Jump to content

Recommended Posts

Posted
const
  Name='PLAYER1';
  fish='2F 20 05 00 00 00 00 00 00 00';
  pump='2F 21 05 00 00 00 00 00 00 00';
  reel='2F 22 05 00 00 00 00 00 00 00';
var
  timer: TTimer;
  status, status2, RodInUse:boolean;
  Lure, ColvoLure, Shot, ColvoShot, CharObjID: Integer;
  SocialID: Integer;
  Cmd:string;
//******************************************************************************
//                      
//******************************************************************************
procedure Init;
begin
  Shot:=0;
  Status:=false;
  Status2:=false;
  RodInUse:=false;
  timer:=TTimer.Create(nil);
  timer.OnTimer:=@OnTimer;
  timer.enabled:=false;
  timer.interval:=5000; 
end;
//******************************************************************************
//                        
//******************************************************************************
procedure Free;
begin
  timer.Free;
end;
//******************************************************************************
Function ObjtoColvo(ItemObjID:integer): integer;
var
  i: integer;
begin
  if ItemObjID=0 then exit;
  for i:=0 to ReadD(4)-1 do begin
    if ItemObjID=ReadD(i*28+8) then begin
        Result:=ReadD(i*28+16);
        exit;
    end;
  end;
  Result:=0;
end;
//******************************************************************************

procedure Say(msg:string);
begin
  buf:=hstr('4A 00 00 00 00');
  WriteD(2);
  WriteS(Name);
  WriteS(msg);
  SendToClientEx(Name);
end;
//******************************************************************************
procedure UseItem(ObjID:integer);
begin
    buf:=#$14;
    WriteD(ObjID);
    WriteD(00);
    SendToServerEx(Name);
end;
//******************************************************************************
procedure Pumping;
begin
  if (Shot<>0) and (ColvoShot<>0) then UseItem(Shot);

  buf:=HStr(pump);
  SendToServerEx(Name);
end;
//******************************************************************************
procedure Reeling;
begin
  if (Shot<>0) and (ColvoShot<>0) then UseItem(Shot);

  buf:=HStr(reel);
  SendToServerEx(Name);
end;

//******************************************************************************
procedure Fishing;
begin
  if ColvoLure<>0 then begin
    RodInUse:=true;
    buf:=HStr(fish);
    SendToServerEx(Name);
  end
  else begin
    Status:=false;
    Say('mmm!');
    exit; 
  end;
end;
//******************************************************************************
procedure OnTimer(Sender: TObject);
begin
    Fishing;
    timer.enabled:=false;
end;
//******************************************************************************
// ?????????? ??? ??????? ??????? ??????, ???? ?????? ???????
//******************************************************************************
begin
  //?? ???????????? ?????? ??????
  if pck='' then exit;
  //****************************************************************************
  //???? ?? ??????? ?????? ????? ? UserInfo. ?????????? ??????????? ??
  if FromServer and (ConnectName=Name) and (pck[1]=#$04) then CharObjID:=ReadD(18);
  //****************************************************************************
  {?????????? ???????? ItemID ??? ?????? ???????!!!
  6519=Green Colored Lure - Low Grade A
  6520=Green Colored Lure - Medium Grade
  6521=Green Colored Lure - High Grade
  6522=Purple Colored Lure - Low Grade
  6523=Purple Colored Lure - Medium Grade
  6524=Purple Colored Lure - High Grade
  6525=Yellow Colored Lure - Low Grade
  6526=Yellow Colored Lure - Medium Grade
  6527=Yellow Colored Lure - High Grade}
  //InventoryUpdate(27):w(count)w(1add2mod3remove)w(itemType1)h(ObjectID)i(ItemId)d(Count)
  //?????????? ObjectID Lure ? ColvoLure
  if FromServer and (ConnectName=Name) and (pck[1]=#$27) and ((ReadD(12)>=6519) and (ReadD(12)<=6527)) then begin
     Lure:=ReadD(8);
     ColvoLure:=ReadD(16); //?????????? ???????
     //Say('???????='+inttostr(ColvoLure));
  end;
  //****************************************************************************
  {?????????? ???????? ItemID ??? ?????? ???????!!!
  6535=Fishing Shot: non-grade
  6536=Fishing Shot: D-grade
  6537=Fishing Shot: C-grade
  6538=Fishing Shot: B-grade
  6539=Fishing Shot: A-grade
  6540=Fishing Shot: S-grade}
  //InventoryUpdate(27):w(count)w(1add2mod3remove)w(itemType1)h(ObjectID)i(ItemId)d(Count)
  //?????????? ObjectID Fishing Shot ? ColvoShot
  if FromServer and (ConnectName=Name) and (pck[1]=#$27) and ((ReadD(12)>=6535) and (ReadD(12)<=6540)) then begin
     Shot:=ReadD(8);
     ColvoShot:=ReadD(16); //?????????? ?????
     //Say('?????='+inttostr(ColvoShot));
  end;
  //******************************************************************************
  if (CharObjID<>0) and (ColvoLure<>0) and not status2 then begin //(Shot<>0) and (ColvoShot<>0) and
    Say('????????????? ????? ???? ?????? ? ??????!');
    status2:=true;
  end;
  //******************************************************************************
  //ItemList
  if FromServer and (ConnectName=Name) and (pck[1]=#$1B) and status then begin
     ColvoShot:=ObjtoColvo(Shot); //?????????? ?????
     //Say('Shot='+inttostr(ColvoShot));
     ColvoLure:=ObjtoColvo(Lure); //?????????? ???????
     //Say('Lure='+inttostr(ColvoLure));
  end;
  //****************************************************************************
  //????? ????
  if Status and FromServer and (ConnectName=Name) and (CharObjID<>0) then begin
       //FishingEnd
       if (pck[1]+pck[2]=#$FE#$14) and (CharObjID=ReadD(4)) then timer.enabled:=true; //FishingEnd ???? N ?????? ????? ?????????
       //FishinHPRegen
       if (pck[1]+pck[2]=#$FE#$16) and (CharObjID=ReadD(4)) and (pck[15]+pck[16]=#$00#$00) then pumping;
       if (pck[1]+pck[2]=#$FE#$16) and (CharObjID=ReadD(4)) and (pck[15]+pck[16]=#$00#$01) then reeling;
  end;
  //****************************************************************************
  if FromClient and (ConnectName=Name) and (pck[1]=#$1B) then begin
    SocialID:=ReadD(2);
    case SocialID of
      //?????????? ???????? Yes ??? ?????? ?????
      6: begin
            if CharObjID=0 then exit;
            Status:=true;
            ColvoLure:=1;
            Say('Vamos a Pescar!');
            Fishing;

      end;
      //?????????? ???????? No ??? ?????????
      5: begin
            if CharObjID=0 then exit;
            if Status and RodInUse then Fishing;
            Status:=false;
            RodInUse:=false;
            timer.enabled:=false;
      end;
    end;
  end;
end.


  • 10 months later...
Posted

hlapex is dead, that's true. btw who need to go fishing on a high rate server ?? :P

who need to fish in a HR omg if u search better servers where farming is difficult then those server which u take 10 min for top eq u will see that u need POCF to buy some eq but nvm.in some low rates its important but as everyone said hlapex is too hold better do in walker and make a script

Posted

const
  Name='PLAYER1';
  fish='2F 20 05 00 00 00 00 00 00 00';
  pump='2F 21 05 00 00 00 00 00 00 00';
  reel='2F 22 05 00 00 00 00 00 00 00';
var
  timer: TTimer;
  status, status2, RodInUse:boolean;
  Lure, ColvoLure, Shot, ColvoShot, CharObjID: Integer;
  SocialID: Integer;
  Cmd:string;
//******************************************************************************
//                      
//******************************************************************************
procedure Init;
begin
  Shot:=0;
  Status:=false;
  Status2:=false;
  RodInUse:=false;
  timer:=TTimer.Create(nil);
  timer.OnTimer:=@OnTimer;
  timer.enabled:=false;
  timer.interval:=5000; 
end;
//******************************************************************************
//                        
//******************************************************************************
procedure Free;
begin
  timer.Free;
end;
//******************************************************************************
Function ObjtoColvo(ItemObjID:integer): integer;
var
  i: integer;
begin
  if ItemObjID=0 then exit;
  for i:=0 to ReadD(4)-1 do begin
    if ItemObjID=ReadD(i*28+8) then begin
        Result:=ReadD(i*28+16);
        exit;
    end;
  end;
  Result:=0;
end;
//******************************************************************************

procedure Say(msg:string);
begin
  buf:=hstr('4A 00 00 00 00');
  WriteD(2);
  WriteS(Name);
  WriteS(msg);
  SendToClientEx(Name);
end;
//******************************************************************************
procedure UseItem(ObjID:integer);
begin
    buf:=#$14;
    WriteD(ObjID);
    WriteD(00);
    SendToServerEx(Name);
end;
//******************************************************************************
procedure Pumping;
begin
  if (Shot<>0) and (ColvoShot<>0) then UseItem(Shot);

  buf:=HStr(pump);
  SendToServerEx(Name);
end;
//******************************************************************************
procedure Reeling;
begin
  if (Shot<>0) and (ColvoShot<>0) then UseItem(Shot);

  buf:=HStr(reel);
  SendToServerEx(Name);
end;

//******************************************************************************
procedure Fishing;
begin
  if ColvoLure<>0 then begin
    RodInUse:=true;
    buf:=HStr(fish);
    SendToServerEx(Name);
  end
  else begin
    Status:=false;
    Say('mmm!');
    exit; 
  end;
end;
//******************************************************************************
procedure OnTimer(Sender: TObject);
begin
    Fishing;
    timer.enabled:=false;
end;
//******************************************************************************
// ?????????? ??? ??????? ??????? ??????, ???? ?????? ???????
//******************************************************************************
begin
  //?? ???????????? ?????? ??????
  if pck='' then exit;
  //****************************************************************************
  //???? ?? ??????? ?????? ????? ? UserInfo. ?????????? ??????????? ??
  if FromServer and (ConnectName=Name) and (pck[1]=#$04) then CharObjID:=ReadD(18);
  //****************************************************************************
  {?????????? ???????? ItemID ??? ?????? ???????!!!
  6519=Green Colored Lure - Low Grade A
  6520=Green Colored Lure - Medium Grade
  6521=Green Colored Lure - High Grade
  6522=Purple Colored Lure - Low Grade
  6523=Purple Colored Lure - Medium Grade
  6524=Purple Colored Lure - High Grade
  6525=Yellow Colored Lure - Low Grade
  6526=Yellow Colored Lure - Medium Grade
  6527=Yellow Colored Lure - High Grade}
  //InventoryUpdate(27):w(count)w(1add2mod3remove)w(itemType1)h(ObjectID)i(ItemId)d(Count)
  //?????????? ObjectID Lure ? ColvoLure
  if FromServer and (ConnectName=Name) and (pck[1]=#$27) and ((ReadD(12)>=6519) and (ReadD(12)<=6527)) then begin
     Lure:=ReadD(8);
     ColvoLure:=ReadD(16); //?????????? ???????
     //Say('???????='+inttostr(ColvoLure));
  end;
  //****************************************************************************
  {?????????? ???????? ItemID ??? ?????? ???????!!!
  6535=Fishing Shot: non-grade
  6536=Fishing Shot: D-grade
  6537=Fishing Shot: C-grade
  6538=Fishing Shot: B-grade
  6539=Fishing Shot: A-grade
  6540=Fishing Shot: S-grade}
  //InventoryUpdate(27):w(count)w(1add2mod3remove)w(itemType1)h(ObjectID)i(ItemId)d(Count)
  //?????????? ObjectID Fishing Shot ? ColvoShot
  if FromServer and (ConnectName=Name) and (pck[1]=#$27) and ((ReadD(12)>=6535) and (ReadD(12)<=6540)) then begin
     Shot:=ReadD(8);
     ColvoShot:=ReadD(16); //?????????? ?????
     //Say('?????='+inttostr(ColvoShot));
  end;
  //******************************************************************************
  if (CharObjID<>0) and (ColvoLure<>0) and not status2 then begin //(Shot<>0) and (ColvoShot<>0) and
    Say('????????????? ????? ???? ?????? ? ??????!');
    status2:=true;
  end;
  //******************************************************************************
  //ItemList
  if FromServer and (ConnectName=Name) and (pck[1]=#$1B) and status then begin
     ColvoShot:=ObjtoColvo(Shot); //?????????? ?????
     //Say('Shot='+inttostr(ColvoShot));
     ColvoLure:=ObjtoColvo(Lure); //?????????? ???????
     //Say('Lure='+inttostr(ColvoLure));
  end;
  //****************************************************************************
  //????? ????
  if Status and FromServer and (ConnectName=Name) and (CharObjID<>0) then begin
       //FishingEnd
       if (pck[1]+pck[2]=#$FE#$14) and (CharObjID=ReadD(4)) then timer.enabled:=true; //FishingEnd ???? N ?????? ????? ?????????
       //FishinHPRegen
       if (pck[1]+pck[2]=#$FE#$16) and (CharObjID=ReadD(4)) and (pck[15]+pck[16]=#$00#$00) then pumping;
       if (pck[1]+pck[2]=#$FE#$16) and (CharObjID=ReadD(4)) and (pck[15]+pck[16]=#$00#$01) then reeling;
  end;
  //****************************************************************************
  if FromClient and (ConnectName=Name) and (pck[1]=#$1B) then begin
    SocialID:=ReadD(2);
    case SocialID of
      //?????????? ???????? Yes ??? ?????? ?????
      6: begin
            if CharObjID=0 then exit;
            Status:=true;
            ColvoLure:=1;
            Say('Vamos a Pescar!');
            Fishing;

      end;
      //?????????? ???????? No ??? ?????????
      5: begin
            if CharObjID=0 then exit;
            if Status and RodInUse then Fishing;
            Status:=false;
            RodInUse:=false;
            timer.enabled:=false;
      end;
    end;
  end;
end.


thx man but how to solve the change place after fishing 15-20 minutes ??? coz after on my OFF server we need change place after 15-20 minutes or u cant fishing.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • ElmoreLab Harbor - Eternal C1 x1: ✅ https://harbor.elmorelab.com ElmoreLab Harbor - Eternal C1 x1 - is an exclusive server of the Eternal C1 chronicles from the top project ElmoreLab Harbor.   A unique server of its kind, on which everyone will have maximum pleasure, such as oldschool players who dream of nostalgia and to feel the warmest and classic C1 chronicles, as well as experienced players who are tired of thousands unbalanced servers of late chronicles. Due to the professional corrections of the balance system and the HONEST gameplay system - on this server, EVERY player will feel like in their own, warm and cozy Harbor C1. Let's return to the origins of L2 - back to 2004 in C1! ❤️   ⭐ Server characteristics:   STRICTLY 1 window, NO BOXES Bans for RMT and bots/cheats No donations with benefits Unique and high-quality PTS-build from Master Toma Professional corrections and full class-balance Reworked economy and closed all abuses Improved animations and all aspects of the game Exclusive HD-client with high-quality textures Experienced administration and management Fixed all bugs, geodata, exploits and holes Maximum sociality due to the 1-box system Discovering, exploring and researching Big online International server Nostalgia and oldschool-feelings   Rates: x1 Server start: 14.02.2025   The server is at the final stages of development and preparation for release. Information on the server will be updated, soon the patchnotes and changes/edits will be posted. Don't miss the legendary and epic experience on the best server in the last 20 years! ❤️ Join our C1-forum with a lot of information about server and active discussions.   ⭐ Website: https://harbor.elmorelab.com   ✅ Forum: https://forum-harbor.elmorelab.com   💥 Telegram: https://t.me/l2harbor https://t.me/l2harbor_chat   ⚡ Discord: https://discord.gg/harborelmorelab
    • yeah ok, if you say what is fuctional 100% i can't say something different 😛  but if someone find hard to compile it or get vs and all that things i have here one more simple way here to put overlay in your own server or to change your window name with few money.
    • I've been using this for 2 years now with no issues from Discord. I don't use ogg.dll either. This one works with any l2.exe too; I don’t see any difference between them.
    • hmm.. ok i just see that, is different code first of all. My sources is totally different based in other way, with else libraries.  I have access to modify everything even to make the clock to stop show how many time users play in server. 1) so maybe keep some personal info more hide. 2) i dont use ogg.dll 3) i create it and give it ready + support to install it. Plus what is mine can working with what ever .exe you want not just l2 with same simple method. And i am sure if you try this source to compile it, after 3 hours discord will like shadowban your API too thats my source
  • Topics

×
×
  • Create New...