I tryed to port GOD buffs to interlude by making new skills in xml, also add in skillname/skillgrp/skillsoundgrp. So far i only used Interlude source (copy/paste from other skills/icons), to not mess-up anything untill i have the skills working as they should.
The buffs are working, however only if casted by my custom buffer and if i add the skills to myself, they dont show up in the skill list.
My problems are:
1.: What i should do more in order to make the skills show properly in skill list and be castable.
2.: Is there any way to change the "stackType" to allow multiple skills (like improved buffs later chronicles). For the moment i`m using a temporary solution, that i`ve made all stackTypes to match the new buff, but as it is, if someone wannts to use for ex: focus/deathwhisper (without the new buff), they wont work togheter because of same stackType.
I don't think server pack matters much about this problems, however i`m using L2j Frozen.
Here's an example of the skill in xml:
<!--Tree of Life Blessing - Buff Skill - (Pipe Organ Melody remake)
Increases Max HP by 43%, Max MP by 43%, Max CP by 43%, and HP Recovery Bonus by 20%.-->
<skill id="40003" levels="1" name="Tree of Life Blessing">
<set name="mpConsume" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="tolMastery">
<mul order="0x30" stat="maxHp" val="1.43"/>
<mul order="0x30" stat="maxMp" val="1.43"/>
<mul order="0x30" stat="maxCp" val="1.43"/>
<mul order="0x30" stat="regHp" val="1.2"/>
</effect>
</for>
</skill>
ps: i did tryed to use search, without much luck. maybe i`m just not using the right tags, so please skip this advice :)
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To sum it up, just because that topic still exists and just because there's still tolerance for such garbage and missleading topics to exist in here.
Files worse than the free version, https://bitbucket.org/MobiusDev/l2j_mobius.git/src
A dumb fuck that claims that mobius sources contain backdoors yet none found so far in an opensource project.
4 Pages of replies to a "very skilled developer" that uses google translate in order to reply in his own topic.
Yet this topic is still available. Every traffic is a good traffic I guess!
Question
alinusi19
I tryed to port GOD buffs to interlude by making new skills in xml, also add in skillname/skillgrp/skillsoundgrp. So far i only used Interlude source (copy/paste from other skills/icons), to not mess-up anything untill i have the skills working as they should.
The buffs are working, however only if casted by my custom buffer and if i add the skills to myself, they dont show up in the skill list.
My problems are:
1.: What i should do more in order to make the skills show properly in skill list and be castable.
2.: Is there any way to change the "stackType" to allow multiple skills (like improved buffs later chronicles). For the moment i`m using a temporary solution, that i`ve made all stackTypes to match the new buff, but as it is, if someone wannts to use for ex: focus/deathwhisper (without the new buff), they wont work togheter because of same stackType.
I don't think server pack matters much about this problems, however i`m using L2j Frozen.
Here's an example of the skill in xml:
ps: i did tryed to use search, without much luck. maybe i`m just not using the right tags, so please skip this advice :)
4 answers to this question
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