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  1. 1. Was this guide usefull to you?

    • Yes, and i will use it.
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Posted

I find the guide a little small and overall lacking explanation as to why/when you should take this item and why you chose those skills.  There's no situational items/ build for special team comps. But other than that, good job and nice initiative.

Posted

I find the guide a little small and overall lacking explanation as to why/when you should take this item and why you chose those skills.  There's no situational items/ build for special team comps. But other than that, good job and nice initiative.

About skills:

at tips i added why you should pick sertain abilities in the early levels, when to pick what to gank, or when to pick what to clear your jungle faster.

 

about items:

your duty is to support your team in teamfights, cuz damage you wont deal unless you go full ap. but since thats not my favo meta and i made a guide about this the items is to full tank/support your team in teamfights & ganks.

 

about special team comps:

this is made for solo Q, everyone picks what they want, so do i, this is for me the best way to build an tanky/support amumu.

 

simple right?

  • 3 months later...
  • 2 weeks later...
  • 4 weeks later...
Posted

1334831-312e302e302e38322d3332_large.jpg

 


 

Amumu Guide

 


 

Skills:

 

Cursed_Touch.pngCursed Touch [(passive)] Amumu's autoattacks reduce the target's magic resistance by 15 / 25 / 35 for 3 seconds. The debuff doesn't stack but it refreshes with every autoattack.

 

Bandage_Toss.pngBandage Toss [Q] Amumu tosses a sticky bandage in a straight line. If it contacts an enemy, Amumu will pull himself to it, dealing magic damage and stunning the target for 1 second. Range: 1,100.

 

Despair.pngDespair [W] While toggled on, Amumu will be surrounded by a small damaging area of tears. Enemies in the area will be dealt a percentage of their maximum health plus a base a-beep-t as magic damage each second. Cost: 8 mana per second. Cooldown: 1 second. Radius of AoE: 300.

 

Tantrum.pngTantrum [E] (Passive)Amumu takes reduced physical damage from autoattacks and abilities. (Active) Amumu will make an instantaneous tantrum, dealing magic damage to surrounding units. Additionally, each time Amumu is hit by an autoattack the cooldown on Tantrum's active will be reduced by 0.5 seconds. Radius of AoE: 200.

 

Curse_of_the_Sad_Mummy.pngCurse of the Sad Mummy [R] (Ultimate) Amumu entangles surrounding enemy units, dealing magic damage and rendering them unable to move or use autoattacks for 2 seconds. Radius of AoE: 600.

 


 

Skill Order:

 

sndsnc.jpg

 


 

Masteries:

 

f105ex.jpg

 


 

Runes:

 

5247.pngGreater Mark of Alacrity +1.7% attack speed

 

5317.pngGreater Seal of Resilience +1.41 Armor

 

5290.pngGreater Glyph of Shielding +0.15 MR/level (+2.7 at level 18)

 

5365.pngGreater Quintessence of Swiftness +1.5% movement speed

 

2di4z2x.jpg

The images may not be the same, but the outcome is. I used leaguecraft rune builder for this, probely outdated.

 


 

Summoner Spells:

 

smite.pngSmite Deals 445-870 true damage (depending on champion level) to target enemy minion or monster. 70 second cooldown.

 

flash.pngFlash Teleports your champion toward your cursor's location. 265 second cooldown.

 


 

Items:

 

Start with:

 

1001.pngBoots of Speed + 2003.png3 Health Potions

 

 

Then Build:

 

3111.pngMercury's Treads + 3096.pngPhilosopher's Stone + 3132.pngHeart of Gold

 

 

When enough money also buy:

 

2042.pngOracle's Elixer + 2044.pngSight Ward

 

 

Mid Game:

 

3105.pngAegis of the Legion + 3024.pngGlacial Shroud + 3082.pngWarden's Mail

 

 

Late Game:

 

3069.pngShurelya's Reverie + 3143.pngRanduin's Omen + 3110.pngFrozen Heart + 3001.pngAbyssal Scepter

 


 

Pro's & Con's of Amumu:

 

Pro's:

- Huge AoE Damage

- Huge a-beep-t of CC

- Ultimate can win games

- Viable ganker

- Fast Jungler (without wriggles)

- Great at taking damage mid/late game

 

Con's:

- Squishy early game

- Get's counterjungled often

- Blue buff needed in early jungle

- High cd on his ultimate

- Able to hit skillshots

 


 

Tips:

 

Amumu is very squishy early game, so be carefull with running -50% health in your own jungle. Go teleport to base or use wards to know when the enemy team tries to counterjungle you, and they probely will. Wolfs, Blue golem, Wraiths, Red Golem, Wraiths should make you level 4, and you are ready to gank. Try not to go base before you atleast can affort Philosopher's Stone, and if you can 2 wards. You have much CC, but time your skills exactly because the cds are high. Always position yourself in front of a team fight, and pay attention to the real damage dealer in order to stun him. Also your ultimate is a powerfull weapon, and dont have to be used to stun all 5 members, Pick the most important one out of the enemy team and ult on them like katarina or sona etc, so thay can't use their ult and burst them down, if you catch other enemies in this ult its always good. As the tank and with the most CC take lead in any teamfights by telling your team who to burst down first. Amumu is very fast clearing monster camps so counterjungling is very usefull with amumu, you can use your Bandage Toss(Q) to quickly go to a camp and kill it. Amumu can do wolfs/blue/red in just 1 easy way, this will give you level 3 and ready for ganks faster then most junglers, if you do this make sure you get bandage toss(Q) on level 3. If you are in a bad spot and getting herrassed by the enemy team, dont use bandage toss to stun the enemy, but use it as a skill to change positions, this can be used on other enemies across walls or used on minions or monsters. I recommand ganking on level 4, the level 2 tantrum will be very usefull in taking less damage. But always gank whenever is possible.

 

Nice tutorial, good job.

  • 2 weeks later...
Posted

1334831-312e302e302e38322d3332_large.jpg

 


 

Amumu Guide

 


 

Skills:

 

Cursed_Touch.pngCursed Touch [(passive)] Amumu's autoattacks reduce the target's magic resistance by 15 / 25 / 35 for 3 seconds. The debuff doesn't stack but it refreshes with every autoattack.

 

Bandage_Toss.pngBandage Toss [Q] Amumu tosses a sticky bandage in a straight line. If it contacts an enemy, Amumu will pull himself to it, dealing magic damage and stunning the target for 1 second. Range: 1,100.

 

Despair.pngDespair [W] While toggled on, Amumu will be surrounded by a small damaging area of tears. Enemies in the area will be dealt a percentage of their maximum health plus a base a-beep-t as magic damage each second. Cost: 8 mana per second. Cooldown: 1 second. Radius of AoE: 300.

 

Tantrum.pngTantrum [E] (Passive)Amumu takes reduced physical damage from autoattacks and abilities. (Active) Amumu will make an instantaneous tantrum, dealing magic damage to surrounding units. Additionally, each time Amumu is hit by an autoattack the cooldown on Tantrum's active will be reduced by 0.5 seconds. Radius of AoE: 200.

 

Curse_of_the_Sad_Mummy.pngCurse of the Sad Mummy [R] (Ultimate) Amumu entangles surrounding enemy units, dealing magic damage and rendering them unable to move or use autoattacks for 2 seconds. Radius of AoE: 600.

 


 

Skill Order:

 

sndsnc.jpg

 


 

Masteries:

 

f105ex.jpg

 


 

Runes:

 

5247.pngGreater Mark of Alacrity +1.7% attack speed

 

5317.pngGreater Seal of Resilience +1.41 Armor

 

5290.pngGreater Glyph of Shielding +0.15 MR/level (+2.7 at level 18)

 

5365.pngGreater Quintessence of Swiftness +1.5% movement speed

 

2di4z2x.jpg

The images may not be the same, but the outcome is. I used leaguecraft rune builder for this, probely outdated.

 


 

Summoner Spells:

 

smite.pngSmite Deals 445-870 true damage (depending on champion level) to target enemy minion or monster. 70 second cooldown.

 

flash.pngFlash Teleports your champion toward your cursor's location. 265 second cooldown.

 


 

Items:

 

Start with:

 

1001.pngBoots of Speed + 2003.png3 Health Potions

 

 

Then Build:

 

3111.pngMercury's Treads + 3096.pngPhilosopher's Stone + 3132.pngHeart of Gold

 

 

When enough money also buy:

 

2042.pngOracle's Elixer + 2044.pngSight Ward

 

 

Mid Game:

 

3105.pngAegis of the Legion + 3024.pngGlacial Shroud + 3082.pngWarden's Mail

 

 

Late Game:

 

3069.pngShurelya's Reverie + 3143.pngRanduin's Omen + 3110.pngFrozen Heart + 3001.pngAbyssal Scepter

 


 

Pro's & Con's of Amumu:

 

Pro's:

- Huge AoE Damage

- Huge a-beep-t of CC

- Ultimate can win games

- Viable ganker

- Fast Jungler (without wriggles)

- Great at taking damage mid/late game

 

Con's:

- Squishy early game

- Get's counterjungled often

- Blue buff needed in early jungle

- High cd on his ultimate

- Able to hit skillshots

 


 

Tips:

 

Amumu is very squishy early game, so be carefull with running -50% health in your own jungle. Go teleport to base or use wards to know when the enemy team tries to counterjungle you, and they probely will. Wolfs, Blue golem, Wraiths, Red Golem, Wraiths should make you level 4, and you are ready to gank. Try not to go base before you atleast can affort Philosopher's Stone, and if you can 2 wards. You have much CC, but time your skills exactly because the cds are high. Always position yourself in front of a team fight, and pay attention to the real damage dealer in order to stun him. Also your ultimate is a powerfull weapon, and dont have to be used to stun all 5 members, Pick the most important one out of the enemy team and ult on them like katarina or sona etc, so thay can't use their ult and burst them down, if you catch other enemies in this ult its always good. As the tank and with the most CC take lead in any teamfights by telling your team who to burst down first. Amumu is very fast clearing monster camps so counterjungling is very usefull with amumu, you can use your Bandage Toss(Q) to quickly go to a camp and kill it. Amumu can do wolfs/blue/red in just 1 easy way, this will give you level 3 and ready for ganks faster then most junglers, if you do this make sure you get bandage toss(Q) on level 3. If you are in a bad spot and getting herrassed by the enemy team, dont use bandage toss to stun the enemy, but use it as a skill to change positions, this can be used on other enemies across walls or used on minions or monsters. I recommand ganking on level 4, the level 2 tantrum will be very usefull in taking less damage. But always gank whenever is possible.

 

Nice tutorial, but damn i got enough from gangnam style o-0o

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