gia sas , molis ekana compile kai ekana tin db mou .
mpenw sto server kai dn einai oute ena npc spawned oute kan ta gremlins.
paw sto db sto table spawnlinst kai mou leei afto otan to anigw
"spawnlist does not have a primary key.
Updates to this table will be done using the following pseudo statement: Update spawnlist SET ModifiedFieldsAndValues WHERE AllFieldsAndOldValues LIMIT 1"
pistevw pos an ftia3w to table spawnlist 8a doulevoun ola swsta.
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
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L2Genoxide
gia sas , molis ekana compile kai ekana tin db mou .
mpenw sto server kai dn einai oute ena npc spawned oute kan ta gremlins.
paw sto db sto table spawnlinst kai mou leei afto otan to anigw
"spawnlist does not have a primary key.
Updates to this table will be done using the following pseudo statement: Update spawnlist SET ModifiedFieldsAndValues WHERE AllFieldsAndOldValues LIMIT 1"
pistevw pos an ftia3w to table spawnlist 8a doulevoun ola swsta.
kamia idea kaneis?
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