I have tryed to implement multifunctionzone on freya l2jserver but i get some errors and i dunno how to fix it . maybe someone had the same problem :|
On enter world :
Client: [Character: Test11[268482767] - Account: ssss - IP: 111.11.11.111] - F
ailed running: [C] 03 EnterWorld - L2J Server Version: ${l2j.revision} - DP Revi
sion: ${l2jdp.revision} ; null
java.lang.NullPointerException
at com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone.checkIte
m(L2MultiFunctionZone.java:220)
at com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone.onEnter(
L2MultiFunctionZone.java:93)
at com.l2jserver.gameserver.model.zone.L2ZoneType.revalidateInZone(L2Zon
eType.java:338)
at com.l2jserver.gameserver.model.L2WorldRegion.revalidateZones(L2WorldR
egion.java:103)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.revalidate
Zone(L2PcInstance.java:2030)
at com.l2jserver.gameserver.model.actor.L2Character.onSpawn(L2Character.
java:525)
at com.l2jserver.gameserver.model.L2Object.spawnMe(L2Object.java:535)
at com.l2jserver.gameserver.network.clientpackets.EnterWorld.runImpl(Ent
erWorld.java:340)
at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run
(L2GameClientPacket.java:62)
at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1
001)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
On pvp reward :
Client: [Character: testing[268482562] - Account: testing - IP: 111.11.11
.111] - Failed running: [C] 5b SendBypassBuildCmd - L2J Server Version: ${l2j.re
vision} - DP Revision: ${l2jdp.revision} ; null
java.lang.NullPointerException
at com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone.giverewa
rd(L2MultiFunctionZone.java:202)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.increasePv
pKills(L2PcInstance.java:5758)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.onKillUpda
tePvPKarma(L2PcInstance.java:5697)
at com.l2jserver.gameserver.model.actor.L2Playable.doDie(L2Playable.java
:158)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.doDie(L2Pc
Instance.java:5355)
at com.l2jserver.gameserver.model.actor.status.PcStatus.reduceHp(PcStatu
s.java:217)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.reduceCurr
entHp(L2PcInstance.java:11352)
at com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Ch
aracter.java:7033)
at handlers.admincommandhandlers.AdminKill.kill(AdminKill.java:130)
at handlers.admincommandhandlers.AdminKill.useAdminCommand(AdminKill.jav
a:118)
at com.l2jserver.gameserver.network.clientpackets.SendBypassBuildCmd.run
Impl(SendBypassBuildCmd.java:79)
at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run
(L2GameClientPacket.java:62)
at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1
001)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Good luck with your project - from the moment you take pleasure, it's the essential.
If you manage to improve performance over specific points compared to L2J (knownlist, geoengine, movement,...), don't hesitate to share back on your topic what/why you did it and the actual performance gain, if measured.
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lliuke
I have tryed to implement multifunctionzone on freya l2jserver but i get some errors and i dunno how to fix it . maybe someone had the same problem :|
On enter world :
On pvp reward :
Maybe someone can help me .
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