false +StartingItemId = 3470 +StartingItemCount = 0 Credits: Rayleigh Quote
NeoDark Posted November 7, 2012 Posted November 7, 2012 Credits: Rayleigh[/color] Sure? as you put it well copy paste. Quote
NeoDark Posted November 7, 2012 Posted November 7, 2012 if I put it in other forums for weeks. And I invented me :x Quote
Colet Posted November 8, 2012 Posted November 8, 2012 Its easyer and better to edit the file on game/data/stats/initialEquipment.xml than adding a java code. Thanx for sharing it anyway. Quote
Roronoa Posted November 8, 2012 Author Posted November 8, 2012 its more easy with this method for newbies :) Quote
Colet Posted November 8, 2012 Posted November 8, 2012 its more easy with this method for newbies :) For newbies is easyer to modify a file who's alredy created than modify the core and compile :P Quote
Roronoa Posted November 8, 2012 Author Posted November 8, 2012 exist and compiled revs colet anyway Quote
RaFaaa Posted November 8, 2012 Posted November 8, 2012 you need to make a more detail infos about the items for newbies Quote
Fizo Posted November 8, 2012 Posted November 8, 2012 Thanks for Share Great Work and also it's So Easy to edit this !! Also if u want to add the code try this !!! It's easier Server\game\data\stats\initialEquipment.xml Find this File and then Open It ! Then u will see something Like that ! <!-- Human Fighter --> <equipment classId="0"> <item id="2369" count="1" equipped="true" /> <!-- Squire's Sword --> <item id="10" count="1" /> <!-- Dagger --> <item id="1146" count="1" equipped="true" /> <!-- Squire's Shirt --> <item id="1147" count="1" equipped="true" /> <!-- Squire's Pants --> <item id="5588" count="1" /> <!-- Tutorial Guide --> <item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape --> <item id="12753" count="10" /> <!-- Kamael Village Teleportation Scroll --> </equipment> And how add an Item ? Easy! <!-- Human Fighter --> <equipment classId="0"> <item id="2369" count="1" equipped="true" /> <!-- Squire's Sword --> <item id="10" count="1" /> <!-- Dagger --> <item id="1146" count="1" equipped="true" /> <!-- Squire's Shirt --> <item id="1147" count="1" equipped="true" /> <!-- Squire's Pants --> <item id="5588" count="1" /> <!-- Tutorial Guide --> <item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape --> <item id="12753" count="10" /> <!-- Kamael Village Teleportation Scroll --> <item id="3470" count="10" /> <!-- Custom Starting Item's --> </equipment> Quote
hades25 Posted February 19, 2013 Posted February 19, 2013 Its easyer and better to edit the file on game/data/stats/initialEquipment.xml than adding a java code. Thanx for sharing it anyway. True story :P Quote
lord_rex Posted February 22, 2013 Posted February 22, 2013 useless and dumb share... it was useful in the age of hardcoded starting items.. and with proper LISTED ITEMS support. The thing what I can say only.. is to bring out again skeletons from the gardrobe... http://subversion.assembla.com/svn/L2Emu/trunk/L2EmuProject-Game/src/main/java/net/l2emuproject/gameserver/network/clientpackets/CharacterCreate.java Quote
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